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> Skingrad, The odd town
mirocu
post Apr 13 2013, 07:50 AM
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Iīve been thinking a bit over why Skingrad is so different compared to the other towns. I mean, itīs not too far out or anything but there are some things that I canīt get a grip on.

First, isnīt Skingrad the only town where all the doors are reinforced? Why is that? It canīt be because of the count because no one outside the Mages Guild knows about his "state".

Second, why is Skingrad the only town to have guards prancing around in heavy armor? Is there a specific lore explanation Iīm not aware of?

I do love Skingrad but these things cream my corn. I think Iīve read something about Skingrad being at war with Kvatch in old times, is that why this is?

Please, help me! tongue.gif

This post has been edited by mirocu: Apr 13 2013, 07:58 AM


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mirocu
post Dec 15 2013, 01:11 PM
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Ooh, you necrothreader, you! tongue.gif

Extra protection before the walls were built and then kept as tradition? I could buy that I guess mellow.gif Though in that regard Anvil and Leyawiin would need it too since theyīre right by the sea where invading ships can come at any moment.

But lets not dig too deep into that now tongue.gif I like your idea about Skingrad needing extra protection because itīs right smack on the main road. Even with the walls it runs right through it so the reinforced doors maybe isnīt such a bad idea even now smile.gif


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Callidus Thorn
post Dec 15 2013, 06:21 PM
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QUOTE(mirocu @ Dec 15 2013, 12:11 PM) *

Ooh, you necrothreader, you! tongue.gif


I'll take that as a compliment, from a master of the craft biggrin.gif

QUOTE(mirocu @ Dec 15 2013, 12:11 PM) *

Extra protection before the walls were built and then kept as tradition? I could buy that I guess mellow.gif Though in that regard Anvil and Leyawiin would need it too since theyīre right by the sea where invading ships can come at any moment.


I doubt Leyawiin needed such defenses. It lacks a port and ships can't get up the river to the Capital*, making it strategically worthless when you consider the surrounding terrain. What isn't forest is swamp.

As for Anvil, in the Thieves Den dlc it's described in Cap'n Dugal's journal as a backwater port, so it likely would have been overlooked as a target until after it was cleaned up and a Count chosen. This is likely one of the reasons for the placement of the castle in Anvil, as part of the defense.


*Now this is what gets me. If you look at a map of Cyrodiil, it's impossible for the Marie Elena to actually get to the Imperial City by sailing up the river. For one there are several bridges in the way, the biggest of which is missing in the intro to Oblivion as they show the ship sailing towards the city. Secondly, Leyawiin blocks any possibility of the ship getting into the river in the first place.


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