The reason you get so many Dragons is that they made each shout require three dragon's souls, so you need to kill a lot of them. To compound the problem, they put way to many shouts into the game, some of which are useless, as a cheap spell is more powerful.
My opinion is that the period up defeating Alduin should have enough dragons to be a real menace to the people, but after that it should slow down considerably. The total number of dragons should be limited, too, to be consistent with their story that Alduin was raising them from their graves. Those dragon mounds should tell you exactly how many there are.
My Breton Genevieve and her alter ego Sjulki have done the MQ, and so have Pala the Nord, Fleur the Orc, and Thulia the Imperial. Galen Voth (Dunmer) didn't, but he was created to do the DB and the Civil War, and then retire. Ra'vish (Khajiit) became Archmage and didn't do much else. Silwen the Bosmer archer, did the Thieves Guild. Gol gro-Molag might, but his job is to build a longhouse and settle down with Borghak. If she insists on doing it, he'll most likely go along with her. The Tamriel Topless Team (an altmer Player Character with as many followers as AFT supports) haven't, as there's too much single-person action, and they don't like that.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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