I believe the texturing node is different in each of the three - Morrowind, Oblivion and Skyrim. They added new graphic capabilities as DirectX provide them, so the nodes all have different names.
The interesting thing is that the Blender import/export uses Morrowind format for Skyrim and there are steps you do in NifSkope to adjust from one game to another. That means the conversion process is documented for Skyrim, and you can learn a lot from the tutorials.
In Oblivion, the nif file named a base texture, and the additional textures (such as normal map) were derived by a naming convention, whereas Skyrim explicitly names each one. I'd expect Morrowind to be like Oblivion. I've only just started playing Morrowind - fighting incompatibility with win 8 - so I haven't done any modding yet.
This post has been edited by ghastley: Oct 1 2014, 05:08 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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