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Rohirrim
post Nov 18 2013, 02:37 AM
Post #1


Mouth
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Joined: 18-January 13
From: Greyhawk



This'll be for all the classes and builds that don't revolve around a specific character. It's pretty much what it says in the title. On to my contribution:

Race: Nord
Age: Mid-30s, to early 40s
Quirks(if any): revived from a block of ice, from the Merethic era
Inspiration: Saxon warriors
Skills: One-handed (Axe), Heavy Armor, Block, Smithing
Companion(if any): Dunno yet
Bio: A raider, this Nord was frozen in an iceberg in the Sea of Ghosts. After being thawed out by Thalmor mages, he regained his sense and ran as fast as he could, before being caught by Imperials and taken to Helgen.
Goals: Remain neutral in the Civil War, get Ancient Nordic armor, Helm of Yngol and Ancient Nord weapons early on, defeat Alduin.
Play style:Move in the wilderness a lot, kill any Thalmor patrols, rob any rich merchants, generally be a VIKING! (grrr biggrin.gif )


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Colonel Mustard
post Nov 18 2013, 02:55 PM
Post #2


Master
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Joined: 3-July 08
From: The darkest pit of your soul. Hi there!



Damn, that is a cool shield. I'll need to look that up once I have Skryim running once more.

A 'class' I played in Skyrim that I found quite entertaining was a sort of battlemage that was focussed specifically on hitting people in the face as hard as possible (as opposed to the typical battlemage that sets people on the fire and then hits them in the face). I nicknamed it Vanguard, after the class in the Mass Effect games which uses a combination of shotguns, space magic and using aforementioned space magic to literally launching yourself at the enemy to really ruin their day. The character I played was named 'The Kid' and he basically worked as follows:

Race: Breton
Major skills: Two handed, heavy armour, alteration
Minor skills: Marksman, destruction, conjuration, smithing (smithing is non-essential, but always useful), restoration
Key spell: Highest-level 'flesh' spell available
Key weapon: BIG HAMMER!!

Pre-Combat tactics: Dual-cast the skin spell to get long-lasting extra protection. If able, snipe enemies with ranged weapon and conjure a creature to lend a hand.
Combat tactics: Trust in your armour and protection spell, go in there and don't stop swinging that hammer until the bad guys are dead. Yelling "it's hammer time!" is not proven to aid in combat, but can't hurt.
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