I'm trying out
Amazing Follower Tweaks, so that my steward and wife don't wear armour around the house. However, it appears to remove the steward dialogue options, so I can't buy another cow or horse for the place. It's also a bit flaky about remembering what the outfits are - you get a standard, city, and home set for each follower, which they change into when they move to a different cell. Most of the time it works, and they change clothes when they enter or leave Windstad Manor, but after a time away, returning home may find Jenassa in her armour indoors, or Brelyna naked, because her home outfit got merged into her standard one, and now she has "nothing to wear".
I'll let you know later how the follower horse options works out. Galen rides Shadowmere, and after I test Aranea with a regular horse, I may buy her a bear to replace it.
Edit: Followers on horses with AFT seems a bit of a bust.
When he gets off of Shadowmere, his follower immediately dismounts also, even if she's well behind, and hasn't caught up. That leaves her a long way from the horse after the incident that made him dismount is over, and usually the second horse has started walking back to the stable. If he rides back to find it with her following on foot, she remounts, but this results in a lot of backward travel to reunite the follower and horse.
Fast travel results in Galen, Shadowmere and follower arriving without a second horse. The horse may or may not have returned to its stable of purchase, and if has, it can be retrieved without buying it again. This is consistent with buying the horse and then riding another, without a riding follower.
If I find out how to fix Brelyna's loss of steward dialog, I may be able to get a home-based horse for the follower, and presumably it will return to the stable at Windstad Manor. That would only fix fast travel back to base, but it's something.
I was hoping to find something in this mod that would help with the Bear Riders, but it looks like I'm in virgin territory there.
This post has been edited by ghastley: Dec 12 2013, 07:56 PM