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Mod Detectives |
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Acadian |
Sep 24 2014, 08:00 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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The purpose of this thread is to help folks find Skyrim mods. Inquiries can fit into several categories, such as: -An idea that you think would be good for a mod – is there such mod already out there? - A known mod that you are considering – anyone here at chorrol used it and had good/bad luck with it? - Trying to pick from among several mods that do sort of the same thing. Which one is best – or at least what are some experience-based considerations. * Naturally, I currently have something in mind, so here goes: I very much miss my ‘Innocent’ voice set that Buffy uses in Oblivion. It used triggers and comments inspired by the Baldur’s Gate series. I recall that SubRosa used the same mod only with differing voice sets such as Imoen or Viconia. Anyway, I’m looking for something similar for Skyrim. I know that battle taunts are part of it and that's okay, but I’m actually more interested in non-fighting comments. I seem to recall Grits mentioning using Player Voicesets. The support and level of endorsement for the mod on Nexus seem good. Before I try it, any comments on this mod or ideas for one that might suit my purposes better?
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Replies
SubRosa |
Oct 14 2014, 10:51 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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Additional Player Voices for Skyrim gives you about a dozen or so events that you can map sounds too. With up to ten sounds per event, that gives you a lot of diversity. I find the big problem is actually finding that many different sounds. Most of the events in my voice sets only have one to two different sounds. It was only making the Innocent set today that for the first time I had a dozen sounds for one event, and actually had to cut a few to get them down to ten.
I have only been playing with it for a few days, but so far APV has been really good. It has events for most things you do, like mounting a horse, discovering a new location, leveling up, skill increases, going into combat, drawing a weapon, etc... It only seems to be lacking in a few things, like a sound event for picking a lock/pocket, or becoming over-encumbured. It would also be nice to have a sound that would kick in when you are idle for a certain amount of time. I have no idea how you would add those events though. Skyrim's scripting makes as much sense to me at Sanskrit. But even lacking those, it is far an away my favorite choice of the voice mods out there.
I did some testing, and found it picks which sound to play in an event folder at random. Even if you do not have a .wav file for a particular 'slot', it might pick that one. In which case it just doesn't play anything. So if you only have one file, you will only hear a sound about once in ten times on average. If you want to hear something every time, you need to make 10 copies of your .wav file in the event folder. Even then though, I found that sometimes it still doesn't play a sound. My guess would be the script is getting butterfingers.
I have discovered that you don't need any .wav files in the event folders. You can leave some blank, and the mod will simply not play anything when that event happens. So no worries about breaking anything if you don't want a sound for some things. Which brings me to two events I am not sure about Bowshot and Crossbow. Both play a sound whenever you fire the particular weapon. But do you really want to hear your character say something every time you shoot? That would seem like it would get repetitive really fast.
This post has been edited by SubRosa: Oct 14 2014, 11:02 PM
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mALX |
Oct 15 2014, 12:08 AM
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Ancient

Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN

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QUOTE(SubRosa @ Oct 14 2014, 05:51 PM)  Additional Player Voices for Skyrim gives you about a dozen or so events that you can map sounds too. With up to ten sounds per event, that gives you a lot of diversity. I find the big problem is actually finding that many different sounds. Most of the events in my voice sets only have one to two different sounds. It was only making the Innocent set today that for the first time I had a dozen sounds for one event, and actually had to cut a few to get them down to ten.
I have only been playing with it for a few days, but so far APV has been really good. It has events for most things you do, like mounting a horse, discovering a new location, leveling up, skill increases, going into combat, drawing a weapon, etc... It only seems to be lacking in a few things, like a sound event for picking a lock/pocket, or becoming over-encumbured. It would also be nice to have a sound that would kick in when you are idle for a certain amount of time. I have no idea how you would add those events though. Skyrim's scripting makes as much sense to me at Sanskrit. But even lacking those, it is far an away my favorite choice of the voice mods out there.
I did some testing, and found it picks which sound to play in an event folder at random. Even if you do not have a .wav file for a particular 'slot', it might pick that one. In which case it just doesn't play anything. So if you only have one file, you will only hear a sound about once in ten times on average. If you want to hear something every time, you need to make 10 copies of your .wav file in the event folder. Even then though, I found that sometimes it still doesn't play a sound. My guess would be the script is getting butterfingers.
I have discovered that you don't need any .wav files in the event folders. You can leave some blank, and the mod will simply not play anything when that event happens. So no worries about breaking anything if you don't want a sound for some things. Which brings me to two events I am not sure about Bowshot and Crossbow. Both play a sound whenever you fire the particular weapon. But do you really want to hear your character say something every time you shoot? That would seem like it would get repetitive really fast.
Unless they don't shoot very often. But they have voice files with the sound of an intaking or releasing of breath - a tiny little sound, perfect thing for a bowgirl to do when they draw back on that bow, I have heard both Teresa and Buffy say it they do it when they shoot with the bow. I have that sound in a wave file somewhere for Maxical, she used it sometimes when she sat in a chair or climbed into bed.
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Posts in this topic
Acadian Mod Detectives Sep 24 2014, 08:00 PM SubRosa I do not think I have ever heard of it. But I woul... Sep 24 2014, 09:24 PM Grits This is a great idea for a thread! :)
I still... Sep 24 2014, 11:32 PM Grits OK, I ran Sofie through some adventures tonight. A... Sep 25 2014, 02:38 AM SubRosa Well if you did go the route of replacing the soun... Sep 25 2014, 02:42 AM Grits *smacks forehead* That’s a great idea! Or just... Sep 25 2014, 02:47 AM Acadian Thanks so much to both of you! This morning I... Sep 25 2014, 06:17 PM haute ecole rider I love this idea for the thread, Acadian! I... Sep 27 2014, 06:29 PM Acadian Rider - Thank you! I went to Nexus and looke... Sep 27 2014, 09:37 PM Grits I’m glad Buffy’s now able to speak her mind! :... Sep 27 2014, 11:51 PM SubRosa I tried Player Voicesets, and didn't much like... Oct 11 2014, 11:29 PM Acadian I'm with you, SubRosa. After a time of using ... Oct 12 2014, 12:08 AM SubRosa My short trial run found that when they voices pla... Oct 12 2014, 12:17 AM Acadian As you know, I'm used to 'Innocent' as... Oct 12 2014, 12:27 AM SubRosa It is actually very easy to create new sound sets ... Oct 12 2014, 02:23 AM mALX
It is actually very easy to create new sound sets... Oct 12 2014, 03:31 AM mALX
It is actually very easy to create new sound sets... Oct 14 2014, 08:18 PM  Grits
[quote name='SubRosa' post='229778' date='Oct 11 ... Oct 14 2014, 08:29 PM   mALX
It isn't just that - I have to re-read every... Oct 14 2014, 09:23 PM SubRosa Yes, because I took some of the Imoen .wav files f... Oct 12 2014, 04:43 AM mALX
Yes, because I took some of the Imoen .wav files ... Oct 12 2014, 05:57 AM  SubRosa
I take it this is a "play sound," - no ... Oct 12 2014, 04:30 PM   mALX
I take it this is a "play sound," - no... Oct 12 2014, 10:38 PM mALX Has no one played with Sofia yet? Oct 12 2014, 08:52 AM Acadian Are you talking Sofia the spellsword fully voiced ... Oct 12 2014, 12:48 PM mALX
Are you talking Sofia the spellsword fully voiced... Oct 12 2014, 04:05 PM Acadian mALX - Lol. I just wanted to make sure we were ta... Oct 12 2014, 04:46 PM SubRosa I have my first three soundsets done - Viconia, Im... Oct 12 2014, 08:16 PM Acadian Gosh, I was just kind of hoping to hit you up for ... Oct 12 2014, 08:35 PM SubRosa Don't feel bad. At one time I was pretty good ... Oct 12 2014, 11:23 PM mALX
Don't feel bad. At one time I was pretty good... Oct 12 2014, 11:53 PM  haute ecole rider
It isn't just that - I have to re-read everyt... Oct 14 2014, 01:46 AM mALX Hey SR, can you tell me which of your body/face te... Oct 16 2014, 03:37 AM SubRosa
Hey SR, can you tell me which of your body/face t... Oct 17 2014, 04:26 PM Acadian Just thought I’d follow up on my quest to bring Bu... Oct 17 2014, 07:15 PM Grits Yay, that's great news! :) Oct 18 2014, 04:29 PM Lopov Perhaps someone can help me - I'm looking for ... Nov 2 2014, 10:29 PM Grits For darker dungeons and interiors I use Climates o... Nov 2 2014, 11:08 PM Lopov Thanks, Grits, I downloaded Climates of Tamriel (l... Nov 3 2014, 07:00 PM Renee Gade IV I am curious if anybody has made anything that add... Nov 3 2014, 07:13 PM SubRosa I don't recall a mod for foot step sounds, but... Nov 3 2014, 09:49 PM Renee Gade IV Oh good, Footprints. Hah, found it? That's def... Nov 3 2014, 10:14 PM Acadian I'm looking for a mod to eliminate the annoyin... Dec 5 2014, 09:37 PM Grits The Nexus is down right now, but off the top of my... Dec 5 2014, 09:47 PM Acadian Oh, thanks, Grits! That new mod you mentioned... Dec 5 2014, 10:21 PM Acadian Update on barking dogs. I've installed and am... Dec 9 2014, 04:43 PM Renee Gade IV never mind. Not really a mod question Dec 23 2014, 05:49 PM Renee Gade IV I need some help with ENB. I need this mod to get ... Feb 17 2015, 03:37 PM ghastley My reading of the WZ installation notes is that yo... Feb 17 2015, 03:52 PM Renee Gade IV :D You're awesome ghastley. I will try this la... Feb 17 2015, 04:33 PM ghastley There's just one reason that ENB alone might h... Feb 18 2015, 03:07 PM Renee Gade IV WARZONES turned out to be really buggy. I tried it... Feb 19 2015, 03:11 PM Renee Gade IV Isn't there a mod (or more than one) that adds... Feb 21 2015, 12:55 AM
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