QUOTE(ghastley @ Feb 13 2015, 02:30 PM)
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I'm doing it again, aren't I?
I looked on the Nexus, and there's already one mod that puts the Archmage's robe enchantment on a necklace. However, it uses a simple silver/sapphire model, rather than something unique, and it fails to prevent the player wearing both robes and necklace. Likewise, there's a mod to allow disenchanting the robes, but that get unbalanced with enchanting perks increasing the values, and the ability to enchant multiple pieces.
So I'll be giving you the Archmage's Amulet as soon as I have all the pieces working. Female and ground meshes work, script is in progress, and the male models are just a repeat of the same work I did for the female. You won't be able to wear both items at once, equipping the second will displace the first, as if they were in the same slot.
Yeah, but anyone can get in the CK and attach any enchantment to a vanilla piece and upload it -
You - You made that Awesome looking unique amulet! That amulet is a work of art!
Making models goes beyond modding, it is an amazing talent; one that I'd give anything to have! I'll never forget the amazing job you did making those awesome signs for my mod - they looked better than any other signs I've seen out there in any other mod or game!
I really appreciate that you are careful to ensure your mods aren't associated with being overpowered, too. It is an integrity that is fast diminishing in the modding community, sadly. I am afraid the advent and influx of so many younger modders from the Steam site has changed the tone of the modding community. There is a lack of gratitude, a lack of ethics, even outright mod stealing (not just of assets) going on now that was unheard of in the decade before.
Really, there is no comparison between your work and a simple enchantment of a vanilla piece (even I could do that without much instruction). Your work is realms apart in talent/skill required to make it (the amulet), etc. There is no comparison.
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This post has been edited by mALX: Feb 13 2015, 09:47 PM