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> Funky Spell Absorption, What is up with the Atronach
SubRosa
post Dec 1 2013, 08:32 PM
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I have been trying out the game's default Atronach birthsign (before perhaps modding it to mirror how it was in Oblivion) with Hervor. I have been seeing something weird though. Sometimes when Hervor is hit by an animal, the swirly spell absorption effect goes off around her. It does not happen all the time with animals though, and never when she is hit by npcs with weapons.

Has anyone else seen this? I cannot tell if she is actually absorbing any magicka or not, since too much is going on when it happens. I am wondering if the animals are trying to give her a disease, and she is absorbing that somehow instead? I think the game treats diseases as spells, so it might.

Edit: Looks like I was right. The UESP page on Spell Absorption says it absorbs everything except base weapon damage, falling damage, and drowning damage. Wow, this birthsign is hugely overpowered!

This post has been edited by SubRosa: Dec 1 2013, 08:43 PM


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SubRosa
post Dec 1 2013, 10:53 PM
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I turned on the auto healing, since I am not sure if I could manage without it. So far it is going rather well that way. It brings back that weird way of doing things, like saving the mages for last. Hervor just finished Forelhost (she went up 5 levels in that place!), and it seems like every other baddie was a Draugr Scourge with the frost spell. So she would stand there with healing spell in one hand, sword in the other, alternating between hacking away and healing herself up with the magicka she absorbed from his frost spell.

The Oblivion Ritual sign gave you a massive healing spell once per day, and a Turn Undead so that is a thought. Another idea is to give a bonus to all Restoration magic. Hmm, I kind of like that. It would go well with the extra 20% one and two handed damage I have the warrior doing, and the extra 20% archery I have the Thief set to. That might give me a reason to actually use the Ritual.

There is an effect called MGR21RestorationEffect that lowers restoration spell costs, and raises their potency. It is used in the Shalidor's Insights: Restoration scroll. I think that might work nicely for the Ritual Stone. Maybe at 10% or 15% lower cost and the same in higher potency.

This post has been edited by SubRosa: Dec 1 2013, 10:57 PM


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King Coin
post Dec 1 2013, 11:47 PM
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QUOTE(SubRosa @ Dec 1 2013, 03:53 PM) *

The Oblivion Ritual sign gave you a massive healing spell once per day, and a Turn Undead...

That actually would go very well with a free Guardian Circle cast per day.


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SubRosa
post Dec 2 2013, 03:44 AM
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I tried out the Amulet of Kynareth, and it works. Though if you take it off critters immediately turn hostile, and they remain that way even when you put it back on.

QUOTE(King Coin @ Dec 1 2013, 05:47 PM) *

QUOTE(SubRosa @ Dec 1 2013, 03:53 PM) *

The Oblivion Ritual sign gave you a massive healing spell once per day, and a Turn Undead...

That actually would go very well with a free Guardian Circle cast per day.

That would work well. Since I never remember those once a day powers, I would never use it. But Grits might.


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