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The Ultimate TES game, What would you like to see Bethesda do? |
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Vital |
Mar 27 2014, 09:25 AM
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Mouth

Joined: 31-December 13
From: My plane of oblivion

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I'm not sure if this is the right place to post this but it's not directly related to Skyrim, Oblivion or any of the older games and is a general discussion about an RPG series (The Elder Scrolls) so it seemed the best fit Just to clarify: This is not a "Which TES game is the best" thread. It is a thread to discuss the various features seen in any of the TES games, whether you liked them or not, how they could've been done better, why they should've left them out, what they should've had instead/as well, etc etc... Ultimately it is a discussion about what would be the ideal Elder Scrolls Game in your opinion and how Bethesda could combine all the failures and successes of the previous games in order to create this. If you're already happy with one game, how could it be made better? (It can't be perfect  ) Feel free to talk about different mods and games other than TES and how these could be implemented into the game as well. To start:I personally would love to see a combination of Morrowind, Oblivion and Skyrim (these being the only TES games I've played in depth) put into one game. The alien environment, number of factions, lack of hand-holding and so on from Morrowind, combined with the brilliant questlines and general feel (I can't explain this one but it just.... is) of Oblivion and the better combat, crafting and mechanical superiority of Skyrim. This is just a brief description of some of the things I would like to see. I could write a 30 page essay on this and if this thread gets response I will put more stuff up. Anyway, what are you guy's thoughts?
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I'll probably disappear for a minimum of 10 minutes after this post..
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Replies
gpstr |
Apr 3 2015, 09:29 PM
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Agent
Joined: 26-March 15

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Here are two significant facts about Todd Howard:
When he first applied to Beth (which he did on a whim, because he used to go past their office on the way to university - he didn't even play video games at the time, much less have a particular desire to develop them), they turned him down. He didn't give up. He kept coming back until they finally relented and hired him.
When he was first put in charge of a game, he put out Redguard - a wholly linear action/adventure game with a fixed main character, and a game that was such a bomb that it almost bankrupted the company.
Now remember - Todd doesn't give up.
RPGs are a niche market. There just aren't enough fans of complex RPGs to establish and maintain the sort of franchise Beth unsurprisingly wants TES to be. So the real hell of it is that Todd was right, all those years ago - he was just trying to sell an action/adventure game to a fanbase that was then exclusively serious RPG players. So what he had to do - what the company had to do - and what they HAVE DONE - is to slowly transition away from that fanbase. That's exactly why each and every game since Daggerfall has contained less roleplaying complexity than the previous game(s). They float this nonsense about how each game is its own thing, but that's obviously not the explanation, if for no other reason than that no company invests millions of dollars into a whim. The games are what they are because that's what they've been designed to be, from the very first development meeting. And the trend has been consistent with every single game - every one, with no exceptions, has less roleplaying complexity and more simple linear storylines than the previous one(s). That's not just a random happenstance - it's a deliberate design decision on which millions of dollars rests. And from a pure profit standpoint, it's obviously the correct decision. Even the people who see what's happened to the series and hate what's happened to the series are more likely than not to buy the new game anyway, so Beth gets their money anyway, so their opinions count for exactly nothing. And for every one who decides that s/he's had it and isn't going to even bother, there are dozens of new fans who are eager for the chance to pump 20-some hours into a cool looking game with some neat features that they don't really understand but that's okay because it's set up so that they can't lose anyway and then they get to post their list of achievements on their Facebook.
It doesn't matter what RPG fans might want - RPG fans are to Bethesda as decaf-drinkers are to Starbucks. Sure it pays to at least make an attempt to satisfy them, but only as much as is necessary to not drive them away entirely. The bulk of their efforts have to be spent satisfying their MUCH larger "20-some hours of cool looking game with achievements I can post on Facebook" fanbase, because THAT'S where the money is.
The ONLY way that RPG fans are going to get another great game out of Beth is if they do a spin-off RPG series - a sort of specialty series, done knowing that it's not going to sell 20,000,000 copies. The next main series game, just like every single game since Daggerfall, will be LESS of an RPG than the previous games. That's absolutely guaranteed. Todd doesn't give up.
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Posts in this topic
Vital The Ultimate TES game Mar 27 2014, 09:25 AM mirocu Great thread idea! I´ve been thinking the same... Mar 27 2014, 09:41 AM Grits I like what you said so far, Vital.
My ultimate g... Mar 27 2014, 10:52 AM mirocu Good points there, Grits :goodjob: Mar 27 2014, 11:02 AM Vital Good points indeed, Grits :)
I agree completely ... Mar 27 2014, 11:33 AM mirocu
One small thing that I read is in Arena: You can ... Mar 27 2014, 11:47 AM  Vital
One small thing that I read is in Arena: You can... Mar 27 2014, 12:02 PM Grits Some more thoughts after my first cup of coffee. ... Mar 27 2014, 12:04 PM ghastley Having played a number of games with a LAN co-op m... Mar 27 2014, 12:58 PM McBadgere I've wondered about something like what you ha... Mar 27 2014, 01:54 PM SubRosa Like Grits, I would most like to see consequences ... Mar 27 2014, 06:06 PM Vital SR, you make some great points on the factions.
... Mar 28 2014, 12:23 PM Callidus Thorn While I'd love to see factions improved, I... Mar 29 2014, 07:36 PM Vital Callidus,
I think there needs to be some restric... Mar 30 2014, 11:26 AM Callidus Thorn
Callidus,
I think there needs to be some restri... Mar 30 2014, 04:40 PM Thomas Kaira It's rather unfortunate, but the trend for the... Apr 1 2014, 05:04 PM Alexander Nice thread idea, and some great ideas here!
... Apr 2 2014, 02:09 PM mirocu
I could go on and on there, perhaps it's aski... Apr 2 2014, 02:34 PM Callidus Thorn
I could go on and on there, perhaps it's aski... Apr 2 2014, 02:37 PM  mirocu
It always pisses me off over at Bethsoft when som... Apr 8 2014, 08:07 AM   Vital
[quote name='Callidus Thorn' post='217920' date='... Apr 8 2014, 09:48 AM    mirocu
Maybe you're right, 'rocu. A perfect game... Apr 8 2014, 09:53 AM    Callidus Thorn
However I'd like to see the TES games made to... Apr 8 2014, 10:06 AM     mirocu
I no longer consider myself part of the TES fanba... Apr 8 2014, 10:12 AM Callidus Thorn What I'd really like to see brought back to TE... Apr 8 2014, 10:39 AM Vital I still enjoyed Skyrim, despite many of the change... Apr 8 2014, 11:07 AM Acadian I want reins on horses (like Oblivion didn't h... Apr 8 2014, 12:50 PM Vital
I want reins on horses (like Oblivion didn't ... Apr 8 2014, 01:12 PM Grits Oh, horses! I would also like mounts and anima... Apr 8 2014, 01:15 PM Vital A follower command for Use This Horse would make ... Apr 8 2014, 01:21 PM Jacki Dice The perfect TES game? That isn't Morrowind? :P... Jan 27 2015, 12:59 AM Destri Melarg My ultimate TES game would look something like thi... Jan 29 2015, 12:23 AM gpstr There's one and only one thing that I really w... Apr 2 2015, 01:15 AM Destri Melarg
There's one and only one thing that I really ... Apr 3 2015, 07:33 PM ghastley
There's one and only one thing that I really ... Apr 3 2015, 08:55 PM Acadian I play really for the 'sandbox' element. ... Apr 3 2015, 10:27 PM Winter Wolf Yeah, there has certainly been a step backwards wi... Apr 4 2015, 01:34 AM gpstr Skyrim has sold over 20 million copies.
It would... Apr 4 2015, 03:46 AM SubRosa I agree with everything you said gpstr. I even rec... Apr 4 2015, 05:05 AM Renee
I expect that the next TES game will not even ha... Apr 5 2015, 01:48 AM gpstr I agree - indies are the future of gaming, at leas... Apr 4 2015, 05:23 PM Winter Wolf It has been years since I considered ES a role pla... Apr 5 2015, 07:38 AM gpstr
It is the character design at the start of each E... Apr 5 2015, 08:56 PM  Winter Wolf
Well... I have to say that I couldn't care le... Apr 6 2015, 12:58 AM haute ecole rider After sitting down and reading through the last se... Apr 6 2015, 12:48 AM Acadian I will say that I like TES better than D&D whe... Apr 6 2015, 01:09 AM gpstr @haute ecole rider - I just have to say that I DET... Apr 6 2015, 03:17 AM Winter Wolf I guess the problem that I see is that I can play ... Apr 6 2015, 11:17 AM SubRosa Long before my days of computer gaming, I played p... Apr 6 2015, 06:50 PM ghastley Good point about the "unallocated points at s... Apr 6 2015, 07:17 PM gpstr It's a fact of life, and thus of a roleplayed ... Apr 6 2015, 07:32 PM Winter Wolf
I have no idea how it is in Skyrim.
That's ... Apr 7 2015, 11:24 AM gpstr
The problem with your second paragraph is that we... Apr 7 2015, 04:17 PM  Burnt Sierra
I say that all that's necessary is to design... Apr 7 2015, 06:28 PM   mALX
I say that all that's necessary is to desig... Apr 7 2015, 07:28 PM Destri Melarg My two cents:
It has been years since I consider... Apr 7 2015, 11:04 PM SubRosa
This seems like an empty gripe when you consider ... Apr 8 2015, 05:48 PM Winter Wolf
I like this idea and will certainly love to see i... Apr 8 2015, 11:14 AM gpstr
That is certainly an impressive list. But I fail... Apr 9 2015, 06:58 PM  Winter Wolf
As but one example - Dawn the Breton. She uses m... Apr 11 2015, 01:51 AM Callidus Thorn I have to say, I agree with a lot of what gpstr... Apr 8 2015, 05:49 PM Acadian As far as skill management goes, I'm delighted... Apr 8 2015, 06:10 PM SubRosa
The real challenge is that if you put 10 players ... Apr 8 2015, 06:20 PM Destri Melarg
The trouble there is that every member of each ra... Apr 8 2015, 08:21 PM SubRosa
So it sounds like what you're really put off ... Apr 8 2015, 08:51 PM  Destri Melarg
Not steamroll. I don't expect that until the ... Apr 8 2015, 09:45 PM   SubRosa
Okay well, since you brought up Bioware, how abou... Apr 8 2015, 10:37 PM Winter Wolf It has been very interesting to read the posts her... Apr 9 2015, 12:37 PM haute ecole rider For me role-playing is storytelling. I take a char... Apr 9 2015, 06:13 PM Destri Melarg CLICKY
I am curious though, how do you decide ma... Apr 9 2015, 09:54 PM bobg I just got to this thread and the idea of defining... Feb 14 2016, 12:41 AM ImperialSnob Hand development over to Obsidian :P Apr 3 2017, 07:47 PM RaderOfTheLostArk My ideal TES game is probably not feasible, but on... May 5 2017, 02:41 PM ghastley I have issues with the way that Daggerfall did cha... May 5 2017, 03:52 PM Decrepit This topic is dangerous for me, as my "ideal... May 7 2017, 09:03 PM SubRosa I think the ultimate TES game would be coded by so... May 7 2017, 10:14 PM RaderOfTheLostArk
I have issues with the way that Daggerfall did ch... May 8 2017, 02:26 PM Decrepit
Part of me does want a world the size of Daggerfa... May 9 2017, 01:46 AM  RaderOfTheLostArk
Part of me does want a world the size of Daggerf... May 9 2017, 08:28 PM
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