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> Funky Spell Absorption, What is up with the Atronach
SubRosa
post Dec 1 2013, 08:32 PM
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Ancient
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From: Between The Worlds



I have been trying out the game's default Atronach birthsign (before perhaps modding it to mirror how it was in Oblivion) with Hervor. I have been seeing something weird though. Sometimes when Hervor is hit by an animal, the swirly spell absorption effect goes off around her. It does not happen all the time with animals though, and never when she is hit by npcs with weapons.

Has anyone else seen this? I cannot tell if she is actually absorbing any magicka or not, since too much is going on when it happens. I am wondering if the animals are trying to give her a disease, and she is absorbing that somehow instead? I think the game treats diseases as spells, so it might.

Edit: Looks like I was right. The UESP page on Spell Absorption says it absorbs everything except base weapon damage, falling damage, and drowning damage. Wow, this birthsign is hugely overpowered!

This post has been edited by SubRosa: Dec 1 2013, 08:43 PM


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SubRosa
post Dec 1 2013, 09:05 PM
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Ancient
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Joined: 14-March 10
From: Between The Worlds



I don't see anything like the Stunted Magicka effect from Oblivion. So did you just set the Damage Magicka Regeneration effect down to 100%? I keep thinking that can be overcome with the positive magic regen bonuses from things like robes. Though it would certainly make things more difficult for a starting character who has not gotten a magicka regen enchantment yet.


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