QUOTE(Grits @ Jul 3 2015, 09:08 PM)

Jerric let the soldiers handle the docks and joined Darj in defense of the fort. Cute as the Dunmeri captain was, Darj had him at ‘civilians.’ It’s been fun to catch up with the people they saved as their paths have crossed. Some of them have gotten ballsy and joined the Pact. I think it’s the Earth-Turner lad who decided if he couldn’t fight, he could at least cook for the cause.

The fort battle was a real pain. You had to close a bunch of portals, and it was hard to get to one before someone else closed it. Hard as in annoying, not as in an interesting challenge. It was pretty clear with all of the other players that they had enough folks fighting at the fort!

I wasn't thinking about other players at the time, only the extra fun of closing the portals, lol. But I ran across that a lot in several quests, so know what you are saying exactly.
I agree about the post quest dialogue with NPC's you've helped in the past, they did an excellent job with that - I thought much better than Oblivion, where it was rare to have an NPC even refer to your past experience with them.
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In Daggerfall your main questline is helping a bunch of (hilarious) scalywag boat crew (who were hijacked by the bad guys) to escape the dungeons they are being held in; and meanwhile you learn some info on a plot to take over Daggerfall by these bad guys. You help save the town for the Tribal Chief of the Orc Clan there.
What happens is that the player is instrumental in getting the Orc to join the Daggerfall Covenant, they were not already joined to it already when the player first enters the story. I really liked that, being there as a part of the history itself.
The main questline is a lot of fun, for example: the Captain (a pretty female) of the ship asks you to help her crew - one of the men you save is a man called Jaken; and everywhere you go women are talking about Jaken and oohing and aahing over him.
So when you have saved the crew and the city and have to board the ship to leave, the Captain tells you to get acquainted with the crew - all the women on the crew you talk to are arguing over which will bed him first, and this one man says he joined the crew just to see Jaken with his shirt off sweating ... "He has such ... stamina!" -
So it was a much more fun main questline, but did not have as many misc quests as Ebonheart Pact did - in fact it had very few side quests period in the two starter islands and main town of Daggerfall.
I also liked the friendliness of the people (NPC's) in Ebonheart Pact much better, in Daggerfall Bubba has heard derogatory comments since he arrived, (even before he became a thief).
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QUOTE(hazmick @ Jul 3 2015, 10:20 PM)

Personally, I would have chosen the fort. Trivea was the one in charge though, and she'd rather rescue 1 confirmed cute Dunmer than a few civilians whose cuteness is an unknown. Maybe I'll get to take the fort one day, if I bring any other characters in.
So after we saved Bal Foyen, Triv decided she'd done enough running around for one day. Thus, I rejoined Haa-Rei.
At the moment we're fighting Imperials with the Daggerfall Covenant. The Empire isn't very nice at this point in history - they do slavery and stuff. Haa-Rei is also trying to find more Dwemer style materials so he can craft more nice gear, but we just can't find any

It only drops from Dwemer constructs, and even then it's a really uncommon drop. On top of that, you need 10 pieces of the stuff to craft a single item of clothing. They sure aren't making this easy.
I've only had one drop an item for all those I've killed. I stuffed it into the bank in case I get more, but so far no luck.