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> Favorite minor DLC, Intelligent Poll Inside
Minor DLC contest
Which one is your personal favorite and why?
Horse Armor [ 0 ] ** [0.00%]
Spell Tomes [ 0 ] ** [0.00%]
Vile Lair [ 0 ] ** [0.00%]
Thieves Den [ 2 ] ** [25.00%]
The Orrery [ 1 ] ** [12.50%]
Fighters Stronghold [ 0 ] ** [0.00%]
Mehrunes Razor [ 3 ] ** [37.50%]
Wizards Tower [ 2 ] ** [25.00%]
Total Votes: 8
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mirocu
post Sep 25 2013, 02:43 PM
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I didnīt find a similar poll when I looked around, so here we go! happy.gif

As you can see I only included the minor DLCs. I excluded KotN because itīs much larger than the others and is more or less treated as an expansion rather than a minor DLC. This poll is as you also can see about your own preferences rather than your charactersī, but feel free to include them if you want.

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As you may know I have all of them on retail disc (except Fighters Stronghold of course), but as I donīt want to break the plastic cover or download them together with everything else from Steam Iīve never used any of them. However I do have a general feel for what I would think of them.

In the same poll over at Bethsoft I voted Wizards Tower with Thieves Den as a close second. But I do think now that I would prefer Thieves Den altogether because of its inhabitants and the pirate feel it offers. Either of them would suit Lothran like a glove but the latter would be the best one in the end I think. He has no real need for the solitude that the Tower offers and his spell making business can be taken cared of at the University.


So, my friends! What say you? smile.gif


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SubRosa
post Sep 26 2013, 06:43 PM
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I think the main like of the Wizards Tower are the enchanting and spellcasting stations. It is the only way to get access to either without joining the Arcane University. Since I am on the PC, I can make spells or enchant items simply opening the console, so that means nothing to me. The makes the tower nothing but a home in a way off place that takes forever to walk to. Its got those teleporters to the mages guild halls, but I don't like those, since they feel like a cheat.

The Thieves Den likewise was just a neat little dungeon with a ship and skeletons for the one character who went through it. My thief characters prefer to base themselves in or near the IC, as it is central to everything on the map. I do not like basing characters way out in the corners of the map like Anvil or Leyawiin, as it takes forever to walk to wherever you need to go.

This post has been edited by SubRosa: Sep 26 2013, 06:45 PM


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mirocu
post Sep 27 2013, 08:29 AM
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QUOTE(SubRosa @ Sep 26 2013, 07:43 PM) *

Since I am on the PC, I can make spells or enchant items simply opening the console, so that means nothing to me. The makes the tower nothing but a home in a way off place that takes forever to walk to. Its got those teleporters to the mages guild halls, but I don't like those, since they feel like a cheat.

And bringing up the console to make spells and enchantments doesnīt?? rollinglaugh.gif


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Lol bird

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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SubRosa
post Sep 30 2013, 03:11 PM
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QUOTE(mirocu @ Sep 27 2013, 03:29 AM) *

QUOTE(SubRosa @ Sep 26 2013, 07:43 PM) *

Since I am on the PC, I can make spells or enchant items simply opening the console, so that means nothing to me. The makes the tower nothing but a home in a way off place that takes forever to walk to. Its got those teleporters to the mages guild halls, but I don't like those, since they feel like a cheat.

And bringing up the console to make spells and enchantments doesnīt?? rollinglaugh.gif

No it does not. Perhaps it comes from being a Witch IRL, but in my mind anyone who uses magic ought to be able to naturally enchant their own items or alter/create their own spells. That is simply part of being a magician. Just like being able to run is part of being a football player, or being able to fight is being part of being a hockey player. wink.gif

If you look at many of the shamanistic traditions, when a tribe/settlement's shaman died, the spirits would choose another to take their place. They would impart all the knowledge that the new shaman needed directly to them. No need for a spellmaking altar, or even an NPC to teach them a spell to begin with. Likewise, when I look at my own practice, I have never needed to put coins in a slot and pull some levers in order to use magic in new and different ways.

Magic is all about using your Power, and that can only come from within yourself. That Power can only be strengthened by exercise, just like muscle power, and it can only atrophy by being lazy. It is all about you. You cannot get it from a vending machine.

This post has been edited by SubRosa: Sep 30 2013, 03:14 PM


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