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> What Are Your Foundation Mods?, Ones that are always in the rotation
SubRosa
post Sep 22 2013, 06:14 PM
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Joined: 14-March 10
From: Between The Worlds



I have a ton of mods, many of which add new weapons, races, armor, etc... But I don't keep them all active all the time. Typically I will only turn on the mods I want to use for a particular character, and turn off the other clothing, weapon, etc... mods that they are not using. The reason is that there is a hard limit on how many mods you can have active - 252 or so. Also the more mods you have active will eventually start to slow you game down, especially script-intensive mods or massive 2k and 4k texture packs. It all depends on how powerful your computer is to begin with of course. 150 mods might not make a beefy comp blink, but could bring one that is slow to begin with to its knees.

But even that said, I have some mods that are always active, no matter what character. These are what I mean by Foundations. They are the rock on which everything else is built. Some of them are:


General Graphics

No Tint and Desaturation (wow, there are colors again!)

No Stretching (textures)

No Blood (No Blood Splatter On Your Hud option)

No Bloom


Landscape Detail

Shrine of Azura LOD Fix

A Clear World Map

A Quality World Map - With Roads

Enhanced Distant Terrain

Enhanced Night Sky

High Quality LODs

Pure Waters (makes the water semi-transparent from above, so you can actually see the shallow parts you can walk through without swimming)

Distant Detail Hearthfire Edition

Footprints

SkyFalls and SkyMills - Animated Distant Waterfalls and WindMills


Quests

Thieves Guild Requirements - No Auto Quest Start Brynjolf

Dawnguard Delayed Start


Armor & Weapons

Auto Unequip Ammo

UltraHD - Stormcloak and City Guards

Open Faced Helmets

Runed Draugr Greatswords

Well Placed Weapons and Quivers


Gameplay

Ash Pile Expiration

Open and Lock Spells

Lockpick Pro

Player Headtracking

Puppeteer Master (pose mod)

You Are Not The Dragonborn

Improved Skill Books


Creatures

Real Foxes


User Interface

SkyUI

Immersive Hud


Other Stuff

Female Mannequins

Neutral Hjerim

Guards Equipment Comment Tweak

Long Lost Smelters of Skyrim


Then of course I have my whole array of body and face mods Listed Here


So what do other people have that is always in the rotation? It is nice to share, because that is how we learn about mods we never knew existed.

This post has been edited by SubRosa: Nov 21 2016, 03:27 AM


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Renee
post Jan 25 2015, 06:52 PM
Post #2


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Joined: 19-March 13
From: Ellicott City, Maryland



I finally get to add to this thread, haha.

Some of these ones have already been listed. I linked to mods which haven't been, so far.

Utilities


SkSE
SkyUI
Wrye Bash

360 Hotkeys Expanded?--By default, if somebody (like me) wants to use a controller instead of mouse + keys, they are limited to only 2 hotkeys. This mod allows us the 8 hotkey configuration that we used in Oblivion.

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Console Commands

Set Timescale to 10

bAllowCompass = 0 hehe.gif

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

statz n spreadsheet modz

Character Creation Overhaul

Third Era Attributes -- I love seeing my characters boiled down to raw numbers on a stat-sheet.

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"Fix" Mods


Gold Adjustment -- Makes gold and other loot less common.

No Empty Tags on Containers

Open Cities

Realistic Room Rental? -- No more 10 Septim inns all across Skyrim.

People are Strangers -- Talk to someone, if you want to know his / her name.

Scarcity -- overpowered loot is not as common. Combined with Gold Adjustment, it's a guarantee my new character won't become rich in less than a week.

Timing is Everything (Finally I can have dragons in my game, but they're incredibly rare to see. I've seen one already though.

Weapon Degradation (with MCM)

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Clothing

Common Clothes

Peasant Fashions

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4 teh immurshunz

Birds & Flocks

Campfire Cooking

Cooking Takes Time (automatically makes time pass after cooking is done.. ie., a slab of meat = half an hour

Cold & Wet

Darker Interiors There are several mods which make stuff darker. Some of them make nights dark as well, which is cool, but they wind up being waaay too dark. Climates of Tamriel is supposed to have a 'dark dungeons' feature, but it confused me when I read about it. All I wanted was to darken dungeons and some interiors, so that's what this mod does.


Follower Commentary Overhaul * I agree with Grits, sometimes I like hearing NPCs who are usually silent start to turn into Motormouth Mjoll. I still have the setting for FCO turned all the way down to 10% though. laugh.gif

Footprints (Omg wow wow)

Immersive Sounds--Footsteps heavy armor boots go clink clink clink, light armor boots sound different from regular shoes. On top of this, footstep sounds also change according to the type of terrain or road you are on.

Frostfall -- this mod's really harsh. I go for the Lite setting, and my character still almost died from frostbite.

Knock Knock -- if the NPC behind the door likes you, locked doors will get unlocked. Especially good mod to confront merchants who forget to unlock their doors.

Lock Overhaul -- allows lock-bashing, Open / Lock spells, auto-picking, and a few other features.

Mercy

RP Chopping and Mining -- Veins are inexhaustible, but it takes awhile to gain ores. Chopping wood won't allow the player to get ridiculous amounts of money for just a few hours' work.

Realistic Needs and Disease

Splash of Rain

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MISC

A Matter of Time -- Not very immersive of me to have this one, but I don't care. I dislike GPS compasses, but I'm obsessed with in-game time. I put this one right on my HUD, imagine that?

Bank of Skyrim?

Sustained Spells -- Several spells will now auto-cast, including light, shield, and muffle spells.

This post has been edited by Renee: Mar 28 2015, 05:30 AM


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Posts in this topic
SubRosa   What Are Your Foundation Mods?   Sep 22 2013, 06:14 PM
King Coin   Considering I almost play Aravi exclusively, I cou...   Sep 23 2013, 12:00 AM
King Coin   Already listed: Enhanced Distant Terrain Enhanced...   Sep 24 2013, 03:02 AM
SubRosa   SKSE (no way to not use this) :P I never even th...   Sep 24 2013, 03:12 AM
King Coin   [quote name='King Coin' post='193039' date='Sep 2...   Sep 24 2013, 03:25 AM
SubRosa   I tried BOSS back in Oblivion, and found it was no...   Sep 24 2013, 11:06 PM
Renee Gade IV   Wow, look at that list, SR. I'll have to remem...   Sep 25 2013, 08:01 PM
Grits   This thread is such a gigantic help to me. I'l...   Sep 25 2013, 09:49 PM
King Coin   Looked through your list of custom mods and these ...   Sep 29 2013, 04:28 PM
SubRosa   Looked through your list of custom mods and these...   Sep 29 2013, 04:56 PM
King Coin   Hmm, I want the Mystic Emporium, but I'll skip...   Sep 29 2013, 05:03 PM
ghastley   Since I couldn't get Morrowind to install from...   Sep 30 2013, 03:40 PM
SubRosa   Since I couldn't get Morrowind to install fro...   Sep 30 2013, 04:20 PM
King Coin   Now I have to [s]find make her a bear-riding outf...   Sep 30 2013, 05:50 PM
SubRosa   I finally figured out how to create navmeshes, so ...   Nov 24 2013, 10:14 PM
Grits   I’ve made a mod for things I’ve tweaked and one fo...   Nov 25 2013, 04:33 AM
Grits   Here’s one that I’ve come to appreciate: Peasant F...   Nov 29 2013, 06:28 PM
ghastley   I'm trying out Amazing Follower Tweaks, so tha...   Dec 11 2013, 06:12 PM
Grits   I’m using Simple Multiple Followers, Horse Command...   Dec 13 2013, 02:27 PM
ghastley   It may be harder than I'm assuming, but removi...   Dec 13 2013, 04:58 PM
Lopov   [url=http://www.nexusmods.com/skyrim/mods/44091/]...   Dec 14 2013, 09:36 PM
Grits   Thanks to SubRosa I’ve been using Thieves Guild Re...   Mar 1 2014, 04:24 PM
King Coin   Those sound like excellent mods. Now only if there...   Mar 1 2014, 04:26 PM
Grits   I looked around the Nexus and found Enhanced Skyri...   Mar 1 2014, 06:53 PM
Grits   Two more I like are Common Clothes and Unique Bord...   Apr 3 2014, 06:10 PM
Grits   OK, so I haven’t used this one long enough to say ...   Apr 16 2014, 01:56 PM
Grits   You know those floating bits of white fluff? Here’...   May 8 2014, 10:37 AM
SubRosa   Neat! Persephone was walking by them just last...   May 8 2014, 03:55 PM
Grits   So I think I discovered why the drifting seeds loo...   May 11 2014, 05:09 PM
SubRosa   D'oh! Maybe I will take that one out of th...   May 11 2014, 05:29 PM
Acadian   That's so funny! I was between Morthal an...   May 11 2014, 07:02 PM
haute ecole rider   Now that I've been playing vanilla Skyrim with...   Aug 4 2014, 12:42 AM
Acadian   ... [url=http://www.nexusmods.com/skyrim/mods/492...   Aug 4 2014, 06:36 PM
SubRosa   You can also ditch Live Another Life and create yo...   Aug 4 2014, 01:10 AM
haute ecole rider   I'm not yet really comfortable with all the m...   Aug 4 2014, 01:47 AM
ghastley   This one doesn't yet exist, but I may have to ...   Aug 4 2014, 05:54 PM
SubRosa   A Quality Worldmap with Roads teams up very nicely...   Aug 4 2014, 11:09 PM
haute ecole rider   Ditto on Clear World Map. I've been annoyed by...   Aug 7 2014, 02:27 AM
Grits   OK, books. Book Covers Skyrim and Book Covers Sky...   Aug 23 2014, 04:02 PM
haute ecole rider   I keep looking at those mods! However I'm ...   Aug 23 2014, 07:36 PM
SubRosa   Immersive Hud will also allow you to get rid of yo...   Jan 25 2015, 08:33 PM
Acadian   Renee, I love 'A Matter of Time'. Buffy h...   Jan 25 2015, 08:53 PM
Renee Gade IV   A Matter of Time is pretty neat. I like the Astrol...   Jan 26 2015, 02:14 AM
Renee   Bank of Skyrim? is my next Foundation Mod. Not onl...   Mar 21 2015, 01:46 AM


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