QUOTE(mirocu @ Dec 27 2013, 01:26 PM)
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Wow. And I thought Oblivion was bad with its "OH MY GOD YOU HAVE TO HURRY AND DO THIS NOOOW!!!" Too bad the Skyrim MQ limits even what houses you can buy
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That is how
all of the quests in Skyrim are, not just the MQ. They even go so far as to automatically start the next quest in a questline the moment the one you are currently doing is finished. So no one can forget that "You must do this now or else!" There is no waiting around for the Grey Fox to contact you for your next heist. No traveling to Cheydinhal or Anvil to see if the FG has a new contract. Not even going out and getting a little experience before going back to talk to Caius Cosades about what to do next.
Not only is it annoying, but given how short the questlines are in Skyrim, the way the game pushes you to get them done right away means you can blow right through them in no time at all.
What is even worse is the way that Skyrim pushes you to do every questline with one single character. Often completely unrelated quests or tasks are tied into one another. For example, to complete the Gaulder Amulet side quest, you
have to join the Mages College and start its questline. Because one of the amulets you need is in a dungeon that is only accessible by doing the College questline. It is like that with the word walls for dragon shouts (which I don't give a crap about personally, but I know other people like those things), the dragon priest masks, etc...
While you are not
forced to do it by the game, the main quest itself strongly hints that you have join the Mages Guild and Thieves Guild in order to complete it as well. In one case you are told you have to go down into a place run by the TG, and are told that joining them is your best option. In another you are told to go to the College to ask about the location of a lost scholar (and the only way you can even walk onto the grounds is by joining. It is not like Oblivion where anyone could walk into the Mages Tower and talk to Raminus or Bothela.) You can metagame and ignore what the NPCs tell you, and just go straight to where you need to go. But then you are relying solely upon your knowledge as a player, rather than roleplaying.
This post has been edited by SubRosa: Dec 27 2013, 08:46 PM