The two interviews revealed something new (e.g. vampires are in), and expanded on other things (e.g. we will be able to buy/receive houses in the 9 major cities). You have really done a lot of work - and good. :goodjob:
IMO it is reasonable that the majority of weapons and monsters will be leveled, although a few of them will be totally über/strong so we can never be too sure when we walk into a dungeon. Good for the suspense that there can be surprises.
I'm relieved that we don't
need to drink/eat/sleep. That will only be optional. I've tried two mods for MW (AND changed the time so that 1 real hour = 1 hour in game), but I always end up disabling the mods because it is too much of a hassle to administrate those basic needs and also take care of quests/exploring. I find the above-mentioned needs annoying in real life too, like when I want to play for hours on end, I do have to take those needs into consideration or risk falling asleep in school or be in a nasty mood until I've slept enough. Sigh. Nice not to worry about them in games, too.
Mages will have weaker spells when wearing armor: Ok. I just hope they balance the magic system and the unarmored skill so that both are viable as sole choices as opposed to MW where I always need to use weapons too and use e.g. the dodge mod in combination with unarmored.
Bethesda has stated earlier that they want the three major "career" paths (magic, stealth, warrior) to stand on their own. Hopefully, it will be well implemented.
Now, I look forward to hearing more about the magics, the elven crystals, and the cons and pros of the races and birthsigns. I hope Bethesda will release those soon.