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Skyrim CK Experimenting, Post Your CK Fun Here: |
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mALX |
Oct 6 2014, 07:31 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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* The CK was not in existence the last time I played Skyrim, so this is my very first attempt at doing anything in the CK. It is a little clunky for me - not used to the havoc being so...active. Having trouble finding my way around the lists - new items on there I have NO idea what they are! So anyway, here is my first attempt at modding in Skyrim, why not post yours here too? (or any of the construction sets). Even the mistakes can be fun, I remember in Oblivion having my ONE (essential) Todd Howard multiply to 12, and they were wreaking havoc and couldn't be stopped. Another was making the Unicorn follow the Player if they were carrying apples - and the Unicorn began following Maxical into houses, buildings - castles. The castle guards in Skingrad did not take kindly to a Daedric beast popping in on them (and Maxical was trying to sneak in for the TG quest). Then there was the Weynon Village fiasco, when (also essential) Scrappy the Banty Rooster went nuts and started killing all the other barnyard animals - and then killed ME! Anyway, here is my first Skyrim attempt. So far the havoc is killing me in this mod: This is a tavern - my favorite thing to make: http://i434.photobucket.com/albums/qq67/Ma...zpsf3de2fe4.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps20214084.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps1f13fcd2.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps68c81a4a.jpghttp://i434.photobucket.com/albums/qq67/Ma...zpse8c69a56.jpg* The Basement: http://i434.photobucket.com/albums/qq67/Ma...zps7351fd76.jpgThe Alchemy Garden: http://i434.photobucket.com/albums/qq67/Ma...zps2685f022.jpgHere is the grounds and stable area - the garden was added after these were taken, it sits on top of the stables: The Grounds: http://i434.photobucket.com/albums/qq67/Ma...zps1e7ae4dd.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps3e76da77.jpghttp://i434.photobucket.com/albums/qq67/Ma...zps539bb3fa.jpgA full Smithy, Wood-Chopping, and mining on the grounds: http://s434.photobucket.com/user/Maxical1/...a3b033.jpg.htmlAt night: http://i434.photobucket.com/albums/qq67/Ma...zps0c5c460a.jpgThe Stables – water in the trough, and I didn’t have to make it! Lol. http://i434.photobucket.com/albums/qq67/Ma...zps90f4e8db.jpgEverything in this mod is vanilla, I used only basic meshes through the whole mod, actually. I just had to really dig to find stuff to make the place the way I like it. * This post has been edited by mALX: Oct 12 2014, 12:33 AM
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Replies
mALX |
Oct 14 2014, 07:05 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(SubRosa @ Oct 13 2014, 08:23 PM) If it is just the lighting in the Creation Kit, press the A key. That toggles bright lighting on and off. The whole list of CK keyboard shortcutsNo, it was the "Debug Lights Mode" on the render, makes your render screen look like a spectrum of color - red is too many lights overlapping; blue is good, green is dark. Example: http://i434.photobucket.com/albums/qq67/Ma...zpsc8f2c7b5.jpgOh, thank you for that link! Hey, Acadian said you are working on your own voice mod - I don't know why I thought you were just plugging in voice files to the "Another Voice Mod" mod for your characters ... so, about this voice mod ... (hint hint) ... Do you think there is any way you could take the script from the "Player Voice" mod (that used FUZ files, but only had one trigger = combat) - and add more triggers to it? (like finding a location/sneaking/lockpicking/etc) - and maybe a random percent roll (like BruceVayne used in his "Sound Sets" script for Imoen (can't remember the exact wording, but it went something like this): "If find location [names of towns] and if random percent =< 20 Player say "X" Else if random percent => 20 Player say "XY" end if End" Well, here is the actual script for Imoen: QUOTE Scn PCSoundImoenScript
short sneaktoggle short combattoggle short sittoggle short ItemsStolen short ItemsPickpocked short Murdered short PKilled short CKilled short nplayed short dplayed short weaponout short detected short torchout short locks short slept short waited short discover short townplayed short wildplayed short trespassing short deathplayed float fquestdelaytime float timepassed short roll short rolls short health short chealth short thealth short woundp short dungplayed short combattime short epic float timerPCS short cfplayed short beginkillsp short beginkillsc short booksread short sbooksread short encPlayed float cEnc float maxEnc short PCSfame short PCSinfamy short murderer short cfBounty short pfBounty short FGuild short MGuild short TGuild short initialized short a short b short c short d short e short f short g short gates short battlecry float prevTimerPCS float timerMod short powerattack float posx float posy float posz float prevposx float prevposy float prevposz float idlest short idleplayed short gates short closed short closedt short thirdview float icstimer short speech short EnemyInSight short PCwounded short combatON short combatONtoggle short dungt short townt short wildt
begin gamemode set fquestdelaytime to 2.5 set timepassed to getsecondspassed set roll to getrandompercent set chealth to ( player.getAV health ) set thealth to ( player.getBaseAV health ) set cEnc to ( Player.GetAV Encumbrance ) set maxEnc to ( ( Player.GetBaseAV Encumbrance ) - 4 ) set cfBounty to ( Player.GetAV Bounty ) if TimerPCS != prevTimerPCS set timerMod to TimerPCS endif if TimerPCS > ( 0 - ( timerMod * 0.5 ) ) set timerPCS to ( timerPCS - timepassed ) endif if TimerPCS <= 0 set speech to 0 endif set prevTimerPCS to TimerPCS
set cfplayed to 0
if ( player.hasmagiceffect slnc ) || ( player.hasmagiceffect para ) || ( player.getdead ) || ( timerPCS > ( 0 - ( timerMod * 0.5 ) ) ) set cfplayed to 1 endif
if initialized != 1 if player.getfactionrank fightersguild == 9 set Fguild to 1 endif if player.getfactionrank magesguild == 9 set Mguild to 1 endif if player.getfactionrank thievesguild == 7 set Tguild to 1 endif set cfplayed to 1 set initialized to 1 endif
if ( sneaktoggle != player.issneaking ) set sneaktoggle to player.issneaking if ( sneaktoggle == 1 ) && ( player.isactordetected != 1 ) if ( cfplayed != 1 ) if ( roll < 50 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound Imoe5 elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcImoe5 set speech to 1 endif set timerPCS to 2 set cfplayed to 1 endif endif endif endif
if ( combatONtoggle != combatON ) set combatONtoggle to combatON if ( combatONtoggle ) if ( cfplayed != 1 ) if ( roll < 10 ) playsound Imoena set timerPCS to 2 set cfplayed to 1 set b to 5 elseif ( roll >= 10 ) && ( roll < 20 ) playsound imoe9 set timerPCS to 2 set cfplayed to 1 set c to 5 elseif ( roll >= 20 ) && ( roll < 30 ) playsound Imoea set timerPCS to 2 set cfplayed to 1 set g to 5 elseif ( roll >= 30 ) && ( roll < 40 ) playsound Imoen03 set timerPCS to 3 set cfplayed to 1 set e to 5 endif endif endif endif
if ( combattoggle != player.IsInCombat ) set combattoggle to player.isincombat if ( combattoggle ) set beginkillsp to ( getPCMiscStat 6 ) set beginkillsc to ( getPCMiscStat 5 ) endif
if ( combattoggle == 0 ) && ( player.getdead != 1 ) && ( combatON ) set battlecry to 0 set combatON to 0 if ( beginkillsp == ( getPCMiscStat 6 ) ) && ( beginkillsc == ( getPCMiscStat 5 ) ) if ( cfplayed != 1 ) if ( roll < 30 ) playsound imoe1 set timerPCS to 2 set cfplayed to 1 endif endif endif if ( cfplayed != 1 ) if ( roll < 10 ) playsound imoe9 set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 10 ) && ( roll < 20 ) playsound imoez set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 20 ) && ( roll < 30 ) playsound imoenu set timerPCS to 2 set cfplayed to 1 endif endif endif endif
if ( player.getdead == 1 ) if ( deathplayed != 1 ) if ( roll < 50 ) playsound Imoem set deathplayed to 1 elseif ( roll <= 50 ) playsound imoenm set deathplayed to 1 endif endif endif
if ( sittoggle != player.getsitting ) set sittoggle to player.getsitting if ( sittoggle == 3 ) if ( cfplayed != 1 ) if ( roll < 40 ) playsound imoec set timerPCS to 4 set cfplayed to 1 endif endif endif endif
if ( ItemsStolen != ( GetPCMiscStat 28 ) ) set ItemsStolen to ( GetPCMiscStat 28 ) if ( cfplayed != 1 ) if ( roll < 10 ) playsound imoe4 set timerPCS to 2 set cfplayed to 1 endif endif endif
if ( ItemsPickpocked != ( GetPCMiscStat 29 ) ) set ItemsPickpocked to ( GetPCMiscStat 29 ) if ( cfplayed != 1 ) if ( roll < 25 ) playsound imoe4 set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 25 ) && ( roll < 50 ) playsound imoei set timerPCS to 2 set cfplayed to 1 endif endif endif
if ( Murdered != ( getPCMiscStat 32 ) ) set Murdered to ( getPCMiscStat 32 ) set murderer to 1 if ( cfplayed != 1 ) if ( roll >= ( 0 + a ) ) && ( roll < ( 10 - a ) ) playsound imoenu set timerPCS to 2 set cfplayed to 1 set a to 5 set b to 0 set c to 0 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 10 + b ) ) && ( roll < ( 20 - b ) ) playsound imoena set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 5 set c to 0 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 20 + c ) ) && ( roll < ( 30 - c ) ) playsound imoe9 set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 0 set c to 5 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 30 + d ) ) && ( roll < ( 40 - d ) ) playsound imoez set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 0 set c to 0 set d to 5 set battlecry to battlecry - 12 endif endif endif
if ( PKilled != ( getPCMiscStat 6 ) ) set PKilled to ( getPCMiscStat 6 ) if ( cfplayed != 1 ) if ( roll >= ( 0 + a ) ) && ( roll < ( 10 - a ) ) playsound imoenu set timerPCS to 2 set cfplayed to 1 set a to 5 set b to 0 set c to 0 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 10 + b ) ) && ( roll < ( 20 - b ) ) playsound imoena set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 5 set c to 0 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 20 + c ) ) && ( roll < ( 30 - c ) ) playsound imoe9 set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 0 set c to 5 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 30 + d ) ) && ( roll < ( 40 - d ) ) playsound imoez set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 0 set c to 0 set d to 5 set battlecry to battlecry - 12 endif endif endif
if ( CKilled != ( getPCMiscStat 5 ) ) set CKilled to ( getPCMiscStat 5 ) if ( cfplayed != 1 ) if ( roll >= ( 0 + a ) ) && ( roll < ( 10 - a ) ) playsound imoenu set timerPCS to 2 set cfplayed to 1 set a to 5 set b to 0 set c to 0 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 10 + b ) ) && ( roll < ( 20 - b ) ) playsound imoena set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 5 set c to 0 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 20 + c ) ) && ( roll < ( 30 - c ) ) playsound imoe9 set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 0 set c to 5 set d to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 30 + d ) ) && ( roll < ( 40 - d ) ) playsound imoez set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 0 set c to 0 set d to 5 set battlecry to battlecry - 12 endif endif endif
if ( GameHour >= 22.5 || GameHour < 4.75 ) && ( nplayed == 0 ) && ( ( player.getincell chorrol ) || ( player.getincell anvil ) || ( player.getincell bravil ) || ( player.getincell cheydinhal ) || ( player.getincell bruma ) || ( player.getincell wilderne ) || ( player.getincell SENSBlis ) || ( player.getincell SENSCrucibl ) || ( player.getincell SENSPalac ) ) && ( player.isincombat != 1 ) set dplayed to 0 if ( cfplayed != 1 ) if ( roll == 99 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoer elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoer set speech to 1 endif set nplayed to 1 set timerPCS to 3 set cfplayed to 1 endif endif endif
if ( GameHour > 8.0 && GameHour < 17.0 ) && ( dplayed == 0 ) && ( ( player.getincell chorrol ) || ( player.getincell anvil ) || ( player.getincell bravil ) || ( player.getincell cheydinhal ) || ( player.getincell bruma ) || ( player.getincell wilderne ) || ( player.getincell SENSBlis ) || ( player.getincell SENSCrucibl ) || ( player.getincell SENSPalac ) ) && ( player.isincombat != 1 ) set nplayed to 0 if ( cfplayed != 1 ) if ( roll == 99 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoeq elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoeq set speech to 1 endif set dplayed to 1 set timerPCS to 4 set cfplayed to 1 endif endif endif
if ( weaponout != player.isweaponout ) set weaponout to player.isweaponout if ( weaponout ) && ( player.isincombat != 1 ) if ( cfplayed != 1 ) if ( roll < 15 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoe0 elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoe0 set speech to 1 endif set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 15 ) && ( roll < 30 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoex elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoex set speech to 1 endif set timerPCS to 2 set cfplayed to 1 endif endif endif if ( weaponout == 0 ) && ( player.getdead != 1 ) && ( player.isincombat != 1 ) if ( cfplayed != 1 ) if ( roll < 15 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoej elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoej set speech to 1 endif set timerPCS to 2 set cfplayed to 1 endif endif endif endif
if ( detected != player.isactordetected ) && ( player.issneaking == 1 ) set detected to player.isactordetected if ( detected == 1 ) && ( player.istrespassing ) if ( cfplayed != 1 ) if ( roll < 50 ) playsound imoenv set timerPCS to 4 set cfplayed to 1 endif endif elseif ( detected != 1 ) if ( cfplayed != 1 ) if ( roll < 50 ) player.say pcImoe5 set timerPCS to 2 set cfplayed to 1 endif endif endif endif
if ( trespassing != player.istrespassing ) set trespassing to player.istrespassing if ( trespassing == 1 ) && ( player.isactordetected != 1 ) if ( cfplayed != 1 ) if ( roll < 50 ) playsound imoenk set timerPCS to 2 set cfplayed to 1 endif endif endif endif
if ( ( player.isTorchOut != 0 ) || ( player.hasmagiceffect lght ) || ( player.hasmagiceffect neye ) || ( player.getincell oblivio == 1 ) ) && ( dungplayed != 1 ) && ( player.isincombat != 1 ) if ( player.getincell chorrol != 1 ) && ( player.getincell anvil != 1 ) && ( player.getincell bravil != 1 ) && ( player.getincell cheydinhal != 1 ) && ( player.getincell bruma != 1 ) && ( player.getincell wilderne != 1 ) && ( player.getincell SENSBlis != 1 ) && ( player.getincell SENSCrucibl != 1 ) && ( player.getincell SENSPalac != 1 ) && ( player.istrespassing != 1 ) set wildt to 0 set townt to 0 if ( dungt < 30 ) set dungt to dungt + 2.5 elseif ( dungt >= 30 ) set townplayed to 0 set wildplayed to 0 if ( cfplayed != 1 ) if ( roll == 99 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoep elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoep set speech to 1 endif set timerPCS to 4 set dungplayed to 1 set cfplayed to 1 endif endif endif endif endif
if ( locks != ( GetPCMiscStat 8 ) ) set locks to ( GetPCMiscStat 8 ) if ( cfplayed != 1 ) if ( roll < 20 ) playsound imoeee set timerPCS to 2 set cfplayed to 1 endif endif endif
if ( slept != ( GetPCMiscStat 20 ) ) set slept to ( GetPCMiscStat 20 ) if ( cfplayed != 1 ) if ( roll < 50 ) playsound imoey set timerPCS to 2 set cfplayed to 1 endif endif endif
if ( waited != ( GetPCMiscStat 21 ) ) if ( waited <= ( GetPCMiscStat 21 ) - 2 ) set waited to ( GetPcMiscStat 21 ) if ( cfplayed != 1 ) if ( roll < 25 ) playsound imoed set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 25 ) && ( roll < 50 ) playsound imoen12 set timerPCS to 4 set cfplayed to 1 endif endif elseif ( waited > ( GetPCMiscStat 21 ) - 2 ) set waited to ( GetPcMiscStat 21 ) endif endif
if ( discover != ( GetPCMiscStat 7 ) ) set discover to ( GetPcMiscStat 7 ) if ( cfplayed != 1 ) if ( roll < 30 ) playsound imoen set timerPCS to 4 set cfplayed to 1 endif endif endif
if ( ( player.getincell chorrol ) || ( player.getincell anvil ) || ( player.getincell bravil ) || ( player.getincell cheydinhal ) || ( player.getincell bruma ) || ( player.getincell leyawiin ) || ( player.getincell IC ) || ( player.getincell SENSBlis ) || ( player.getincell SENSCrucibl ) || ( player.getincell SENSPalac ) ) && ( townplayed == 0 ) && ( player.isincombat != 1 ) && ( player.issneaking != 1 ) set wildt to 0 set dungt to 0 if ( townt < 30 ) set townt to townt + 2.5 elseif ( townt >= 30 ) set wildplayed to 0 set dungplayed to 0 if ( cfplayed != 1 ) if ( roll == 99 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoeo elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoeo set speech to 1 endif set townplayed to 1 set timerPCS to 3 set cfplayed to 1 endif endif endif endif
if ( player.getincell wilderne ) && ( wildplayed == 0 ) && ( player.isincombat != 1 ) && ( player.issneaking != 1 ) set townt to 0 set dungt to 0 if ( wildt < 30 ) set wildt to wildt + 2.5 elseif ( wildt >= 30 ) set townplayed to 0 set dungplayed to 0 if ( cfplayed != 1 ) if ( roll == 99 ) set rolls to getrandompercent if ( rolls < 33 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoen elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoen set speech to 1 endif set wildplayed to 1 set timerPCS to 4 set cfplayed to 1 elseif ( rolls >= 33 ) && ( rolls < 66 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound IMOEN55 elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcIMOEN55 set speech to 1 endif set wildplayed to 1 set timerPCS to 6 set cfplayed to 1 elseif ( rolls >= 66 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound IMOEN53 elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcIMOEN53 set speech to 1 endif set wildplayed to 1 set timerPCS to 6 set cfplayed to 1 endif endif endif endif endif
if ( sbooksread != ( GetPCMiscStat 18 ) ) set sbooksread to ( GetPcMiscStat 18 ) if ( cfplayed != 1 ) if ( roll < 20 ) playsound imoenr set timerPCS to 4 set cfplayed to 1 endif endif endif
if ( booksread != ( GetPCMiscStat 17 ) ) set booksread to ( GetPcMiscStat 17 ) if ( cfplayed != 1 ) if ( roll < 5 ) playsound imoenr set timerPCS to 4 set cfplayed to 1 elseif ( roll >= 5 ) && ( roll < 10 ) playsound imoend set timerPCS to 2 set cfplayed to 1 endif endif endif
if ( gates != ( GetPCMiscStat 13 ) ) set gates to ( GetPcMiscStat 13 ) set PCSfame to getPCfame set closed to 1 set closedt to 0 endif
if ( player.getincell oblivio != 1 ) && ( closed ) set closedt to ( closedt + timepassed ) if ( closedt > 3 ) set closed to 0 if ( cfplayed != 1 ) if ( roll < 25 ) playsound imoen33 set timerPCS to 4 set cfplayed to 1 elseif ( roll >= 25 ) && ( roll < 50 ) playsound imoez set timerPCS to 2 set cfplayed to 1 endif endif endif endif
if ( PCSfame != getPCfame ) && ( player.isincombat != 1 ) set PCSfame to getPCfame if ( player.getfactionrank fightersguild == 9 ) && ( FGuild != 1 ) if ( cfplayed != 1 ) playsound imoeb set timerPCS to 4 set cfplayed to 1 set FGuild to 1 endif endif if ( player.getfactionrank magesguild == 9 ) && ( MGuild != 1 ) if ( cfplayed != 1 ) playsound imoeb set timerPCS to 4 set cfplayed to 1 set MGuild to 1 endif endif if ( cfplayed != 1 ) if ( roll < 16 ) playsound imoens set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 16 ) && ( roll < 32 ) playsound imoet set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 32 ) && ( roll < 48 ) playsound imoen30 set timerPCS to 4 set cfplayed to 1 endif endif endif
if ( PCSinfamy != getPCinfamy ) && ( player.isincombat != 1 ) set PCSinfamy to getPCinfamy if ( cfBounty == pfBounty ) if ( murderer != 1 ) if ( player.getfactionrank thievesguild == 7 ) && ( TGuild != 1 ) if ( cfplayed != 1 ) playsound imoeb set timerPCS to 4 set cfplayed to 1 set TGuild to 1 endif endif if ( cfplayed != 1 ) if ( roll < 50 ) playsound imoet set timerPCS to 2 set cfplayed to 1 endif endif endif elseif ( murderer == 1 ) set murderer to 0 endif endif endif
if ( player.isincombat == 1 ) && ( player.isindangerouswater != 1 ) && ( player.getdead != 1 ) && ( health > ( chealth + ( thealth / 50 ) ) ) set PCwounded to 1 if ( cfplayed != 1 ) && ( combatON ) if ( roll >= ( 0 + e ) ) && ( roll < ( 10 + e ) ) playsound imoen03 set timerPCS to 3 set cfplayed to 1 set e to 5 set b to 0 set c to 0 set f to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 10 + b ) ) && ( roll < ( 20 - b ) ) playsound imoena set timerPCS to 2 set cfplayed to 1 set e to 0 set b to 5 set c to 0 set f to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 20 + c ) ) && ( roll < ( 30 - c ) ) playsound imoe9 set timerPCS to 2 set cfplayed to 1 set e to 0 set b to 0 set c to 5 set f to 0 set battlecry to battlecry - 12 elseif ( roll >= ( 30 + f ) ) && ( roll < ( 40 - f ) ) playsound imoe8 set timerPCS to 2 set cfplayed to 1 set e to 0 set b to 0 set c to 0 set f to 5 set battlecry to battlecry - 12 endif endif endif
if ( ( chealth / thealth ) <= 0.35 ) && ( woundp != 1 ) && ( player.getdead != 1 ) if ( cfplayed != 1 ) if ( roll < 33 ) playsound imoee set woundp to 1 set timerPCS to 4 set cfplayed to 1 elseif ( roll >= 33 ) && ( roll < 66 ) playsound imoene set woundp to 1 set timerPCS to 2 set cfplayed to 1 elseif ( roll >= 66 ) playsound imoen01 set woundp to 1 set timerPCS to 3 set cfplayed to 1 endif endif elseif ( ( chealth / thealth ) > 0.7 ) set woundp to 0 endif
if ( player.isincombat == 1 ) && ( player.getdead != 1 ) && ( player.getknockedstate == 0 ) && ( combatON ) && ( player.issneaking != 1 ) set battlecry to battlecry + timepassed if ( ( 3 * battlecry ) > roll ) if ( cfplayed != 1 ) set rolls to getrandompercent if ( rolls >= ( 0 + a ) ) && ( rolls < ( 10 - a ) ) playsound imoenu set timerPCS to 2 set cfplayed to 1 set a to 5 set b to 0 set c to 0 set g to 0 set battlecry to battlecry - 12 elseif ( rolls >= ( 10 + b ) ) && ( rolls < ( 20 - b ) ) playsound imoena set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 5 set c to 0 set g to 0 set battlecry to battlecry - 12 elseif ( rolls >= ( 20 + c ) ) && ( rolls < ( 30 - c ) ) playsound imoe9 set timerPCS to 2 set cfplayed to 1 set a to 0 set b to 0 set c to 5 set g to 0 set battlecry to battlecry - 12 elseif ( rolls >= ( 30 + g ) ) && ( rolls < ( 40 - g ) ) playsound imoea set timerPCS to 3 set cfplayed to 1 set a to 0 set b to 0 set c to 0 set g to 5 set battlecry to battlecry - 12 endif endif endif endif
if ( cEnc >= maxEnc ) && ( player.getdead != 1 ) && ( player.isincombat != 1 ) if ( EncPlayed != 1 ) if ( cfplayed != 1 ) playsound imoe33 set EncPlayed to 1 set timerPCS to 2 set cfplayed to 1 endif endif elseif ( cEnc < maxEnc ) set EncPlayed to 0 endif
set posx to ( player.getpos x ) set posy to ( player.getpos y ) set posz to ( player.getpos z )
if ( posx == prevposx ) && ( combattoggle == 0 ) if ( posy == prevposy ) if ( posz == prevposz ) set idlest to idlest + timepassed set icstimer to icstimer + timepassed if ( idlest >= 30 ) && ( idleplayed != 1 ) if ( cfplayed != 1 ) if ( roll < 15 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoed elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoed set speech to 1 endif set timerPCS to 2 set cfplayed to 1 set idleplayed to 1 elseif ( roll >= 15 ) && ( roll < 30 ) if ( isthirdperson == 0 ) && ( icstimer < 120 ) playsound imoen12 elseif ( isthirdperson ) || ( icstimer >= 120 ) player.say pcimoen12 set speech to 1 endif set timerPCS to 4 set cfplayed to 1 set idleplayed to 1 endif endif endif elseif ( posz != prevposz ) set idlest to 0 set idleplayed to 0 set icstimer to 0 endif elseif ( posy != prevposy ) set idlest to 0 set idleplayed to 0 set icstimer to 0 endif elseif ( posx != prevposx ) set idlest to 0 set idleplayed to 0 set icstimer to 0 endif
set pfBounty to cfBounty set health to chealth set prevposx to posx set prevposy to posy set prevposz to posz
set IdleCompatibility.ptp to 0 set IdleCompatibility.idlereset to 0
end
(Actually, that last part is just to make it compatible with Personality Idles, that can be skipped) I can't extract the "Player Voices" script, my PC isn't Skyrim capable, and my laptop just blue-screened again. But I was going to look at it, compare it to BruceVayne's - and try to find a way to increase the triggers and possibly allow for some randomness in the responses (like the "Additional Voices" mod, but with FUZ files so their lips move). All I need/want is the script, I can provide my own FUZ voice files ... (hint hint, wipes drool away...). Please? *mALX attempts to hug SR* *mALX gives SR sad puppy dog eyes..." This post has been edited by mALX: Oct 14 2014, 07:07 PM
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Posts in this topic
mALX Skyrim CK Experimenting Oct 6 2014, 07:31 PM Grits Looking good! I like the stash of scrolls on t... Oct 6 2014, 07:45 PM mALX
Looking good! I like the stash of scrolls on ... Oct 6 2014, 07:54 PM Destri Melarg What a warm and inviting tavern! Is this the n... Oct 6 2014, 08:03 PM SubRosa It is looking good! What did you use for the l... Oct 6 2014, 08:10 PM mALX
*snip*
BWAAAHAAA!!!!! ROF... Oct 6 2014, 10:06 PM SubRosa
This house is amazing!!! It is gorge... Oct 11 2014, 01:17 AM mALX
[quote name='mALX' post='229584' date='Oct 6 2014... Oct 11 2014, 07:29 PM King Of Beasts This turned out really nice! Oct 6 2014, 08:22 PM SubRosa Like you I also started with one of the lighting t... Oct 7 2014, 12:54 AM mALX
Like you I also started with one of the lighting ... Oct 7 2014, 02:48 AM mALX I didn't realize this was in the wrong section... Oct 7 2014, 04:09 PM stargelman Done. Oct 7 2014, 04:14 PM mALX
Done.
Thanks Starge! Oct 7 2014, 04:18 PM Grits So thanks to the excellent guidance at the TESA Cr... Oct 10 2014, 06:21 PM SubRosa The kitchen looks great! I never would have th... Oct 10 2014, 06:31 PM Acadian Grits, I agree with SubRosa on the hanging pots, m... Oct 10 2014, 07:13 PM Grits Thanks, SubRosa! “Don’t Havok Settle” plus me ... Oct 10 2014, 07:37 PM SubRosa Oh, that Misa! I forgot her name is all. You s... Oct 11 2014, 08:18 PM mALX
Oh, [i]that Misa! I forgot her name is all. Y... Oct 11 2014, 09:09 PM Grits That looks fabulous, mALX! I love how you wrap... Oct 11 2014, 08:50 PM Grits Gosh, the garden and basement look gorgeous! I... Oct 11 2014, 09:39 PM SubRosa I am in love with those hardwood floors in the bas... Oct 11 2014, 10:03 PM Acadian Wow, mALX, you've been hard at work with the C... Oct 11 2014, 10:49 PM mALX Thanks everyone for your kind words on that mod - ... Oct 11 2014, 11:22 PM SubRosa That pic was with the character wearing no makeup ... Oct 11 2014, 11:24 PM mALX
That pic was with the character wearing no makeup... Oct 11 2014, 11:45 PM mALX *
Can't remember if I mentioned the Smithy an... Oct 12 2014, 12:31 AM ghastley Following my usual habit of play-testing my NPC... Oct 13 2014, 03:01 PM mALX I think the developers themselves had trouble with... Oct 13 2014, 03:15 PM SubRosa
Following my usual habit of play-testing my NPC... Oct 13 2014, 05:24 PM ghastley
I ran into the same problem with the spell not gi... Oct 13 2014, 05:51 PM mALX
All I know for sure is that like playing Skyrim, ... Oct 13 2014, 10:26 PM SubRosa I made the absorb effect cost no magicka, so only ... Oct 13 2014, 09:15 PM SubRosa I don't know. I never touched anything in that... Oct 13 2014, 11:02 PM mALX
I don't know. I never touched anything in tha... Oct 14 2014, 12:55 AM SubRosa I am sorry. I have no idea how to take that script... Oct 14 2014, 10:34 PM mALX
I am sorry. I have no idea how to take that scrip... Oct 14 2014, 11:59 PM mALX
I am sorry. I have no idea how to take that scrip... Oct 15 2014, 04:51 AM SubRosa To be honest, I have yet to be able to see my char... Oct 15 2014, 12:15 AM mALX
To be honest, I have yet to be able to see my cha... Oct 15 2014, 12:53 AM Grits Here's a very brief discussion about trouble g... Oct 15 2014, 12:20 AM mALX *
I started looking at the above noob lesson last... Oct 15 2014, 03:47 PM ghastley The most significant change is that in Skyrim, scr... Oct 15 2014, 05:13 PM mALX
The most significant change is that in Skyrim, sc... Oct 15 2014, 05:30 PM mALX *
It is easier for me to learn by first seeing wh... Oct 15 2014, 07:03 PM mALX I'm having an issue with Misa's re-install... Oct 22 2014, 06:33 AM Grits Is it possible that you’re missing your femalebody... Oct 22 2014, 06:31 PM mALX
Is it possible that you’re missing your femalebod... Oct 22 2014, 07:25 PM Grits Another thing, did the odd pattern look like the “... Oct 22 2014, 07:35 PM mALX
Another thing, did the odd pattern look like the ... Oct 22 2014, 10:01 PM Acadian Whew! Glad Misa got her gurl-bits back! ... Oct 22 2014, 10:23 PM mALX Me too! Here is a pictorial of her journey to... Oct 22 2014, 11:04 PM mALX Okay, this is what I'm talking about Misa gett... Oct 23 2014, 09:55 AM ghastley
Odd skin pattern examples:
http://i434.photobucke... Oct 23 2014, 02:39 PM mALX
[quote name='mALX' post='230194' date='Oct 23 201... Oct 23 2014, 03:25 PM Grits Sorry, I've never seen that before. I hope you... Oct 23 2014, 10:31 AM Acadian ^Whut she said.^ :-/o
I know it's not wha... Oct 23 2014, 12:43 PM SubRosa Better late than never I suppose. But I echo ghast... Oct 23 2014, 05:01 PM mALX
Better late than never I suppose. But I echo ghas... Oct 23 2014, 05:47 PM Grits Here’s Jerric demonstrating the Cure Disease spell... Oct 30 2014, 07:28 PM SubRosa Here here on the cure disease spell! That was ... Oct 30 2014, 08:37 PM Acadian I agree on the cure disease spell. What was BethS... Oct 30 2014, 09:05 PM SubRosa I found that Restoration became much more viable a... Oct 30 2014, 10:00 PM ghastley
I found that Restoration became much more viable ... Oct 30 2014, 10:20 PM Grits Mudcrabs are delicious! They’re still on the m... Nov 5 2014, 02:36 PM mALX SubRosa, have you seen this mod for the pale skin?... Nov 9 2014, 08:34 PM SubRosa That looks interesting, and I already have Robert... Nov 9 2014, 08:46 PM mALX
That looks interesting, and I already have Robert... Nov 9 2014, 08:54 PM ghastley Can't call this fun, as it's driving me nu... Nov 17 2014, 03:46 PM mALX
Can't call this fun, as it's driving me n... Nov 17 2014, 05:01 PM ghastley The "don't delete" mantra is because... Nov 17 2014, 05:24 PM mALX
The "don't delete" mantra is becaus... Nov 17 2014, 06:44 PM Grits If it’s any encouragement, ghastley, ship homes ar... Nov 17 2014, 06:35 PM Grits OK, so in the general store mod I made for grown-u... Nov 18 2014, 02:04 PM ghastley I don't yet know if this is my problem with th... Nov 18 2014, 04:07 PM ghastley I finally fixed my rowboat doors, but I still don... Nov 24 2014, 10:36 PM mALX I don't blame Clarisse for wanting a cockswain... Nov 25 2014, 12:06 AM ghastley The cockswain, or coxswain, or coxon, is in charge... Nov 26 2014, 08:36 PM mALX
The cockswain, or coxswain, or coxon, is in charg... Dec 5 2014, 05:36 PM ghastley Dang! Now you've got me wanting a navigati... Dec 5 2014, 05:54 PM mALX
Dang! Now you've got me wanting a navigat... Dec 5 2014, 06:05 PM ghastley When I use the word sextant, I'm referring to ... Dec 5 2014, 06:59 PM mALX
When I use the word sextant, I'm referring to... Dec 5 2014, 07:08 PM Grits Oh my gosh, as a result of this morning’s Nifscope... Dec 5 2014, 07:42 PM Acadian Yay for Ulfe! :goodjob:
Poor Darnand. Wan... Dec 5 2014, 07:52 PM SubRosa Ulfe does look much better non-pink. Those teeth m... Dec 5 2014, 09:26 PM Grits That's from the glow dust in her tooth paste. ... Dec 5 2014, 11:01 PM mALX @ Ghastley - he could be holding a spyglass in ... Dec 6 2014, 08:01 PM Grits So I made my first bookshelf, or more accurately m... Jan 29 2015, 05:52 PM Grits Here’s a picture of the library/study I’m making f... Feb 5 2015, 04:39 PM mALX
Here’s a picture of the library/study I’m making ... Feb 5 2015, 04:56 PM Grits It’s the interior NavMesh that I need to adjust ar... Feb 5 2015, 05:27 PM ghastley The navmeshes in the Hearthfire houses are built w... Feb 5 2015, 05:55 PM mALX
The navmeshes in the Hearthfire houses are built ... Feb 6 2015, 12:42 AM Grits Oh. My. Goodness. L_NAVCUT (I’m guessing in the Pr... Feb 5 2015, 06:41 PM ghastley Yes, it works in the exterior, too. The Orc Strong... Feb 5 2015, 07:02 PM ghastley Hólmfríður, (Hofi for short) is the character who ... Feb 8 2015, 03:08 AM
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