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> Someone else is CoC, Incorporating Kvatch Rebuilt (partly).
ghastley
post Mar 29 2013, 06:48 PM
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What it says on the can.

I have a need to test multiple post-MQ quests, but don't want to spend time creating testing characters that do the whole MQ. So I need a mod I can install that has another character be the CoC, and in my case, I'd like them to have been rewarded by making them Count of Kvatch.

This thread is intended for discussion of features that would make my mod - I need to build one anyway for my own use - into one that others could use.

I'd expect to use it by creating a character, doing a few quests such as MG up to University entry, SI past the Gatekeeper, to establish character access to everywhere. The character would not visit Kvatch and thus not even start that part of the MQ.

Adding in the mod would allow console SetStage to position the MQ and Kvatch events as I need them. I.e.
  • Move Martin to CRT.
  • Open city gates. ( I often need to let the player recruit Prizna for Gweden at this stage )
  • Close city gates.
  • Lock Imperial City while the CoC battles Dagon, and the Temple gets altered.
  • Start rebuild - Lock Kvatch
  • Complete rebuild - Open Kvatch rebuilt with an Imperial CoC as new Count.
I'd imagine that Oblivion Gates near cities would be demolished and the area "restored" during the Kvatch rebuilding stages. The Siege crawler at the site of the Battle for Bruma would remain as monument. A few remote Oblivion Gates would remain (but no burning ones).

I also need something similar for MG/FG/DB questlines. I may build in optional stages in this, or make them separate mods. The latter may be required by game mechanics anyway.

Suggestions? Requests?

Edit: A few requirements I can think of:
  • The player does not get addressed as CoC
  • All other post-MQ dialog is enabled
  • Temple district has Dragon statue
  • Temple District roads may be repaved at Kvatch rebuild stage


This post has been edited by ghastley: Mar 29 2013, 07:01 PM


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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley
post Mar 26 2015, 09:21 PM
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Joined: 13-December 10



I didn't make any changes in the dialog. You give the amulet to Jauffre, and then ignore the rest of the MQ.

All my mod does is let you drive the progression of the presumed other character who is CoC by using console commands to set the stages. I.e. it's a completely manual progression, without a timer driving it, or any connection to what the player is doing. One stage moves Martin to CRT and closes the Kvatch gate, another opens the city gates, etc. I implemented the stages to suit my own mod testing, which might not match anyone else's needs.

I don't remember if I built a statue of Bendu Olo (the default player character) in Bruma, as I first considered. That's a detail that doesn't affect gameplay much, so probably not. Savlian is not the CoC, as that would have meant changing his packages in both the vanilla game and Kvatch Rebuilt. The actual CoC is never met by the player.

There are actually two esp's so that I can test with or without Kvatch Rebuilt. The latter is handled by a separate one which is much simpler, and IIRC just does it all in one stage. The Count is the CoC, who is out of town whenever you're there.

There are a large of number of things I didn't do. For example, CRT should be inaccessible to the player, but I didn't do anything about it. In my games, I just didn't go there. I a published mod, it would need to stay locked.


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