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> Someone else is CoC, Incorporating Kvatch Rebuilt (partly).
ghastley
post Mar 29 2013, 06:48 PM
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What it says on the can.

I have a need to test multiple post-MQ quests, but don't want to spend time creating testing characters that do the whole MQ. So I need a mod I can install that has another character be the CoC, and in my case, I'd like them to have been rewarded by making them Count of Kvatch.

This thread is intended for discussion of features that would make my mod - I need to build one anyway for my own use - into one that others could use.

I'd expect to use it by creating a character, doing a few quests such as MG up to University entry, SI past the Gatekeeper, to establish character access to everywhere. The character would not visit Kvatch and thus not even start that part of the MQ.

Adding in the mod would allow console SetStage to position the MQ and Kvatch events as I need them. I.e.
  • Move Martin to CRT.
  • Open city gates. ( I often need to let the player recruit Prizna for Gweden at this stage )
  • Close city gates.
  • Lock Imperial City while the CoC battles Dagon, and the Temple gets altered.
  • Start rebuild - Lock Kvatch
  • Complete rebuild - Open Kvatch rebuilt with an Imperial CoC as new Count.
I'd imagine that Oblivion Gates near cities would be demolished and the area "restored" during the Kvatch rebuilding stages. The Siege crawler at the site of the Battle for Bruma would remain as monument. A few remote Oblivion Gates would remain (but no burning ones).

I also need something similar for MG/FG/DB questlines. I may build in optional stages in this, or make them separate mods. The latter may be required by game mechanics anyway.

Suggestions? Requests?

Edit: A few requirements I can think of:
  • The player does not get addressed as CoC
  • All other post-MQ dialog is enabled
  • Temple district has Dragon statue
  • Temple District roads may be repaved at Kvatch rebuild stage


This post has been edited by ghastley: Mar 29 2013, 07:01 PM


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Mods for The Elder Scrolls single-player games, and I play ESO.
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gpstr
post Mar 26 2015, 08:07 PM
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Joined: 26-March 15



I think I'm too new - the board won't let me PM.

Yeah - I'd at least like to look at the esp.

I've never even known if such a thing was possible. It was just an idle dream.

What I envsion, as a fairly generic mod, is putting a fork in the MQ, preferably at the point that the PC talks to Jauffre, though maybe necessarily when the PC first talks to Savlian (there aren't any choices in the dialogue with Jauffre but there is one in the dialogue with Savlian - I don't know if that's important or not). Essentially, add a dialogue choice to Jauffre or add a third option to the one with Savlian (in addition to the yes to help them close the gate or the temporary no) that would be a permanent no. Pick that option and the MQ would take off on its own.

I don't think it's necessary, even from an RP perspective, that the events of the MQ actually happen. All that would then be necessary would be for the mod to trigger the changes in the world over an appropriate time span - first Martin would move from Kvatch to CRT (I don't know if that's even necessary), then some gates would open, then some more gates would open, then the Battle of Bruma would happen (off-screen), leaving the Siege Crawler in its wake, then the Temple would be destroyed, the dragon statue placed and all the gates destroyed. Eliminate or suppress all the references to the PC as CoC and inject a few new issues of the Black Horse Courier reporting on the "new" CoC (Savlian Matius seems the obvious choice) and I would think that would do it.

I have no idea how to even start though, so yeah - I'd like to see your esp, if nothing else.

Thanks.
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