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Acadian
post Sep 24 2014, 08:00 PM
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From: Las Vegas



The purpose of this thread is to help folks find Skyrim mods. Inquiries can fit into several categories, such as:

-An idea that you think would be good for a mod – is there such mod already out there?

- A known mod that you are considering – anyone here at chorrol used it and had good/bad luck with it?

- Trying to pick from among several mods that do sort of the same thing. Which one is best – or at least what are some experience-based considerations. smile.gif

*

Naturally, I currently have something in mind, so here goes:

I very much miss my ‘Innocent’ voice set that Buffy uses in Oblivion. It used triggers and comments inspired by the Baldur’s Gate series. I recall that SubRosa used the same mod only with differing voice sets such as Imoen or Viconia. Anyway, I’m looking for something similar for Skyrim. I know that battle taunts are part of it and that's okay, but I’m actually more interested in non-fighting comments. I seem to recall Grits mentioning using Player Voicesets. The support and level of endorsement for the mod on Nexus seem good. Before I try it, any comments on this mod or ideas for one that might suit my purposes better?


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SubRosa
post Oct 12 2014, 02:23 AM
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Ancient
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Joined: 14-March 10
From: Between The Worlds



It is actually very easy to create new sound sets with this. All you need are the original sound files. Since it uses .wav files, which is the most basic sound file type, that makes it even easier. There are over a dozen different sound events, and each has a different folder that is clearly named. Such as Bowshowt, which plays when you fire a bow, and so on. Each folder can have 10 sound files in it, and again, they are simply named - bow1, bow2, etc...

So you just take your original files, copy the ones you want to the sound event folders you want, and rename them. I discovered that if you only have 1 sound file, it will only play one time in 10 when that event happens. So if you want to hear a sound played every time you fire a bow, you have to make 10 copies of the file, and number them bow1 - bow10. If you only want to hear it half the time, make 5 copies, and so on. This is actually rather nice, since it lets you control the frequency that you hear something.

I amplified Viconia and Imoen, and am back to do more testing. So far so good.


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mALX
post Oct 14 2014, 08:18 PM
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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(SubRosa @ Oct 11 2014, 09:23 PM) *

It is actually very easy to create new sound sets with this. All you need are the original sound files. Since it uses .wav files, which is the most basic sound file type, that makes it even easier. There are over a dozen different sound events, and each has a different folder that is clearly named. Such as Bowshowt, which plays when you fire a bow, and so on. Each folder can have 10 sound files in it, and again, they are simply named - bow1, bow2, etc...

So you just take your original files, copy the ones you want to the sound event folders you want, and rename them. I discovered that if you only have 1 sound file, it will only play one time in 10 when that event happens. So if you want to hear a sound played every time you fire a bow, you have to make 10 copies of the file, and number them bow1 - bow10. If you only want to hear it half the time, make 5 copies, and so on. This is actually rather nice, since it lets you control the frequency that you hear something.

I amplified Viconia and Imoen, and am back to do more testing. So far so good.



Or you could use different sound files for each event, right? Like for Bowshot:

Bow1 could be "Stand still so I can get your knee..." and
Bow2 could be "Dear gods you're an ugly sucker!" (etc)

- like ELZ's sound files in Oblivion, where it cycles through the comments so you can randomize 10 different comments for each event?

I may end up using that one, but sure would love it if it used lip files like BruceVayne's Oblivion Sound Sets did.




This post has been edited by mALX: Oct 14 2014, 08:22 PM


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Grits
post Oct 14 2014, 08:29 PM
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Joined: 6-November 10
From: The Gold Coast



QUOTE(mALX @ Oct 14 2014, 03:18 PM) *

QUOTE(SubRosa @ Oct 11 2014, 09:23 PM) *

It is actually very easy to create new sound sets with this. All you need are the original sound files. Since it uses .wav files, which is the most basic sound file type, that makes it even easier. There are over a dozen different sound events, and each has a different folder that is clearly named. Such as Bowshowt, which plays when you fire a bow, and so on. Each folder can have 10 sound files in it, and again, they are simply named - bow1, bow2, etc...

So you just take your original files, copy the ones you want to the sound event folders you want, and rename them. I discovered that if you only have 1 sound file, it will only play one time in 10 when that event happens. So if you want to hear a sound played every time you fire a bow, you have to make 10 copies of the file, and number them bow1 - bow10. If you only want to hear it half the time, make 5 copies, and so on. This is actually rather nice, since it lets you control the frequency that you hear something.

I amplified Viconia and Imoen, and am back to do more testing. So far so good.



Or you could use different sound files for each event, right? Like for Bowshot:

Bow1 could be "Stand still so I can get your knee..." and
Bow2 could be "Dear gods you're an ugly sucker!" (etc)

- like ELZ's sound files in Oblivion, where it cycles through the comments so you can randomize 10 different comments for each event?

I may end up using that one, but sure would love it if it used lip files like BruceVayne's Oblivion Sound Sets did.

Here’s a utility that looks like it will give you the moving lips: Unfuzer. I could be wrong about what it does, though.


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mALX
post Oct 14 2014, 09:23 PM
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(haute ecole rider @ Oct 13 2014, 08:46 PM) *

QUOTE(mALX @ Oct 12 2014, 05:53 PM) *

It isn't just that - I have to re-read everything repeatedly to absorb anything, and some cognitive function seems to be blocked. I am afraid I'm incapable of manipulating scripts even in Oblivion anymore - sure I'm not capable of learning a new scripting language anymore. This ... lack of function - one of the things that left me so depressed this past year. I plan to take the scripting class for Skyrim at the TESAlliance - Insanity Sorrow is a genius with scripts, and may give me some extra help since he knows my medical situation.


Don't worry overmuch about the memory/cognition thing. It takes time for your brain to rewire itself back to some level of cognitive function. I've been reading studies that show that the brain is capable of reforming new networks after something like traumatic brain damage (which is what you experienced with your stroke) as long as the neurons are constantly stimulated. They may not function the same way as before, but they will function. Working on things like scripts that makes you confront your shortcomings will stimulate those crapped out neurons into working again! I'm glad that Insanity Sorrow may be willing to help you out! It's going to be frustrating, but keep at it, kid! goodjob.gif



This actually gives me some hope! Thanks, Haute!!! Actually, that part you said about stimulating the brain - that is why I wanted to take this course in Skyrim modding. Try to force my brain to think a little better/faster.


QUOTE(Grits @ Oct 14 2014, 03:29 PM) *

QUOTE(mALX @ Oct 14 2014, 03:18 PM) *

QUOTE(SubRosa @ Oct 11 2014, 09:23 PM) *

It is actually very easy to create new sound sets with this. All you need are the original sound files. Since it uses .wav files, which is the most basic sound file type, that makes it even easier. There are over a dozen different sound events, and each has a different folder that is clearly named. Such as Bowshowt, which plays when you fire a bow, and so on. Each folder can have 10 sound files in it, and again, they are simply named - bow1, bow2, etc...

So you just take your original files, copy the ones you want to the sound event folders you want, and rename them. I discovered that if you only have 1 sound file, it will only play one time in 10 when that event happens. So if you want to hear a sound played every time you fire a bow, you have to make 10 copies of the file, and number them bow1 - bow10. If you only want to hear it half the time, make 5 copies, and so on. This is actually rather nice, since it lets you control the frequency that you hear something.

I amplified Viconia and Imoen, and am back to do more testing. So far so good.



Or you could use different sound files for each event, right? Like for Bowshot:

Bow1 could be "Stand still so I can get your knee..." and
Bow2 could be "Dear gods you're an ugly sucker!" (etc)

- like ELZ's sound files in Oblivion, where it cycles through the comments so you can randomize 10 different comments for each event?

I may end up using that one, but sure would love it if it used lip files like BruceVayne's Oblivion Sound Sets did.

Here’s a utility that looks like it will give you the moving lips: Unfuzer. I could be wrong about what it does, though.



I was reading up on that Unfuzer - if I'm not mistaken, it is a way to break into the FUZ files and turn them into WMA files or something - so you can play them on a regular sound player and hear them - kind of like deconstructing a recipe to find the secret ingredient or something. That is, if I'm not mistaken, lol.

Well, what I need is the script. The FUZ files are no problem, because I can pull files from anywhere on Skyrim or mods that use voice (and every line of dialogue they say should be printed out in the dialogue on the CK, so choosing the phrases should be fairly easy; just find a voice that I like.

The problem is, getting the script. I've downloaded the "Player Voicesets" mod - because it is the closest thing to BruceVayne's "Sound Sets," where the player uses lip files and voice - very awesome to see your player's mouth move when they talk! They just need more triggers, and a way to randomize so people don't get sick of hearing the same thing over and over.

I am going to install the "Additional Voice Mod," because (very much like ELZ's Oblivion voice mod) it gives the most triggers and also allows the Player to randomize their responses to each trigger.

I do plan to use it until I can come up with something using lip files, and maybe then use both.

In Oblivion I combined the Sound Sets and ELZ's mod so my character had both, which really added to the number of triggers. Sometimes she'd use the random responses and sometimes the responses where you could see her lips move when she spoke - you never knew which to expect unless it was a place only triggered by BruceVayne's (like going into the Guilds).

I used the same voice for both mods, but different phrases - that way her dialogue was always coming out with something different, you never knew what to expect - like when she is waiting, sometimes she will hum that little song, some times she will gripe - I loved that!





This post has been edited by mALX: Oct 14 2014, 09:48 PM


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Posts in this topic
Acadian   Mod Detectives   Sep 24 2014, 08:00 PM
SubRosa   I do not think I have ever heard of it. But I woul...   Sep 24 2014, 09:24 PM
Grits   This is a great idea for a thread! :) I still...   Sep 24 2014, 11:32 PM
Grits   OK, I ran Sofie through some adventures tonight. A...   Sep 25 2014, 02:38 AM
SubRosa   Well if you did go the route of replacing the soun...   Sep 25 2014, 02:42 AM
Grits   *smacks forehead* That’s a great idea! Or just...   Sep 25 2014, 02:47 AM
Acadian   Thanks so much to both of you! This morning I...   Sep 25 2014, 06:17 PM
haute ecole rider   I love this idea for the thread, Acadian! I...   Sep 27 2014, 06:29 PM
Acadian   Rider - Thank you! I went to Nexus and looke...   Sep 27 2014, 09:37 PM
Grits   I’m glad Buffy’s now able to speak her mind! :...   Sep 27 2014, 11:51 PM
SubRosa   I tried Player Voicesets, and didn't much like...   Oct 11 2014, 11:29 PM
Acadian   I'm with you, SubRosa. After a time of using ...   Oct 12 2014, 12:08 AM
SubRosa   My short trial run found that when they voices pla...   Oct 12 2014, 12:17 AM
Acadian   As you know, I'm used to 'Innocent' as...   Oct 12 2014, 12:27 AM
mALX   It is actually very easy to create new sound sets...   Oct 12 2014, 03:31 AM
SubRosa   Yes, because I took some of the Imoen .wav files f...   Oct 12 2014, 04:43 AM
mALX   Yes, because I took some of the Imoen .wav files ...   Oct 12 2014, 05:57 AM
SubRosa   I take it this is a "play sound," - no ...   Oct 12 2014, 04:30 PM
mALX   I take it this is a "play sound," - no...   Oct 12 2014, 10:38 PM
mALX   Has no one played with Sofia yet?   Oct 12 2014, 08:52 AM
Acadian   Are you talking Sofia the spellsword fully voiced ...   Oct 12 2014, 12:48 PM
mALX   Are you talking Sofia the spellsword fully voiced...   Oct 12 2014, 04:05 PM
Acadian   mALX - Lol. I just wanted to make sure we were ta...   Oct 12 2014, 04:46 PM
SubRosa   I have my first three soundsets done - Viconia, Im...   Oct 12 2014, 08:16 PM
Acadian   Gosh, I was just kind of hoping to hit you up for ...   Oct 12 2014, 08:35 PM
SubRosa   Don't feel bad. At one time I was pretty good ...   Oct 12 2014, 11:23 PM
mALX   Don't feel bad. At one time I was pretty good...   Oct 12 2014, 11:53 PM
haute ecole rider   It isn't just that - I have to re-read everyt...   Oct 14 2014, 01:46 AM
SubRosa   Additional Player Voices for Skyrim gives you abou...   Oct 14 2014, 10:51 PM
mALX   Additional Player Voices for Skyrim gives you abo...   Oct 15 2014, 12:08 AM
mALX   Hey SR, can you tell me which of your body/face te...   Oct 16 2014, 03:37 AM
SubRosa   Hey SR, can you tell me which of your body/face t...   Oct 17 2014, 04:26 PM
Acadian   Just thought I’d follow up on my quest to bring Bu...   Oct 17 2014, 07:15 PM
Grits   Yay, that's great news! :)   Oct 18 2014, 04:29 PM
Lopov   Perhaps someone can help me - I'm looking for ...   Nov 2 2014, 10:29 PM
Grits   For darker dungeons and interiors I use Climates o...   Nov 2 2014, 11:08 PM
Lopov   Thanks, Grits, I downloaded Climates of Tamriel (l...   Nov 3 2014, 07:00 PM
Renee Gade IV   I am curious if anybody has made anything that add...   Nov 3 2014, 07:13 PM
SubRosa   I don't recall a mod for foot step sounds, but...   Nov 3 2014, 09:49 PM
Renee Gade IV   Oh good, Footprints. Hah, found it? That's def...   Nov 3 2014, 10:14 PM
Acadian   I'm looking for a mod to eliminate the annoyin...   Dec 5 2014, 09:37 PM
Grits   The Nexus is down right now, but off the top of my...   Dec 5 2014, 09:47 PM
Acadian   Oh, thanks, Grits! That new mod you mentioned...   Dec 5 2014, 10:21 PM
Acadian   Update on barking dogs. I've installed and am...   Dec 9 2014, 04:43 PM
Renee Gade IV   never mind. Not really a mod question   Dec 23 2014, 05:49 PM
Renee Gade IV   I need some help with ENB. I need this mod to get ...   Feb 17 2015, 03:37 PM
ghastley   My reading of the WZ installation notes is that yo...   Feb 17 2015, 03:52 PM
Renee Gade IV   :D You're awesome ghastley. I will try this la...   Feb 17 2015, 04:33 PM
ghastley   There's just one reason that ENB alone might h...   Feb 18 2015, 03:07 PM
Renee Gade IV   WARZONES turned out to be really buggy. I tried it...   Feb 19 2015, 03:11 PM
Renee Gade IV   Isn't there a mod (or more than one) that adds...   Feb 21 2015, 12:55 AM


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