QUOTE(mirocu @ Dec 27 2013, 11:26 AM)

Wow. And I thought Oblivion was bad with its "OH MY GOD YOU HAVE TO HURRY AND DO THIS NOOOW!!!" Too bad the Skyrim MQ limits even what houses you can buy

Skyrim goes as far as to limit how much of the game itself you can access without doing the Main Quest. Not okay as far as I am concerned, and impossible to mod out because of how many interconnections would get severed.
As far as I am concerned the MQ in Skyrim, at least up to the part where you fight your first dragon, is mandatory. Only after that are you truly unbound and able to do whatever you want.
This isn't the only time you have you choices of how to play the game made for you, either. Skyrim has an extremely bad habit of making you feel like you have a choice but in reality you don't. Take the Companions questline, for example, either you become a Werewolf or you are barred access to doing work for the guild. Or the Thieves Guild, where you must sell your soul to Nocturnal otherwise you can't finish the questline.
Bethesda is taking a lot for granted with Skyrim based on how people play. They are slowly moving toward the demographic that does everything one one character, which if the continue is going to bite them later on when the replay value of their games starts to drop.
This post has been edited by Thomas Kaira: Dec 27 2013, 08:27 PM