My only problem with the Skyrim way of doing it is that they didn't go all the way to a fully neutral start. Why give racial bonuses, and not class ones? The way things are, if you want a starting tilt toward two-handed, you need to pick an Orc, and for archery, a Bosmer, etc. I think I'd prefer class bias to race, but neither is necessary. If anything, the way it is now makes me select a race for some extra challenge.
I'd prefer starting on a totally level playing field, with a number of unspent perks in my pocket, to use at exit from the tutorial scenario. I.e. give me a short intro to find out what I'll need, then let me choose how to spend my signing bonus.
This post has been edited by ghastley: Nov 10 2013, 08:23 PM