Here’s another idea that I’ve tried (and discussed somewhere, but I don’t remember where). As soon as I saw that you could give your character two blind eyes I knew I would eventually make a zombie character. And so...
The Zombie, or
Njal the UnlivingThe idea: Nord warrior is cut down on the field of battle. Sovengarde calls him home. But no! He awakens in his own tomb when draugr attack during his resurrection. Shock energy makes the necromancer’s spell go awry. He sates his unnatural hunger on his dear wife’s soft flesh. She sold his armor and weapons to pay the necromancer, so he finds some gear in the tomb and shuffles out into daylight. His undeath begins.
The skills: Heavy Armor, One-handed, Block, Enchanting, Conjuration for raising dead only, some perks in Speech. A note about Speech: this one might seem odd, but it’s the opposite of the game’s description of the skill. Merchants will trade any goods with a zombie just to get his terrifying corpse-breath out of their faces.
The gear: Ancient Nord armor (self-enchanted with regenerate health and regenerate stamina), Targe of the Blooded, Helm of Yngol, Ring of Namira. He wields the ancient Nord war axe Blood Feeder, self-enchanted with Absorb Health (and Absorb Stamina when his enchanting hits the top). This is important because of the following…
The challenge (or why this is not just another fighter): The zombie is undead, so potions do not work for him. Neither do Restoration spells. He heals in battle only by absorbing health and stamina through his weapons and by feeding on fresh corpses (Ring of Namira). I used the Lord Stone to boost his defense. Also the zombie has
no ranged attack. Remember his cloudy, dead eyes? He can’t see well enough to shoot. I put dragons in my zombie’s game, so he had to run when he encountered one.
Imaginary mods: Of course PC users can give their zombies a good start from the first minute, but I had to do some in-game work before I dropped my zombie in his tomb and “started” his RP. Getting the Ring of Namira is quick and easy. Ancient Nord armor can be looted from the first dragon cultist you kill in Forelhost. Get the quest, kill one guy for his armor, then get the heck out! Pick up some extra draugr axes while you’re there. Keep making stronger versions of Blood Feeder to keep up with the world as your Enchanting improves. Targe of the Blooded is tricky to get at low levels, but possible. It looks awesome with the ancient Nord armor. Plus the extra bleeding damage is what this guy is all about. He is a blood-soaked savage. The Helm of Yngol provides a tomb-robber look as well as the frost resistance that a zombie should have. On a PC I would give my zombie weakness to fire and shock (because of the shock spell that helped to animate him in the first place) along with resistance to frost, poison, and disease. On consoles we can use enchantments.