QUOTE(Callidus Thorn @ Apr 8 2014, 12:21 PM)
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I know what you mean about Oblivion. Over at Bethsoft I likened it to sinking into a nice, comfy armchair.
I have to query number 3 on your list. Kingdoms of Amalur? I tried that game but it just got so repetitive, it had some good features, I liked how you were given a choice when it came to completing the questlines, or some of them at least, but it didn't really manage to grab me.
As for Dragon's Dogma, heh one of the things people criticised most about it is that you have to walk everywhere. They changed it in the Dark Arisen expansion, but it's an option they give you to avoid walking, so at least they changed it properly.
It's a damn good game, a fantastic attempt at real time combat in a party based game. The AI companion can be a bit thick at times, but the story's good, the combat's good and solid, and, best of all in my opinion, all the magic oriented classes handle completely differently.
That said, at times that game can be hard as nails. I never played the demo though, so I 'm afraid I can't tell you what it's like in relation to it.
I agree on both points. Kingdom of Amalur was a pretty good game that unfortunately did get repetitive after a few hours. I did think that the storyline and environments were entertainingly different from most other games though. The world is giant and the lore is interesting. It is pretty cheap now so given the cost, I'd say buy it.
Dragon's Dogma was excellent but as noted by half of the people who played it, walking everywhere gets tiring. You can sprint short distances but it uses up the same energy you have for combat so if you wander into a big fight after running (which happens often) then you're going to be in rough shape.
The game is also extremely difficult at times and will require grinding lesser enemies to level up high enough to survive during the random enemy difficulty jumps. For instance you'll get to a point where you can kill lots of things that have pestered you through the whole game with ease but then you walk into another dungeon and everything inside is extremely tough and will kick your backside. The good thing about this game is that it is rather large and keeps you busy for a while, there are also plenty of side quests to keep you going. The three classes are excellent in that they handle so differently, if you choose a specialization, it even plays a lot different than the base classes.
Most interesting of all however is the pawn system. Each player creates a "pawn" who will follow the player though the game as what more or less amounts to their personal sidekick. The pawns will gain experience which can be distributed to skills like most RPG's but unlike most games the pawns will also gain knowledge of quests and enemies that will make them more effective companions.
The player will also enter an area known as "the rift" and choose two other pawns that were created and customized by other players to help them their journeys. There are thousands of pawns with different skill sets, looks, and experiences that can be extremely helpful to you. You can change your secondary pawns at any time (just find a rift stone) to suit your needs for particular quests or enemies. It is an incredibly unique and well designed system that makes this game one of the most memorable RPG's I've played in a long time.
The enemies are incredibly varied, the story is entertaining, and replayability IMO is very good. I would however pick up the newer version that allows for a sort of fast travel system to be more easily implemented. It isn't like ES fast travel so don't worry, you'll set stones that cost money that will allow you to warp to that place using crystals that you also pay for. No free rides here.
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The base game also has these but they're much more rare and expensive.
He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche