QUOTE(ghastley @ Oct 24 2013, 11:43 AM)

It's not totally clear whether that's the .kf file having entries for non-existent bones, or the other way round. It could be that the CS is telling you it doesn't have a controller for moving the new bone. Either way, it's just a warning, but it appears it's the flood that causes the problem.
If it doesn't happen without the new skeleton, I'd assume the latter.
Add one new thing at a time, and see which one triggers it.
It was happening already, I downloaded the new skeleton trying to fix the issue.
(Also tried removing all the mod added .kf files by moving them to the desktop in an attempt to fix the issue)
This just started kind of out of the blue, the only thing I added was a bunch of MEO static food nifs.
This post has been edited by mALX: Oct 24 2013, 04:51 PM