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This makes judging distance much harder than I'm used to and I ended up just standing still so the AI wouldn't freak out and we could proceed to slap each other in the face without having an odd merging accident.
Interesting, I did not have very much trouble with that actually, the whole thing with collision boxes.
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The second problem is latency. Even the slightest bit will end up making power attacks or blocks not connect or a dodge fail to trigger. Finally, the third is impact. Because the game has to deal with the aforementioned lack of collision boxes and latency, you don't get the satisfying recoil feel when an attack interacts with a block. There is a third factor to this as well. In the single-player games the AI only had to focus on one enemy, you. But now there could be half a dozen players jumping around and attacking the same target. Who should it aim its animations at? Sure, TES games aren't known for their animation quality, but they do manage to give a nice feel of first-person combat. ESO doesn't. At least not for me.
I do agree here with latency. I did like the more active combat than other MMOs offer, but there is that issue with latency. I personally did not experience too much during the beta, and when I did I was usually running around.
I know what you are talking about with the attacks too. For me it came and went actually. Sometimes it had that “solid feel” and others it did not. The abilities never had that feeling though, probably because they are key triggered and less active.
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One animation pro I have to give for it is jumping and landing. This game has the best I've seen in the series by far.
Agreed. Animations were for the most part, good.
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But back to the bad stuff because I am a horribly depressing pessimist. As an mmo you can expect to be surrounded by dozens of other players. I know that. And I admit that everyone, at least as far as I got, fit into the world much better than in some mmos I've tried. Visually speaking I mean. Players look just like Npcs. Which can be a bit of a problem at times, but I like it. The bad part is that the game isn't designed to take the masses of wannabe heroes into account. Gotta sneak into an office to get some dirt on someone? Expect four more players to be jumping over the bed. Gotta go into this temple and fight a boss? Find out that said boss is well and truly contained by half a dozen elven women and the quest completes before you can lift a finger or get your bearings. Sure, the bad guy respawns three times before you can walk out of the door, but mob of fellow heroes saves the day again and again.
That was more immersion breaking than I'd thought it would be.
I was hugely distracted with the hordes of players running around as well, especially the ones that simply take the shortest distance from point A to point B. It would have been far better if people actually tried to look normal rather than just jumping off of cliffs, bridges, off of buildings, ect.
I already pre-ordered, so I will be playing it, but I will probably wait to really start playing after the first few weeks or so, just so that those quest objectives aren’t mobbed all the time.
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The worst criticism I can give to it isn't the off-feeling combat mechanics or the hyperactive mob, but sheer tedium. At the end of the beta weekend I had not even finished the first tutorial island (after the escape from the underworld), and I was bored out of my skull. I couldn't find anything to do but run from point a to point b and the insane respawn rates and density of hostiles that come with an mmo meant that my usual tourist-sightseeing kept being interupted. I tried crafting at the end of the weekend and despite having grabbed every thing that wasn't nailed down and having kept them all in my inventory, I still didn't have enough for a nice shirt or pants.
It's an mmo I guess. The only way to enjoy it is with friends to talk and joke with while you run around.
I participated in a few betas, and you figure out how to pass through the beginning sections more quickly. The second area is far more interesting. I do admit though, it is not nearly as interesting to just explore in this game as it is in the single player games.