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> St-t-t-t-tuter, stutter, is, annoying, indeed
Lopov
post Nov 22 2014, 07:27 PM
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From: Slovenia



Occasionally I suffer from sever stuttering in Skyrim, it always happens in wilderness and I have a feeling that it happens when distant objects are generated. It never happens in towns or inside any cells like houses, caves, etc. I tried decreasing the settings, changing advanced options in the launcher tab, I downloaded almost every anti-stutter fix on Nexus, tweaked my .ini file by changing IPresetInterval values but nothing changes.

It doesn't happen too often but when it happens, it's annoying and it doesn't occur in same areas, for instance yesterday I didn't have any problems in Darkwater Crossing but today it stuttered so horribly that I waited for a minute to "calm" down.

I don't use any particularly extensive mods so I doubt that's the reason, neither I have any programs running in the background which could slow my computer down.

So any advices to remove stuttering altogether or at least make it happen less often?

Thanks!



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SubRosa
post Jan 10 2015, 02:33 AM
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From: Between The Worlds



I found the entry for MarkForDelete on the UESP Wiki.

CODE
Deletes the targeted object the next time the area (cell) it resides in is reloaded. Useful for removing specific unwanted furniture/decoration from homes. Be careful as there's no way to restore deleted objects. Objects marked for delete will show [D] next to their ref ID if you re-target (re-click) them. Can be used to remove Ash Piles and Ghost Remains, which otherwise never get removed from the world.


But I really doubt this is the cause of your CTDs Lopov.


QUOTE(mALX @ Jan 9 2015, 08:15 PM) *

My game never stuttered even once until I installed the Official Texture Packs. Since then it stutters a lot, and I have many more CTD's too.

I am not surprised. The high res texture packs require a lot more RAM to use, and so will tax your computer. If you do not have a lot of RAM to begin with, that is a big problem. I have the high res texture packs and Skyrim typically uses about 2 gb of RAM on my computer.

This post has been edited by SubRosa: Jan 10 2015, 03:23 AM


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mALX
post Jan 10 2015, 06:03 AM
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From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(SubRosa @ Jan 9 2015, 08:33 PM) *

I found the entry for MarkForDelete on the UESP Wiki.

CODE
Deletes the targeted object the next time the area (cell) it resides in is reloaded. Useful for removing specific unwanted furniture/decoration from homes. Be careful as there's no way to restore deleted objects. Objects marked for delete will show [D] next to their ref ID if you re-target (re-click) them. Can be used to remove Ash Piles and Ghost Remains, which otherwise never get removed from the world.


But I really doubt this is the cause of your CTDs Lopov.


QUOTE(mALX @ Jan 9 2015, 08:15 PM) *

My game never stuttered even once until I installed the Official Texture Packs. Since then it stutters a lot, and I have many more CTD's too.

I am not surprised. The high res texture packs require a lot more RAM to use, and so will tax your computer. If you do not have a lot of RAM to begin with, that is a big problem. I have the high res texture packs and Skyrim typically uses about 2 gb of RAM on my computer.



Can you explain what "prid" and "mark for delete" are and how to do that? Is that a way to safely delete vanilla items?




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SubRosa
post Jan 10 2015, 05:52 PM
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QUOTE(mALX @ Jan 10 2015, 12:03 AM) *

Can you explain what "prid" and "mark for delete" are and how to do that? Is that a way to safely delete vanilla items?

prid [Ref ID] is just a way to target the next command.

So if you type in this:
CODE
Prid 1b11d
Moveto player

That would move Calixto (that is his Ref ID) to the player.

You can also do the same by opening the console and clicking on the NPC or object you want to target. Prid is a way you can target something when you cannot click on it. It is all in The UESP's page on Sky console commands


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Posts in this topic
Lopov   St-t-t-t-tuter   Nov 22 2014, 07:27 PM
SubRosa   I have similar issues with micro-stuttering, and h...   Nov 22 2014, 07:54 PM
Lopov   I'm also thinking about making values in the ....   Nov 22 2014, 08:43 PM
Renee Gade IV   EDIT; Hey I managed to download the Marked Beta V2...   Nov 22 2014, 10:44 PM
SubRosa   Just ignore the link to the new Beta version. All ...   Dec 1 2014, 01:39 AM
Renee Gade IV   Just ignore the link to the new Beta version. All...   Dec 3 2014, 01:02 AM
Lopov   A quick question for those familiar with Dragonbor...   Jan 9 2015, 10:04 PM
SubRosa   I don't recall any trouble with CTDs in Solsth...   Jan 9 2015, 10:21 PM
ghastley   I don't recall any trouble with CTDs in Solst...   Jan 10 2015, 12:16 AM
SubRosa   I don't recall any trouble with CTDs in Sols...   Jan 10 2015, 01:32 AM
Acadian   I have not experienced CTD problems in Solstheim e...   Jan 9 2015, 10:44 PM
mirocu   I have not experienced CTD problems in Solstheim ...   Jan 10 2015, 10:40 PM
Lopov   Thanks. I will disable ash piles when I run into t...   Jan 9 2015, 11:16 PM
mALX   My game never stuttered even once until I installe...   Jan 10 2015, 02:15 AM
mALX   Can you explain what "prid" and ...   Jan 10 2015, 09:45 PM
Lopov   Today I started using "markfordelete" on...   Jan 10 2015, 06:03 PM
SubRosa   Today I started using "markfordelete" o...   Jan 10 2015, 07:22 PM
Lopov   ATI 4670, it's an old video card because my la...   Jan 10 2015, 07:35 PM
SubRosa   ATI 4670, it's an old video card because my l...   Jan 10 2015, 08:51 PM
Lopov   It's 1 GB HD. For now CTDs are gone but if th...   Jan 10 2015, 09:33 PM
SubRosa   It's 1 GB HD. Not the hard drive, I mean you...   Jan 10 2015, 11:02 PM
Lopov   Yes, that's how my video card is called. ATI R...   Jan 10 2015, 11:09 PM


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