Master

Joined: 19-September 11
From: From: From: From

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I'M GONNA EDIT MY FIRST POST IN THIS THREAD AND SEPERATE THE VILLAINS FROM THE HEROES. So guys who'll be the heroes in this RP, can you write 'HERO' in your Character Sheets so I can know who's side you guys are on? Same goes for the villains. Just for the sake of convenience. Sorry for the hassle.
"VILLAIN"
Name: Celdryn Minan'Kherus Age: Unknown Gender: Male Race: Halfbreed (Breton/High Elf)
Skills and Talents:
With the fused blood of two of the most magickal races in Tamriel, Celdryn was profoundly adept in the arcane arts, even at a young age. He is learned in the known arts of magicka under the tutelage of the Arcane University and the Battlespire, and his dangerous dabbling of the forbidden had familiarized him with sorceries of extreme, eldritch nature. While excelling at most Schools, his apex of expertise unsurprisingly lay in Destruction and Conjuration, for both tools were practical for a battlemage and his dual birthrights were intrinsically drawn to it. The time abyss he spent fighting in the realm of Oblivion magnified his grasp and he grew in power; after his Fall to Dagon his power grew still, to the point of surpassing Vanus Galerion himself. Dagon's gift, a part of His own essence He calls the Annihilation Crux, had all but Changed Celdryn into a full-fledged daedra, and received all the powers it contained. He had virtual immortality, and the deepest secrets of daedric magick were revealed to him, and like Umaril of the ancient Ayleids, he would never die unless his very Essence is destroyed and the connection to the Annihilation Crux be sundered.
The inherent lust of domination in his Hydric blood pushed him towards the martial arts, but he found his true weapon in the brutal axe, a particular weapon favored by an ancient Mina'Kherusii weapon. He had perfected every lessons given to him by the weaponmasters the Minan'Kherusii coffers could hire, and he researched forgotten and ancient techniques during his time in the Battlespire. The uncountable period he spent fighting in the Deadlands had honed his grasp of combat exponentially, and any mortal that beheld him in action would describe his style as blindingly concentrated hatred. The blitzkrieg of his dual axes contemptously batters down defenses with disgusting ease, and the his fluid-lightning attacks are well linked with sudden bursts of daedric magick.
Spells:
Symphony of Ruin: Celdryn, in mockery of the Nordic Thu'um, shrieks pure violence at a target, blowing them off of their feet and infecting them with a mad burning frenzy and an otherworldly desire to initiate violence against everyone near, whether they be friend or foe.
Ascension Vex: Celdryn briefly spurts a pair of bright, burning wings and can be used for both flight and weapons of steel-melting heat.
The Visage of Perfection and Evil: Celdryn briefly sunders apart the veil of realities enshrouding him, and reveals to his target his most truest of forms. The sheer maleficence and eldritch beauty of Celdryn is enough to cause blindness to those unprepared.
The Boastful Benediction: Celdryn, an ender of realities, gives his targets a smudge of the cosmic knowledge he carries. The forbidden knowledge surging all at once into the frail mind of mortals is enough to render them paralytic and writhing on the ground.
Apophisian Fire: The target is given a vision of the end of previous Realities, and is literally burned by the sheer evil Celdryn has committed.
Spirits With Ego: Celdryn summons a dark simulacram of his enemies, composed entirely of their most darkest natures and flaws. These simulacrams are capable harming their original counterparst and in order to expunge them, since they cannot be harmed by mortal steel or spell, one must accept the inner devil inside, no matter how damning the act can be.
The Angel That Fell: Those affected with this spell are paralyzed and they are forced to relieve a vision of their most greatest and darkest failures, with a backdrop Celdryn falling from a churning and burning sky, screaming a scream not meant for mortal ears. Those of strong will must contend with their vision along with the sonic attack, and if they fail to resist, they are sent into a catatonic and vulnerable state. ***** Personality and Outlook: Celdryn's personality and outlook were majorly influenced by the tenets the Minan'Kherusii hold dear and sacred to them. The tenets, the Caeith'Rheun Sohrxel Hydraculae are in an old, forgotten tongue, and as follows;
Caeith'Rhangaris-Andhangceleoth, 'Enduring Beyond Endurance.' The focal point of Minan'Kherusii success is that in all the things they do, whether it be the martial arts or scholarly pursuits, is that they have an unnatural perseverance and a destructive passion to see their goals through, no matter the cost, obstacles and opposition placed in their way. They are unflinching in the face of their nemesis, and it is this outlook of being the last man standing that helped Celdryn during his time in the Deadlands, where he was trapped and forced to fight Dagon's legions in a time abyss. For Celdryn, this is the most important of tenets he abides by, for it is the only one he failed to uphold, for he Fell to the whim of Dagon in the end.
Caeith'Loatheas-Pelidrachmas, 'No Faith in Fate, Only Will.' The Minan'Kherusii believe only in themselves, and themselves only. Gods, Princes, all of these are inconsequential in their path for perfection, tools to be used at a whim, and discarded at will. They hold themselves in no leash for Fate or for Destiny, and the only things they answer to are themselves, and the consequences of their actions. No pre-ordained death or destination, no pre-ordained place in the afterlife. Just them, their legacy, and the unending game for power.
Caeith'Celavernum-Manaraniel, 'Unlimited Heads For Unlimited Deaths.' Like the mythical Hydra which grows two heads for one casualty, the Minan'Kherusii value the concept of complete regeneration in a short amount of time, and are renowned in all of High Rock for their seemingly invincible nature because of it. No matter how dire the blow against them, no matter how fell their losses, they simply shrug it off as if it were nothing and come back for more, stronger than ever. This tenet is inherently linked to another one, the Caeith'Rhangaris. Celdryn, in his quest to perfect himself in all things, believed that success was measured by the qualities of his failures. He is not afraid of failling, and learns from his mistakes. **
With these and the high standards and cruel practices of the Minan'Kherusii, Celdryn, even before his Fall was arrogant, self-serving and quite the antagonist to those he considered weak and beneath him. He despised those with frail endurances and soft-copper wills; mocked those who tied themselves to the entities in far realms; and put down those who give up at the first taste of failure. Adhering to the Hyrdic Tenets. he considered himself above everyone, and was quite hated for it in the social circles he was in. After his fall to Dagon, much of the Hydra in him was stripped away and those that remained were warped in the favor of fitting with Dagon's dogma.
Appearance: With the inherently elvish blood of the Bretons mixing with the pureness of the High Elves, it came as no surprise that Celdryn would appear as an elf. He received the golden-silver hair that was the trademark of the Telequintarionese, and their sharp blue-orchid sailor eyes. But those with piercing eyes can see the touch of the mannish Minan'Kherusii on him. His ears, while slanting like an elf's, are not 'knife-pointed' and the tips end rather bluntly. His nose is aquiline rather than sharp-edge hawkish. But even for these 'defects', he is decribed as being beautiful among both mer and men, 'like an et'Ada sculptured in ivory.'
After his fall to Dagon, Celdryn still retains his beauty, but it is completely marred by the fact that his eyes now burn like two Gates to the Deadlands themselves. Those who stare at his eyes say that it is like staring at the roilling heart of evil itself.
Weapons and Armors: Celdryn's armor is a set of golden knightly armor, with brass and copper interweaving beautifully and catching the light, giving him an otherwordly glow of angelic light. The armor is touched with the magic of Dagon, protecting Celdryn with daedric arcanum. His weapons are Euthanasia and Salvation, two 'godless-looking' axes powered by the countless souls Celdryn reaped in his crusade.
History: Celdryn was the result of a tryst between a princess of a powerful House; the Telequintarionese, known for their excellence in seatrade and commerce, and an exiled scion of the self-proclaimed Hydras of the West, the Minan'Kherusii, who ruled as influencial dukes of Camlorn. The Telequintarionese demanded that the pregnant princess kill the infant herself and sever all connections with her Breton lover, to regain honor for their disgraced House, but the princess refused and went eloping with her lover to his ancestral lands, High Rock. The Minan'Kherusii, foreseeing the use for this halfbreed, welcomed the two with open arms but when Celdryn was finally born, the Minan'Kherusii killed the mother and the father and claimed the infant as their own, a tool to use for their games of power.
Foreseeing the infant's skill with the arcane arts due to his inherently magickal heritage, the Minan'Kherusii hired the finest magicians and teachers their coffers could hire when Celdryn showed the first signs of his tremendous aptitude in the arcane arts. When that still wasn't enough for Celdryn who soaked up knowledge after knowledge like a sponge, they sent him packing towards the Arcane University. It was there that Celdryn cultivated his grasp of the arcane to mind-numbing levels and would've graduated early were not a certain path was suggested to him.
The Path of the Battlemage.
The main academy for battlemages at that time was the Battlespire, located a thin slit of a dimension between Oblivion and Nirn.It was there that Celdryn thrived and reached his mortal apex, and it was there that he would meet his doom. The PLot of The Impostor Tharn required absolutely no obstacles, and chief among those obstacles were his own colleagues at the Battlespire. In clear violation of the earlier pact made by Sotha Sil and the Princes, he made a deal with various Princes in an effort to consolidate his power over Tamriel, and the task of destroying the Battlespire befell the Lord of Destruction and his legions of daedra. The attack, unexpected beyond the wildest paranoia of the most grim of pessimists, was a success. What resistance the battlemages waged were no match for daedric ferocity and the blades of the fell Daedric Crescents. Soon, the battlemages were routed and they scattered, each one fighting alone for his own survival.
Celdryn handled it better than most. With the brutal tenets of the Caeith'Rheun Sohrxel Hydraculae and his own prowess, he fended off his attackers and pretty soon was leading a small pocket of resistance. Since retaking the whole of the Battlespire was clearly impossible, they did what they could to stymie the efforts of the Daedra until help would arrive. They were successful at first, sabotaging an insidious plan to merge the Battlespire's dimension with Dagon's Deadlands, but it was clear that they were doomed to fail. For while they were undeniably mighty with a Hydra on the helm, the daedric legions were literally unnumbered and they were relentless. One by one, the resistance were killed off, each one more brutally than the last, until only the Hydra was left.
He had fought the daedra with such a fervor unseen before that the greatest of Dagon's Valkynaz took notice and personally went out to end him. Celdryn fought the Valkynaz and the Valkynaz fought Celdryn, but it was clear between the two of them that they were evenly matched. The duel raged on for a quite a time, niether gaining the upper hand, until finally, Dagon Himself intervened. He vanished his Valkynaz for being fought to a standstill by a mere mortal. As for Celdryn, the Prince took notice of the mortal's skill and deemed him worthy of turning him into His servant. He personally trapped Celdryn in the most destructive parts of His realm, and for an unspecified amount of time, Celdryn fought there, trying to find a way to return to Tamriel.
When at last the unending strife took its toll on him, Celdryn finally knelt and beseeched Dagon for salvation and succor. The Prince gave a chilling laugh, deriding the Hydra weak, and threatened him with eternal torture. Celdryn, his will broken, offered himself up as a servant of Dagon in order to save himself. The Prince agreed, personally grabbed him, and threw Celdryn with all of His might across His Realm. Celdryn flew for months, and during that time as a ragdoll in the air, he was slowly but surely changed.
When he finally landed on the desolate ground of the Deadlands and made a large crater, what emerged was quite different from the one that was thrown. Gone was the pride of the House of Minan'Kherus, and in his stead, he was replaced by a devil wearing his skin, with eyes like two gates to Oblivion. When Celdryn was next seen in Tamriel soil, it was during the height of the Oblivion Crisis, when Dagon himself appeared. He personally killed the Champion of Cyrodiil, and with his molten wings, he abducted the last heir of the Septims and crucified him at the top of the White Gold Tower, before throwing Martin off, sending him plummeting to his death, still nailed to the cross.
Then, at the moment of their Daedric victory, Dagon and Celdryn both simultenously felt the Dragon Breaking and sensed the existence of other parallel universes such as this one, though unmarred by Dagon being victorious. When Dagon was done destroying this particular Nirn, He and His legions prepared to invade the other universes, the burning-eyed Celdryn at the helm.
This post has been edited by Uleni Athram: Sep 8 2013, 03:52 PM
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I wanna slap people and tell them I love them
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