It's not totally clear whether that's the .kf file having entries for non-existent bones, or the other way round. It could be that the CS is telling you it doesn't have a controller for moving the new bone. Either way, it's just a warning, but it appears it's the flood that causes the problem.
If it doesn't happen without the new skeleton, I'd assume the latter.
Add one new thing at a time, and see which one triggers it.
If you downloaded a new skeleton which replaces skeleton.nif, rather than adding an extra one with a different name, that could be a problem. There's a good reason that skeletonbeast.nif has a separate name, rather than just live in a separate folder as skeleton.nif, like the creature ones.
This post has been edited by ghastley: Oct 24 2013, 04:46 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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