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The Ultimate TES game, What would you like to see Bethesda do? |
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Vital |
Mar 27 2014, 09:25 AM
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Mouth

Joined: 31-December 13
From: My plane of oblivion

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I'm not sure if this is the right place to post this but it's not directly related to Skyrim, Oblivion or any of the older games and is a general discussion about an RPG series (The Elder Scrolls) so it seemed the best fit Just to clarify: This is not a "Which TES game is the best" thread. It is a thread to discuss the various features seen in any of the TES games, whether you liked them or not, how they could've been done better, why they should've left them out, what they should've had instead/as well, etc etc... Ultimately it is a discussion about what would be the ideal Elder Scrolls Game in your opinion and how Bethesda could combine all the failures and successes of the previous games in order to create this. If you're already happy with one game, how could it be made better? (It can't be perfect  ) Feel free to talk about different mods and games other than TES and how these could be implemented into the game as well. To start:I personally would love to see a combination of Morrowind, Oblivion and Skyrim (these being the only TES games I've played in depth) put into one game. The alien environment, number of factions, lack of hand-holding and so on from Morrowind, combined with the brilliant questlines and general feel (I can't explain this one but it just.... is) of Oblivion and the better combat, crafting and mechanical superiority of Skyrim. This is just a brief description of some of the things I would like to see. I could write a 30 page essay on this and if this thread gets response I will put more stuff up. Anyway, what are you guy's thoughts?
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I'll probably disappear for a minimum of 10 minutes after this post..
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Replies
Thomas Kaira |
Apr 1 2014, 05:04 PM
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Mouth

Joined: 10-December 10
From: Flyin', Flyin' in the sky!

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It's rather unfortunate, but the trend for the entire previous generation of RPGs has been about removing choice. Only, instead of the linear option where you can only do one thing and nothing else, instead you can just do everything from the word go. No need to specialize, no need to plan ahead, no need to exercise that brain. It's a bad trend, and I'd like to see the adult game market return to asking you to think about things.
So, what would I want to see in my ideal TES game? Well, a lot of things, but let's start on one of the most critical aspect of an RPG: the stats and abilities of your character.
1. A more complex stat system. Skyrim was over-simplified in my eyes, as it only had two stat systems. The primary attributes, which you increased by a flat 10 points every time you level up, and the skills, which improve as you use them. But the actual meat of the game was not in the stats, it was the perks you pick every time you leveled up. It was to the point where the stats of your skill didn't actually mean much because the perks far outclassed what you could do through practicing your skills alone. I'd like to see this reversed. However, perk points would be refundable, as they represent your character's skill style. If you want to change styles, you should be allowed to do so.
2. I'd also like to see the old style attributes returned, but handled differently: >Instead of choosing three attributes to increase every time you level up, with the amounts determined by your skill usage, you'd get a flat 5 attribute points instead that you could allocate however you wanted. >As you improve your attributes, you will gain traits, which are minor passive abilities based on the attribute. For example, as your strength improves, you would gain traits that reduce stamina drain from holding a drawn arrow, or allows you to swing two-handed weapons faster, or gives you some extra carry capacity. >Attribute points would be hard-capped at 250, though, so you would only be able to max out about three attributes. >These points are non-refundable, as they represent your character's base abilities.
3. The perks themselves would be less about improving your skills and more about augmenting them. Things like unlocking new attacks with weapons or being able to do something you weren't able to do before. Things like "deal 10% more damage with bows" would be moved to traits, while perks like "you can zoom in while drawing a bow" would remain perks. To help reinforce the point, each skill would have multiple paths you can take up the perk trees to represent different playstyles. Take for example archery. > There would be two paths, the skirmisher's path and the ranger's path. Skirmisher style would emphasize quick shooting with little thought given towards where the arrow is actually going to land, so the perks would be along these lines: a. Quick-draw: You can draw your bow 20% faster. b. Fleet of foot: You can move faster while you are holding an arrow at knock. c. Rapid-draw: Immediately drawing a new arrow after firing will draw your bow 50% faster. d. Rapid-fire: Firing your arrow as soon as it is fully drawn will deal 20% more damage. e. Skirmisher's Intuition: Firing an arrow as soon as it is fully drawn reduces aim spread by 50%.
>Then there's the ranger's path, which emphasizes taking your time and lining up your shots. a. Eagle-eye: You can zoom in while your bow is drawn. b. Focused eye: The longer you hold your aim, the more accurate your shot will be, to a maximum of 50% less spread. c. Focused aim: The longer you hold your aim, the more damaging your shot will be, to a maximum of 50% greater damage. d. Slowed pace: Zooming in will slow time. e. Ranger's intuition: you can see the arc your arrow will fly.
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Rarely is the question asked, is our children learning?
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Posts in this topic
Vital The Ultimate TES game Mar 27 2014, 09:25 AM mirocu Great thread idea! I´ve been thinking the same... Mar 27 2014, 09:41 AM Grits I like what you said so far, Vital.
My ultimate g... Mar 27 2014, 10:52 AM mirocu Good points there, Grits :goodjob: Mar 27 2014, 11:02 AM Vital Good points indeed, Grits :)
I agree completely ... Mar 27 2014, 11:33 AM mirocu
One small thing that I read is in Arena: You can ... Mar 27 2014, 11:47 AM  Vital
One small thing that I read is in Arena: You can... Mar 27 2014, 12:02 PM Grits Some more thoughts after my first cup of coffee. ... Mar 27 2014, 12:04 PM ghastley Having played a number of games with a LAN co-op m... Mar 27 2014, 12:58 PM McBadgere I've wondered about something like what you ha... Mar 27 2014, 01:54 PM SubRosa Like Grits, I would most like to see consequences ... Mar 27 2014, 06:06 PM Vital SR, you make some great points on the factions.
... Mar 28 2014, 12:23 PM Callidus Thorn While I'd love to see factions improved, I... Mar 29 2014, 07:36 PM Vital Callidus,
I think there needs to be some restric... Mar 30 2014, 11:26 AM Callidus Thorn
Callidus,
I think there needs to be some restri... Mar 30 2014, 04:40 PM Alexander Nice thread idea, and some great ideas here!
... Apr 2 2014, 02:09 PM mirocu
I could go on and on there, perhaps it's aski... Apr 2 2014, 02:34 PM Callidus Thorn
I could go on and on there, perhaps it's aski... Apr 2 2014, 02:37 PM  mirocu
It always pisses me off over at Bethsoft when som... Apr 8 2014, 08:07 AM   Vital
[quote name='Callidus Thorn' post='217920' date='... Apr 8 2014, 09:48 AM    mirocu
Maybe you're right, 'rocu. A perfect game... Apr 8 2014, 09:53 AM    Callidus Thorn
However I'd like to see the TES games made to... Apr 8 2014, 10:06 AM     mirocu
I no longer consider myself part of the TES fanba... Apr 8 2014, 10:12 AM Callidus Thorn What I'd really like to see brought back to TE... Apr 8 2014, 10:39 AM Vital I still enjoyed Skyrim, despite many of the change... Apr 8 2014, 11:07 AM Acadian I want reins on horses (like Oblivion didn't h... Apr 8 2014, 12:50 PM Vital
I want reins on horses (like Oblivion didn't ... Apr 8 2014, 01:12 PM Grits Oh, horses! I would also like mounts and anima... Apr 8 2014, 01:15 PM Vital A follower command for Use This Horse would make ... Apr 8 2014, 01:21 PM Jacki Dice The perfect TES game? That isn't Morrowind? :P... Jan 27 2015, 12:59 AM Destri Melarg My ultimate TES game would look something like thi... Jan 29 2015, 12:23 AM gpstr There's one and only one thing that I really w... Apr 2 2015, 01:15 AM Destri Melarg
There's one and only one thing that I really ... Apr 3 2015, 07:33 PM ghastley
There's one and only one thing that I really ... Apr 3 2015, 08:55 PM gpstr Here are two significant facts about Todd Howard:
... Apr 3 2015, 09:29 PM Acadian I play really for the 'sandbox' element. ... Apr 3 2015, 10:27 PM Winter Wolf Yeah, there has certainly been a step backwards wi... Apr 4 2015, 01:34 AM gpstr Skyrim has sold over 20 million copies.
It would... Apr 4 2015, 03:46 AM SubRosa I agree with everything you said gpstr. I even rec... Apr 4 2015, 05:05 AM Renee
I expect that the next TES game will not even ha... Apr 5 2015, 01:48 AM gpstr I agree - indies are the future of gaming, at leas... Apr 4 2015, 05:23 PM Winter Wolf It has been years since I considered ES a role pla... Apr 5 2015, 07:38 AM gpstr
It is the character design at the start of each E... Apr 5 2015, 08:56 PM  Winter Wolf
Well... I have to say that I couldn't care le... Apr 6 2015, 12:58 AM haute ecole rider After sitting down and reading through the last se... Apr 6 2015, 12:48 AM Acadian I will say that I like TES better than D&D whe... Apr 6 2015, 01:09 AM gpstr @haute ecole rider - I just have to say that I DET... Apr 6 2015, 03:17 AM Winter Wolf I guess the problem that I see is that I can play ... Apr 6 2015, 11:17 AM SubRosa Long before my days of computer gaming, I played p... Apr 6 2015, 06:50 PM ghastley Good point about the "unallocated points at s... Apr 6 2015, 07:17 PM gpstr It's a fact of life, and thus of a roleplayed ... Apr 6 2015, 07:32 PM Winter Wolf
I have no idea how it is in Skyrim.
That's ... Apr 7 2015, 11:24 AM gpstr
The problem with your second paragraph is that we... Apr 7 2015, 04:17 PM  Burnt Sierra
I say that all that's necessary is to design... Apr 7 2015, 06:28 PM   mALX
I say that all that's necessary is to desig... Apr 7 2015, 07:28 PM Destri Melarg My two cents:
It has been years since I consider... Apr 7 2015, 11:04 PM SubRosa
This seems like an empty gripe when you consider ... Apr 8 2015, 05:48 PM Winter Wolf
I like this idea and will certainly love to see i... Apr 8 2015, 11:14 AM gpstr
That is certainly an impressive list. But I fail... Apr 9 2015, 06:58 PM  Winter Wolf
As but one example - Dawn the Breton. She uses m... Apr 11 2015, 01:51 AM Callidus Thorn I have to say, I agree with a lot of what gpstr... Apr 8 2015, 05:49 PM Acadian As far as skill management goes, I'm delighted... Apr 8 2015, 06:10 PM SubRosa
The real challenge is that if you put 10 players ... Apr 8 2015, 06:20 PM Destri Melarg
The trouble there is that every member of each ra... Apr 8 2015, 08:21 PM SubRosa
So it sounds like what you're really put off ... Apr 8 2015, 08:51 PM  Destri Melarg
Not steamroll. I don't expect that until the ... Apr 8 2015, 09:45 PM   SubRosa
Okay well, since you brought up Bioware, how abou... Apr 8 2015, 10:37 PM Winter Wolf It has been very interesting to read the posts her... Apr 9 2015, 12:37 PM haute ecole rider For me role-playing is storytelling. I take a char... Apr 9 2015, 06:13 PM Destri Melarg CLICKY
I am curious though, how do you decide ma... Apr 9 2015, 09:54 PM bobg I just got to this thread and the idea of defining... Feb 14 2016, 12:41 AM ImperialSnob Hand development over to Obsidian :P Apr 3 2017, 07:47 PM RaderOfTheLostArk My ideal TES game is probably not feasible, but on... May 5 2017, 02:41 PM ghastley I have issues with the way that Daggerfall did cha... May 5 2017, 03:52 PM Decrepit This topic is dangerous for me, as my "ideal... May 7 2017, 09:03 PM SubRosa I think the ultimate TES game would be coded by so... May 7 2017, 10:14 PM RaderOfTheLostArk
I have issues with the way that Daggerfall did ch... May 8 2017, 02:26 PM Decrepit
Part of me does want a world the size of Daggerfa... May 9 2017, 01:46 AM  RaderOfTheLostArk
Part of me does want a world the size of Daggerf... May 9 2017, 08:28 PM
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