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> Orc Hearthfire, Help me with the story part
ghastley
post Feb 27 2014, 04:11 PM
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I have most of the pieces for adding an Orc Stronghold to the homes the player can build in Hearthfire. It's going to take some time to connect it all up - especially linking all the pieces to the their enable parents, and making the lists of components that drive the scripts, but everything is figured out. The bit that's missing (apart from some of the partial building meshes) is the quest that allows the player to use the plot of land.

In the DLC, the player is granted the right to purchase the land by the Jarl of a hold that has no ready-made home. The only one that doesn't already provide a plot or a house is Winterhold, and that's all heavy snow and ice. The Orc Longhouse comes in regular and light-snow variants, and I didn't feel like adding to the load by making another, so a grant from Winterhold was ruled out. That left me with putting the plot in one of the others, and the need for a different story.

I found a suitable location at the northern side of the central plain, near to Greenspring Hollow. It has iron veins (6) and corundum (2) in reasonable reach, plus 2 clay, and I've found a good spot to add a stone quarry. That puts it in Whiterun's area, and the Jarl there already lets you buy Breezehome. So I need another way for you to get the grant to the Greenspring Longhouse plot.

One idea I have is for the Orc chieftains collectively to reward the player if he/she has done favours for each of the four existing strongholds. The chief of Largashbur gets replaced by the Malacath quest, but that's no different from the Civil War replacing Jarls, and can be accomodated by an appropriate alias. None of them would step down, and let him/her replace them, but letting the player build a new stronghold would advance the Orcish cause in general. This only makes sense for an Orc player character, but I suspect that's what the human playing the game would expect.

The questions remaining are:
Who to pay for the land? It's easier to use the existing scripts if I can keep this part of the process. I'm thinking Whiterun Steward, as it's in their territory.
Adoption? The longhouse is smaller than the other three houses, but you can fit child beds into it. The code allows adopted kids to move to a house that has those, plus their own chest. The counter-argument is that there's no Orc orphans without another mod. On the gripping hand, you don't have to adopt kids of your own race. Since I can control what's put into the house, I can turn adoption on or off by the making of the kids' beds and chest(s).
Should the longhouse recruit other Orcs? DLC houses can add bard and carriage driver, and convert a follower to steward. It may be possible to re-purpose those slots to more Orcish-stronghold "jobs", like shaman or smith.
Multiple marriage? Orc chieftains can have more than one wife. Should building the longhouse give the player the right to extra wives? And what if the PC is female? I'm not sure if this would mean new script, or if "hunts-wife" could just be a replacement for "bard".

This post has been edited by ghastley: Feb 27 2014, 04:14 PM


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ghastley
post Mar 19 2015, 02:54 PM
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Jytte had better be in 0.3, or you have an unlicensed time machine!

That dead wolf reminds me about one small adjustment I've been considering: you need a single leather strip as a bootstrap for the tanning process. The vanilla Hearthfires DLC does this by including a tanning rack (which normally needs a leather strip) in the build of the animal pen (which doesn't), so you can start making leather and strips from pelts, which you don't have to "make". At the Stronghold you need to make a strip before you can make a Tanning Rack, which you need to make a strip.

The other bootstrap item is the smelter. It takes ingots to make it, you need one to make ingots. DLC lets you make a smelter after the small house goes up, and I may change the recipe to let you build that before the longhouse. I also need to make sure the other dependencies make sense. Stockade should require forge, as there would be a gap without it. Garden already requires stockade. Should armorer bench, grindstone and storehouse require forge? Should guard tower require stockade?

I may just include one leather strip in the starter kit chest in 0.4 this weekend. I've changed the content of that a couple of times already, so you'd need to mine clay and stone for the longhouse. Standard DLC content was enough for small house, and enough clay for the hall, but not the wings. I reduced the clay, so you get only a couple of units left after the cut. That was supposed to allow you to make a smelter, and then need more for the longhouse, but I made them build in the wrong order.

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The only other thing I know of, that needs work, is the inability to cut your own lumber. I still haven't found a way around the DLC coding that ties it to the three standard sites. The BYOS dialog provides identical topic alternatives for the lumber vendors, so they'll sell to you, but the "Can I cut my own" part doesn't work. If you chop firewood and become their friend, they'll let you use the mill, but you won't get any lumber unless you're building DLC homes. I might be able to suppress that option if it won't work, but I'd prefer to get cut-it-yourself working, if I can.

This post has been edited by ghastley: Mar 19 2015, 02:56 PM


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Grits
post Mar 19 2015, 04:39 PM
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QUOTE(ghastley @ Mar 19 2015, 09:54 AM) *

Jytte had better be in 0.3, or you have an unlicensed time machine!

Unlicensed! laugh.gif You’re right of course, 0.4 is the hours of sleep I’ve been getting. tongue.gif

I think that allowing the smelter and tanning rack to be built before the longhouse is a great idea. That way you could come straight back to the site after raiding the nearby bandits for ore (and loot to melt down for those who are using a mod that allows it) rather than hauling it all back to Whiterun. Putting a leather strip in the chest for the tanning rack to be built is another good idea. I think I used the tanning rack at Greenspring Hollow at least once, and luckily I have a mod-added smelter in Riverwood where I went to buy lumber. With the crafting options available before the longhouse a person could live in the small hut for a time while gathering supplies and saving up for a filled grand soul gem.

The tanning rack would look a little isolated without the other smithing stations, so I’d say it would be best to allow the outside stuff to be built as soon as the hut goes up. The guard tower, stockade, and garden would be the exception since they need the longhouse and outbuildings for part of the wall. I’ve considered having some characters not build the guard tower and stockade at all (which would mean no garden) to keep the open view across the plains.

Another thing that I’ve been pondering is a horse marker, maybe with a hay bale and a trough nearby. The only place I could see to put it is up where the big rock is by the smithing area. And I don’t know if there’s something ugly under that rock. Argh, but then that stuff would just be sitting there if you didn’t have a horse.

One tiny thing I noticed, I’d rotate the fast travel spot so that you land facing the stronghold as if you’d come in the gate.

A dragon flew over while I was paying attention to the fast travel situation, but there was no fight. Good thing Jytte doesn’t need its bones for anything! biggrin.gif

I never tried to cut lumber, since it has never worked for me in the regular Hearthfire sites. Or maybe I just gave up on cutting my own so long ago I didn’t realize it had been fixed.


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ghastley
post Mar 19 2015, 04:58 PM
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QUOTE(Grits @ Mar 19 2015, 11:39 AM) *

One tiny thing I noticed, I’d rotate the fast travel spot so that you land facing the stronghold as if you’d come in the gate.

The current setting faces the home-building benches, which seemed appropriate for that stage. Maybe the compromise is just inside the south-east gate, so you face both benches and longhouse.


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Posts in this topic
ghastley   Orc Hearthfire   Feb 27 2014, 04:11 PM
King Coin   Depending on how you set this up, I might be inter...   Feb 27 2014, 04:32 PM
SubRosa   Since the orc strongholds are autonomous, it seems...   Feb 27 2014, 05:40 PM
ghastley   I'll take a screenshot or two of the outside t...   Feb 27 2014, 05:52 PM
Grits   I like the idea of recruiting other orcs for the o...   Feb 27 2014, 08:33 PM
King Coin   I like the way the Orc buildings look, and I like ...   Feb 27 2014, 09:36 PM
ghastley   However you set it up, you wound need some way to...   Feb 27 2014, 10:29 PM
SubRosa   My thought on that is the Jarl of Whiterun (and ev...   Feb 27 2014, 10:19 PM
Vital   I love this idea Ghastley! My Orc Shaga would...   Feb 27 2014, 10:36 PM
ghastley   I love this idea Ghastley! My Orc Shaga would...   Feb 27 2014, 11:01 PM
Grits   Story-wise I wonder about rebuilding an old strong...   Feb 27 2014, 10:54 PM
ghastley   Images of build progress. Bare Site - a little bi...   Feb 28 2014, 01:18 AM
King Coin   Nice spot for it. :)   Feb 28 2014, 01:34 AM
Grits   That looks great, ghastley!   Feb 28 2014, 02:08 AM
ghastley   More teaser images, just to show at least some pro...   Mar 1 2014, 05:21 PM
SubRosa   Looking very good. A guide to Strongholding!   Mar 1 2014, 06:59 PM
Grits   Looks great! That’s enough to give a homeless ...   Mar 1 2014, 07:31 PM
Vital   Looking great Ghastley! I have this image in...   Mar 1 2014, 10:40 PM
ghastley   I thought that building the building was slow enou...   Mar 3 2014, 04:17 PM
Grits   This looks really neat. Very fun to see the orc bu...   Mar 24 2014, 02:20 PM
ghastley   I created a new Orc character to do the testing fo...   Mar 26 2014, 06:32 PM
Acadian   The She-Hulk transformation idea is brilliant!   Mar 26 2014, 06:43 PM
SubRosa   I love the idea of hulking out! :goodjob:   Mar 26 2014, 07:00 PM
ghastley   Quick screen-shot to show some progress. The Rifte...   Mar 27 2014, 04:51 AM
Grits   Oh my gosh, she looks awesome! I love it! ...   Mar 27 2014, 12:10 PM
Acadian   Very nicely done, ghastley!   Mar 27 2014, 12:35 PM
SubRosa   Looking very good!   Mar 27 2014, 04:41 PM
ghastley   Well, after the interruption for Hulking, I got ba...   May 5 2014, 07:43 PM
ghastley   Revisited this over the holiday and bypassed the l...   Dec 29 2014, 02:58 PM
ghastley   I started a new Orc to test this as a first Hearth...   Jan 1 2015, 01:05 AM
ghastley   There may be light at the end of the tunnel. I fou...   Jan 5 2015, 04:36 AM
Grits   Very exciting news, ghastley! There’s little U...   Jan 6 2015, 04:32 PM
ghastley   Quest-testing is under way. I had to adjust the cr...   Jan 12 2015, 12:58 AM
ghastley   Of course, the changes I had to make to the quests...   Jan 13 2015, 04:04 PM
Grits   Yay!! Good idea to nav mesh the unfinished...   Jan 13 2015, 04:19 PM
ghastley   The problem you'll have with an existing game ...   Jan 13 2015, 04:52 PM
ghastley   Another small but significant step. My latest Orc,...   Jan 17 2015, 02:41 PM
Grits   Another small but significant step. My latest Orc...   Jan 19 2015, 04:01 PM
ghastley   Houston we have a problem! I just started pla...   Jan 27 2015, 03:05 PM
Grits   Yikes. Can you adjust the slope down just a little...   Jan 28 2015, 04:01 PM
ghastley   I looked at sculpting the slope, but the result lo...   Jan 28 2015, 04:24 PM
ghastley   Well, it looks like it may actually be close to us...   Mar 2 2015, 12:43 AM
Grits   Yay!!!!! :D   Mar 2 2015, 01:45 AM
ghastley   Well, if you're brave enough to try an 0.1 rel...   Mar 2 2015, 04:23 AM
mALX   Awesome Ghastley! Downloaded, and Thanks!   Mar 2 2015, 07:03 AM
Grits   Whee, thank you! Malacath's next champion ...   Mar 2 2015, 06:55 PM
ghastley   Added the documentation to my web site, here. in c...   Mar 3 2015, 03:03 PM
Grits   The documentation looks great! I had some ques...   Mar 4 2015, 12:48 AM
ghastley   The documentation looks great! I had some que...   Mar 4 2015, 02:16 AM
Grits   :lol: Oops. Give me an 0.1 to play with, and I’ll ...   Mar 4 2015, 11:39 AM
ghastley   Thanks to feedback from Lardrumph, we have some mo...   Mar 7 2015, 03:43 PM
ghastley   Bump for 0.2. Get it here. It has the extra stuff...   Mar 7 2015, 08:48 PM
mALX   Bump for 0.2. Get it here. It has the extra stuf...   Mar 17 2015, 06:38 AM
ghastley   Working on the NPCs as a separate esp for now, jus...   Mar 8 2015, 11:12 PM
Grits   The mask has tusks! :D I love the idea of savi...   Mar 9 2015, 12:39 AM
ghastley   Mithilion got the new furniture and a surprise ma...   Mar 9 2015, 03:55 AM
SubRosa   I think the tusks on the mask are a great touch to...   Mar 9 2015, 01:41 AM
ghastley   The BYOH plantable soil patches are circular, and ...   Mar 11 2015, 07:26 PM
Grits   Sounds great! With all of the deities availabl...   Mar 11 2015, 07:42 PM
ghastley   Here's a shot of the veggie patch, indicating ...   Mar 12 2015, 01:42 AM
haute ecole rider   Here's a shot of the veggie patch, indicating...   Mar 12 2015, 04:15 AM
ghastley   Come and get 0.3. It adds the veggie patch (sorry...   Mar 16 2015, 02:18 AM
Grits   Yay, thank you! New character in progress, it ...   Mar 16 2015, 04:43 PM
Grits   Jytte the Grey's stronghold 0.3 went up withou...   Mar 17 2015, 02:37 AM
ghastley   Ouch! Figuring out what was going on there has...   Mar 17 2015, 03:49 AM
ghastley   I just updated the page at the Creation Kit Wiki w...   Mar 17 2015, 02:54 PM
mALX   I just updated the page at the Creation Kit Wiki ...   Mar 17 2015, 08:39 PM
ghastley   Closed containers like cupboards, chests and wardr...   Mar 17 2015, 10:05 PM
mALX   Closed containers like cupboards, chests and ward...   Mar 21 2015, 06:31 AM
Grits   Mithilion has found one treasure for the shelves d...   Mar 19 2015, 01:46 AM
SubRosa   I think not being able to build the tower until af...   Mar 19 2015, 03:00 PM
ghastley   Time for an 0.4. I reworked the recipes for the o...   Mar 20 2015, 10:11 PM
Grits   Yay, thank you! Good to know about the food sa...   Mar 20 2015, 10:25 PM
ghastley   Anything can still be a container, but it has to b...   Mar 21 2015, 02:42 PM
mALX   Anything can still be a container, but it has to ...   Mar 22 2015, 03:08 AM
Grits   Magshakh gra-Dushnikh has nearly completed her 0.4...   Mar 23 2015, 03:11 AM
ghastley   It may be time to call it 1.0. I made the missing...   Mar 23 2015, 02:41 PM
ghastley   More thoughts for the future: Glass and Straw can...   Mar 23 2015, 04:04 PM
Grits   I would definitely note the respawning food contai...   Mar 24 2015, 12:06 AM
ghastley   Well I went and committed a 1.0 to the Nexus. It n...   Mar 24 2015, 01:14 AM
Grits   Yay, congratulations! This is a mod that I wil...   Mar 24 2015, 12:20 PM
ghastley   You can't win, can you? I put hints about futu...   Mar 24 2015, 02:28 PM
Grits   Not complete?! Ugh. I have a dining table pic...   Mar 25 2015, 01:54 AM
ghastley   Well if you want to adopt an Orc, you can try that...   Mar 28 2015, 09:36 PM
Grits   Yay, thank you! I’m delighted to get to meet l...   Mar 29 2015, 03:40 AM
ghastley   Last night, the latest of the De Fault sisters, wh...   Mar 29 2015, 01:53 PM
Acadian   Well at least she got the color of the robe right....   Mar 29 2015, 03:30 PM
Grits   :lol: Uzi has a copy of 16 Accords of Madness, v. ...   Mar 30 2015, 03:08 PM
ghastley   I'm getting quite tempted to put a copy of tha...   Mar 30 2015, 03:34 PM
ghastley   I have a new issue with Uzi. If I give her a new d...   Apr 3 2015, 06:57 PM
Grits   Yikes, I never considered giving her a dress! ...   Apr 3 2015, 09:03 PM
ghastley   http://www.nexusmods.com/skyrim/mods/65003 It...   Apr 24 2015, 08:23 PM
mALX   http://www.nexusmods.com/skyrim/mods/65003 It...   Apr 24 2015, 08:35 PM
haute ecole rider   I saw that too, ghastley! Congrats! Seems ...   Apr 24 2015, 08:52 PM
Grits   Yay, that's great! :)   Apr 24 2015, 09:28 PM
Acadian   Like Rider, I noticed that translation of your wor...   Apr 24 2015, 09:41 PM
SubRosa   Very cool news! It shows what the community th...   Apr 24 2015, 09:56 PM
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