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Skyrim CK Experimenting, Post Your CK Fun Here: |
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mALX |
Oct 6 2014, 07:31 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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* The CK was not in existence the last time I played Skyrim, so this is my very first attempt at doing anything in the CK. It is a little clunky for me - not used to the havoc being so...active. Having trouble finding my way around the lists - new items on there I have NO idea what they are! So anyway, here is my first attempt at modding in Skyrim, why not post yours here too? (or any of the construction sets). Even the mistakes can be fun, I remember in Oblivion having my ONE (essential) Todd Howard multiply to 12, and they were wreaking havoc and couldn't be stopped. Another was making the Unicorn follow the Player if they were carrying apples - and the Unicorn began following Maxical into houses, buildings - castles. The castle guards in Skingrad did not take kindly to a Daedric beast popping in on them (and Maxical was trying to sneak in for the TG quest). Then there was the Weynon Village fiasco, when (also essential) Scrappy the Banty Rooster went nuts and started killing all the other barnyard animals - and then killed ME! Anyway, here is my first Skyrim attempt. So far the havoc is killing me in this mod: This is a tavern - my favorite thing to make: http://i434.photobucket.com/albums/qq67/Ma...zpsf3de2fe4.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps20214084.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps1f13fcd2.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps68c81a4a.jpghttp://i434.photobucket.com/albums/qq67/Ma...zpse8c69a56.jpg* The Basement: http://i434.photobucket.com/albums/qq67/Ma...zps7351fd76.jpgThe Alchemy Garden: http://i434.photobucket.com/albums/qq67/Ma...zps2685f022.jpgHere is the grounds and stable area - the garden was added after these were taken, it sits on top of the stables: The Grounds: http://i434.photobucket.com/albums/qq67/Ma...zps1e7ae4dd.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps3e76da77.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps539bb3fa.jpgA full Smithy, Wood-Chopping, and mining on the grounds: http://s434.photobucket.com/user/Maxical1/...a3b033.jpg.htmlAt night: http://i434.photobucket.com/albums/qq67/Ma...zps0c5c460a.jpgThe Stables – water in the trough, and I didn’t have to make it! Lol. http://i434.photobucket.com/albums/qq67/Ma...zps90f4e8db.jpgEverything in this mod is vanilla, I used only basic meshes through the whole mod, actually. I just had to really dig to find stuff to make the place the way I like it. * This post has been edited by mALX: Oct 12 2014, 12:33 AM
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Replies
SubRosa |
Oct 13 2014, 05:24 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(ghastley @ Oct 13 2014, 10:01 AM) Following my usual habit of play-testing my NPC's as PC's, I rolled up Drelka, the Daedra Seducer from Clark's story in Oblivion, to see what I could do with a drain health spell as primary weapon. She may get a role in the Thieves Guild expansion if she works out.
The vampire version of this is a bust, as it doesn't provide any experience. It also seems to be very weak, perhaps because the health gain from the absorb effect is a bonus to the damage. I tried increasing the Spell Usage factor, but it appears that the Absorb archetype prevents experience gain, not just the zero usage factor.
So my next version of the spell changed it to a plain health value modifier, like the elemental spells such as Flames, and that fixed the XP issue, but it's still a poor value for magicka used versus damage done. It's doing half the damage of Flames, for double the cost. The cost is calculated by the CK, and I'm not sure what the inputs are. I'd have expected the same result as Flames, as just about all the numbers were cloned. The differences are the keywords (because it's not a fire spell, fire resistance doesn't apply, etc.) and the ones that pertain to the graphic effects. Flames may get a bit of a boost from stacking on itself, as you're using it on a burning target once it starts.
It appears that you can't combine a drain effect on target with a restore effect on self (both Value Modifiers) to get the equivalent of Absorb, as the overall spell can't operate on both unless it uses the Absorb archetype.
I'm also a bit confused by the spell levels. It appears that the Magic Effect controls this, even if multiple levels of spell with varying magnitude are created from it. So I have no idea if the Perks are applying properly for stronger versions of the spell. Can anyone explain?
I ran into the same problem with the spell not giving experience gains when I made my Absorb Health spells. I solved it by creating a Damage Health effect with a Base Cost of 14.000 and a Skill Usage Mult of 1.4000. It is a Value Modifier archetype, with Health as the Assoc Item. Concentration, Aimed. With the MagicAbsorbFXScript attached to it. I added that to each of my Absorb Health spells, with a Magnitude of 1. All of my actual Absorb Effects have a Base Cost and Skill Usage Mult of 0. They are Absorb archetype, Assoc Item Health, Conc Aimed as well. Those I gave the higher Magnitudes to in my spells. My entry level Absorb Spell was Damage Health 1, and Absorb Health of 8. It ends up with a magicka cost of 14 points a second. Because the Damage effect costs more, it is the one the game uses to determine skill usage. That way you still get skill advances for using it. Since I wanted my spells to be Restoration based, like in Oblivion, I made my Damage Health effect work off of Restoration rather than Destruction. I have found it works like a charm. QUOTE(mALX @ Oct 13 2014, 10:15 AM) I think the developers themselves had trouble with the formulas for how spells/etc. were arrived at, I remember on release of the game all the issues with miss-added stuff that had to be patched.
Yesterday my laptop blackscreened while I was playing Skyrim. After that it wouldn't boot up, kept going to a blackscreen. Well, the internet said to take the battery out for a period of time, then try it again. I did, and about then my son came home. He said that it was probably a dead battery, and hooked it up to the charger. It started right up, no problems - but now Steam won't open the CK. It says it is opening it, says it is running - but it isn't displaying on my screen! Urk - really aggravated that Bethesda made us go through Steam for our game!
Anyone know how to get it back up? I've written to the Steam support, and they said to use Windows Update and make sure all my drivers are up to date. Well, everything was working fine till the battery went dead, and Windows Update says I'm fully up to date on everything. Urk.
Anyone have this problem starting the CK up, and know how to fix it?
EDIT: (And by the way, Ghastley - I'm catching up on Clark at Gweden still, but can't wait to see what kind of stuff he gets into in Skyrim, lol).
All I know for sure is that like playing Skyrim, the CK requires Steam to be running before it will launch. You could try deleting the CK and reinstalling. Or even deleting the Steam client and reinstalling it, the reinstalling the CK. This post has been edited by SubRosa: Oct 13 2014, 05:28 PM
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ghastley |
Oct 13 2014, 05:51 PM
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Councilor
Joined: 13-December 10
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QUOTE(SubRosa @ Oct 13 2014, 12:24 PM) I ran into the same problem with the spell not giving experience gains when I made my Absorb Health spells. I solved it by creating a Damage Health effect with a Base Cost of 14.000 and a Skill Usage Mult of 1.4000. It is a Value Modifier archetype, with Health as the Assoc Item. Concentration, Aimed. With the MagicAbsorbFXScript attached to it. I added that to each of my Absorb Health spells, with a Magnitude of 1. All of my actual Absorb Effects have a Base Cost and Skill Usage Mult of 0. They are Absorb archetype, Assoc Item Health, Conc Aimed as well. Those I gave the higher Magnitudes to in my spells. My entry level Absorb Spell was Damage Health 1, and Absorb Health of 8. It ends up with a magicka cost of 14 points a second. Because the Damage effect costs more, it is the one the game uses to determine skill usage. That way you still get skill advances for using it. Since I wanted my spells to be Restoration based, like in Oblivion, I made my Damage Health effect work off of Restoration rather than Destruction. I have found it works like a charm.
So you've left the Absorb alone, and added another effect that provides the experience? I'd expected the spell cost to be the sum of its effects, but I think you're saying it's just the higher of the two (or more), which would be quite different, or is it that you've engineered the absorb's cost down to zero with the base cost of that part? This post has been edited by ghastley: Oct 13 2014, 05:53 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Posts in this topic
mALX Skyrim CK Experimenting Oct 6 2014, 07:31 PM Grits Looking good! I like the stash of scrolls on t... Oct 6 2014, 07:45 PM mALX
Looking good! I like the stash of scrolls on ... Oct 6 2014, 07:54 PM Destri Melarg What a warm and inviting tavern! Is this the n... Oct 6 2014, 08:03 PM SubRosa It is looking good! What did you use for the l... Oct 6 2014, 08:10 PM mALX
*snip*
BWAAAHAAA!!!!! ROF... Oct 6 2014, 10:06 PM SubRosa
This house is amazing!!! It is gorge... Oct 11 2014, 01:17 AM mALX
[quote name='mALX' post='229584' date='Oct 6 2014... Oct 11 2014, 07:29 PM King Of Beasts This turned out really nice! Oct 6 2014, 08:22 PM SubRosa Like you I also started with one of the lighting t... Oct 7 2014, 12:54 AM mALX
Like you I also started with one of the lighting ... Oct 7 2014, 02:48 AM mALX I didn't realize this was in the wrong section... Oct 7 2014, 04:09 PM stargelman Done. Oct 7 2014, 04:14 PM mALX
Done.
Thanks Starge! Oct 7 2014, 04:18 PM Grits So thanks to the excellent guidance at the TESA Cr... Oct 10 2014, 06:21 PM SubRosa The kitchen looks great! I never would have th... Oct 10 2014, 06:31 PM Acadian Grits, I agree with SubRosa on the hanging pots, m... Oct 10 2014, 07:13 PM Grits Thanks, SubRosa! “Don’t Havok Settle” plus me ... Oct 10 2014, 07:37 PM SubRosa Oh, that Misa! I forgot her name is all. You s... Oct 11 2014, 08:18 PM mALX
Oh, [i]that Misa! I forgot her name is all. Y... Oct 11 2014, 09:09 PM Grits That looks fabulous, mALX! I love how you wrap... Oct 11 2014, 08:50 PM Grits Gosh, the garden and basement look gorgeous! I... Oct 11 2014, 09:39 PM SubRosa I am in love with those hardwood floors in the bas... Oct 11 2014, 10:03 PM Acadian Wow, mALX, you've been hard at work with the C... Oct 11 2014, 10:49 PM mALX Thanks everyone for your kind words on that mod - ... Oct 11 2014, 11:22 PM SubRosa That pic was with the character wearing no makeup ... Oct 11 2014, 11:24 PM mALX
That pic was with the character wearing no makeup... Oct 11 2014, 11:45 PM mALX *
Can't remember if I mentioned the Smithy an... Oct 12 2014, 12:31 AM ghastley Following my usual habit of play-testing my NPC... Oct 13 2014, 03:01 PM mALX I think the developers themselves had trouble with... Oct 13 2014, 03:15 PM mALX
All I know for sure is that like playing Skyrim, ... Oct 13 2014, 10:26 PM SubRosa I made the absorb effect cost no magicka, so only ... Oct 13 2014, 09:15 PM SubRosa I don't know. I never touched anything in that... Oct 13 2014, 11:02 PM mALX
I don't know. I never touched anything in tha... Oct 14 2014, 12:55 AM SubRosa If it is just the lighting in the Creation Kit, pr... Oct 14 2014, 01:23 AM mALX
If it is just the lighting in the Creation Kit, p... Oct 14 2014, 07:05 PM SubRosa I am sorry. I have no idea how to take that script... Oct 14 2014, 10:34 PM mALX
I am sorry. I have no idea how to take that scrip... Oct 14 2014, 11:59 PM mALX
I am sorry. I have no idea how to take that scrip... Oct 15 2014, 04:51 AM SubRosa To be honest, I have yet to be able to see my char... Oct 15 2014, 12:15 AM mALX
To be honest, I have yet to be able to see my cha... Oct 15 2014, 12:53 AM Grits Here's a very brief discussion about trouble g... Oct 15 2014, 12:20 AM mALX *
I started looking at the above noob lesson last... Oct 15 2014, 03:47 PM ghastley The most significant change is that in Skyrim, scr... Oct 15 2014, 05:13 PM mALX
The most significant change is that in Skyrim, sc... Oct 15 2014, 05:30 PM mALX *
It is easier for me to learn by first seeing wh... Oct 15 2014, 07:03 PM mALX I'm having an issue with Misa's re-install... Oct 22 2014, 06:33 AM Grits Is it possible that you’re missing your femalebody... Oct 22 2014, 06:31 PM mALX
Is it possible that you’re missing your femalebod... Oct 22 2014, 07:25 PM Grits Another thing, did the odd pattern look like the “... Oct 22 2014, 07:35 PM mALX
Another thing, did the odd pattern look like the ... Oct 22 2014, 10:01 PM Acadian Whew! Glad Misa got her gurl-bits back! ... Oct 22 2014, 10:23 PM mALX Me too! Here is a pictorial of her journey to... Oct 22 2014, 11:04 PM mALX Okay, this is what I'm talking about Misa gett... Oct 23 2014, 09:55 AM ghastley
Odd skin pattern examples:
http://i434.photobucke... Oct 23 2014, 02:39 PM mALX
[quote name='mALX' post='230194' date='Oct 23 201... Oct 23 2014, 03:25 PM Grits Sorry, I've never seen that before. I hope you... Oct 23 2014, 10:31 AM Acadian ^Whut she said.^ :-/o
I know it's not wha... Oct 23 2014, 12:43 PM SubRosa Better late than never I suppose. But I echo ghast... Oct 23 2014, 05:01 PM mALX
Better late than never I suppose. But I echo ghas... Oct 23 2014, 05:47 PM Grits Here’s Jerric demonstrating the Cure Disease spell... Oct 30 2014, 07:28 PM SubRosa Here here on the cure disease spell! That was ... Oct 30 2014, 08:37 PM Acadian I agree on the cure disease spell. What was BethS... Oct 30 2014, 09:05 PM SubRosa I found that Restoration became much more viable a... Oct 30 2014, 10:00 PM ghastley
I found that Restoration became much more viable ... Oct 30 2014, 10:20 PM Grits Mudcrabs are delicious! They’re still on the m... Nov 5 2014, 02:36 PM mALX SubRosa, have you seen this mod for the pale skin?... Nov 9 2014, 08:34 PM SubRosa That looks interesting, and I already have Robert... Nov 9 2014, 08:46 PM mALX
That looks interesting, and I already have Robert... Nov 9 2014, 08:54 PM ghastley Can't call this fun, as it's driving me nu... Nov 17 2014, 03:46 PM mALX
Can't call this fun, as it's driving me n... Nov 17 2014, 05:01 PM ghastley The "don't delete" mantra is because... Nov 17 2014, 05:24 PM mALX
The "don't delete" mantra is becaus... Nov 17 2014, 06:44 PM Grits If it’s any encouragement, ghastley, ship homes ar... Nov 17 2014, 06:35 PM Grits OK, so in the general store mod I made for grown-u... Nov 18 2014, 02:04 PM ghastley I don't yet know if this is my problem with th... Nov 18 2014, 04:07 PM ghastley I finally fixed my rowboat doors, but I still don... Nov 24 2014, 10:36 PM mALX I don't blame Clarisse for wanting a cockswain... Nov 25 2014, 12:06 AM ghastley The cockswain, or coxswain, or coxon, is in charge... Nov 26 2014, 08:36 PM mALX
The cockswain, or coxswain, or coxon, is in charg... Dec 5 2014, 05:36 PM ghastley Dang! Now you've got me wanting a navigati... Dec 5 2014, 05:54 PM mALX
Dang! Now you've got me wanting a navigat... Dec 5 2014, 06:05 PM ghastley When I use the word sextant, I'm referring to ... Dec 5 2014, 06:59 PM mALX
When I use the word sextant, I'm referring to... Dec 5 2014, 07:08 PM Grits Oh my gosh, as a result of this morning’s Nifscope... Dec 5 2014, 07:42 PM Acadian Yay for Ulfe! :goodjob:
Poor Darnand. Wan... Dec 5 2014, 07:52 PM SubRosa Ulfe does look much better non-pink. Those teeth m... Dec 5 2014, 09:26 PM Grits That's from the glow dust in her tooth paste. ... Dec 5 2014, 11:01 PM mALX @ Ghastley - he could be holding a spyglass in ... Dec 6 2014, 08:01 PM Grits So I made my first bookshelf, or more accurately m... Jan 29 2015, 05:52 PM Grits Here’s a picture of the library/study I’m making f... Feb 5 2015, 04:39 PM mALX
Here’s a picture of the library/study I’m making ... Feb 5 2015, 04:56 PM Grits It’s the interior NavMesh that I need to adjust ar... Feb 5 2015, 05:27 PM ghastley The navmeshes in the Hearthfire houses are built w... Feb 5 2015, 05:55 PM mALX
The navmeshes in the Hearthfire houses are built ... Feb 6 2015, 12:42 AM Grits Oh. My. Goodness. L_NAVCUT (I’m guessing in the Pr... Feb 5 2015, 06:41 PM ghastley Yes, it works in the exterior, too. The Orc Strong... Feb 5 2015, 07:02 PM ghastley Hólmfríður, (Hofi for short) is the character who ... Feb 8 2015, 03:08 AM
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