QUOTE(SubRosa @ Oct 11 2014, 09:23 PM)

It is actually very easy to create new sound sets with this. All you need are the original sound files. Since it uses .wav files, which is the most basic sound file type, that makes it even easier. There are over a dozen different sound events, and each has a different folder that is clearly named. Such as Bowshowt, which plays when you fire a bow, and so on. Each folder can have 10 sound files in it, and again, they are simply named - bow1, bow2, etc...
So you just take your original files, copy the ones you want to the sound event folders you want, and rename them. I discovered that if you only have 1 sound file, it will only play one time in 10 when that event happens. So if you want to hear a sound played every time you fire a bow, you have to make 10 copies of the file, and number them bow1 - bow10. If you only want to hear it half the time, make 5 copies, and so on. This is actually rather nice, since it lets you control the frequency that you hear something.
I amplified Viconia and Imoen, and am back to do more testing. So far so good.
Or you could use different sound files for each event, right? Like for Bowshot:
Bow1 could be "Stand still so I can get your knee..." and
Bow2 could be "Dear gods you're an ugly sucker!" (etc)
- like ELZ's sound files in Oblivion, where it cycles through the comments so you can randomize 10 different comments for each event?
I may end up using that one, but sure would love it if it used lip files like BruceVayne's Oblivion Sound Sets did.
This post has been edited by mALX: Oct 14 2014, 08:22 PM