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> Favorite minor DLC, Intelligent Poll Inside
Minor DLC contest
Which one is your personal favorite and why?
Horse Armor [ 0 ] ** [0.00%]
Spell Tomes [ 0 ] ** [0.00%]
Vile Lair [ 0 ] ** [0.00%]
Thieves Den [ 2 ] ** [25.00%]
The Orrery [ 1 ] ** [12.50%]
Fighters Stronghold [ 0 ] ** [0.00%]
Mehrunes Razor [ 3 ] ** [37.50%]
Wizards Tower [ 2 ] ** [25.00%]
Total Votes: 8
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mirocu
post Sep 25 2013, 02:43 PM
Post #1


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I didnīt find a similar poll when I looked around, so here we go! happy.gif

As you can see I only included the minor DLCs. I excluded KotN because itīs much larger than the others and is more or less treated as an expansion rather than a minor DLC. This poll is as you also can see about your own preferences rather than your charactersī, but feel free to include them if you want.

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As you may know I have all of them on retail disc (except Fighters Stronghold of course), but as I donīt want to break the plastic cover or download them together with everything else from Steam Iīve never used any of them. However I do have a general feel for what I would think of them.

In the same poll over at Bethsoft I voted Wizards Tower with Thieves Den as a close second. But I do think now that I would prefer Thieves Den altogether because of its inhabitants and the pirate feel it offers. Either of them would suit Lothran like a glove but the latter would be the best one in the end I think. He has no real need for the solitude that the Tower offers and his spell making business can be taken cared of at the University.


So, my friends! What say you? smile.gif


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ghastley
post Sep 26 2013, 05:54 PM
Post #2


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Joined: 13-December 10



A question for those who have them. I note that quite a few were aimed at a specific class of character, such as Thieves Den, and Wizards Tower. How much does that put you off using them, if your chosen character doesn't match up?

This is a relevant question for my Evergloam mod - which is essentially Thieves Guild continued. In the other mods I'd made, I'd been careful to provide quests for all types of player, including post-quest-line things for CoC's, Madgods, Archmages, Masters of the FG, etc. and I'm finding it hard not to think the same way for Evergloam.


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