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> Morrowind Modding, Tips Hints Clues Advice
mALX
post Oct 1 2014, 04:28 PM
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Ancient
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN





Played with retexturing yesterday, now I need to figure out how to get the new textures to load into the CS. It is taking the new meshes, but not the textures.

I am pretty sure it has to do with the naming system in the Morrowind Data file - so am knee-deep in revamping my mesh/texture file names (thank goodness I don't have that many yet).

Princess Stomper gave me some wonderful hints yesterday, and I know many on here played and modded Morrowind as well - hoped to get some advice and tips from anyone who has modded in Morrowind - will greatly appreciate even the basics!

I played in the construction set just a bit yesterday, was comfortable with the basics - but not the intricacies/quirks of the naming issues, etc.

So: "HELP!" (and) "Thank you so much!" to anyone who is willing to share some of their vast wealth of knowledge !!!



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SubRosa
post Oct 1 2014, 04:54 PM
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Joined: 14-March 10
From: Between The Worlds



From what I have seen of the other Beth games, the textures are not entirely assigned in the game's data files. Rather they are also assigned in each individual .nif (mesh) file as well. You have to open up the .nifs with a program like Nifskope. In Skyrim's .nif files you do it this way:
CODE
Open .nif file.

Expand the NiNode on the left.

Scroll down to each NiTriShape and do the following in each:

Find BSLightningShaderProperty and expand it.

Go to BSShaderTextureSet

Go down to bottom pane and expand the Textures line.

Edit the values of each *.dds file line. Leave off everything in the path before the textures folder (so it looks like: textures\somethingfolder\somethingfolder\mytexturefile.dds)


It might not be exactly the same with the .nif files of Morrowind, but it is probably pretty close.

This post has been edited by SubRosa: Oct 1 2014, 04:55 PM


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