QUOTE(ghastley @ May 10 2015, 05:19 PM)

Making some progress: I have all the summer robes defined, and in a leveled list. I've added it to Nelacar's merchant chest, so now he sells a random selection of them (provided you don't go to see him with the Black Star quest pending). I also added the College Boots and unenchanted mage hood, just for completeness.
I did that by editing the base chest, but I'm looking for a way to add it when the game loads. No luck so far.
Likewise, I haven't found a way to pass the Psijic Initiate robes when you speak to Quaranir, without editing the quest script. I'd rather find a way to trigger a separate quest to do that, so it's "clean".
And I'm still working on the texture for
this one, but the picture gives you an idea where I am. I only have a 100 weight version, but shrinking it around the smaller body is relatively easy.
That is really nice looking! You should be able to make a separate quest that is triggered by the condition "If X Quest is >stage Y then Z happens" - so it doesn't effect (affect?) Quaranir's quest at all, can't you? I know that worked in Oblivion, but have only compiled one script in Skyrim so really don't know if it works that way in Skyrim too.
And if the Player has to talk to Quaranir; then you could actually just have the robes placed in the Player's inventory as a result of the dialogue without it even being a script condition - again, if it is done that way in Skyrim. It was in Oblivion, but I haven't seen if it is the same way in Skyrim.