QUOTE(Grits @ Feb 23 2015, 08:16 PM)

Oh wow, that hair is awesome. Now she looks even better.
I’d do the vanilla opening and just imagine the part between popping through wherever Alduin arrived and landing in the prison cart. She would certainly get snatched up by the first patrol she encountered, possibly while the big guy was circling the mountain. Also linking her arrival with Alduin’s gives a wibbly-wobbly source of dragon blood other than Divine intervention if you want to do the main quest. It makes me grin to imagine Akatosh palming his face when he realizes that he didn’t get to choose this one.

If only there were a blue police box mod, that would solve all these cross-game issues...
Poor Akatosh, he probably wanted Sarah Lyons. But Molly was standing next to her at the Purifier, and his hero-snatcher was off by a few feet...
QUOTE(mALX @ Feb 23 2015, 08:19 PM)

I missed the retex'd armor shot - what the heck room is that? Is it a mod?
Oh, I am absolutely wild about this hair in the back !!! And her face is awesome !!!!
That room is my home-made Starting Cell mod. I gave it a facelift last weekend, since the stone floor of the old one made it hard to read the command console. The new wooden textures are much more friendly to the white text of the console. It is basically just a new cell I created named 1Start. Inside are chests with all the vanilla gear, spells, and other miscellaneous items like torches, pickaxes, and so forth. There is also an anvil and smithing supplies so she can smith up gear from mods. Though sometimes it is easier to just use the command console and the help command to find their IDs, and then use player.additem to get them. I use it as a place to create all my new characters, and try on clothes to see what looks best. It is a great place to experiment that is outside the game. When I want to actually start playing I just use the COC command to move my character into the gameworld, to whatever cell I decide works best with their background.
This post has been edited by SubRosa: Feb 24 2015, 03:12 AM