QUOTE(Grits @ Jul 28 2015, 10:37 PM)

mALX, these are fantastic tips, thank you so much for posting them! When I get back to playing I will let Lil have the first turn so we can try out some better strategies. Darnand made her an enchantment that adds 0.9 seconds to potion effects, and I’m sure that will also help. They can get pretty far in a second since the detection area is already small. He also made her an absorb health enchantment to try when she levels up and gets a new bow. It’s been a challenge to figure out self-healing since I started off with a Templar.
I've been wondering about using that Legerdomain perk for pickpocketing even though I have no intention of picking any pockets - it seemed like it would have to dull detection fairly close to the NPC's. I haven't tried it yet to see if it works or not. It just seemed like it would help.
I wish I could PM you in game (console Player) from the PC game - I'd send you the extra Death Wind armor I made in a PM. I've been having to deconstruct the extra pieces to make room in my bank.
When one of the characters learns a better trait I've been redoing them piece by piece and improving them so they protect more for a longer period of time. (example: Misa's armor is level 8, she just turned level 15 and is still wearing it; Bubba's armor is level 14 and he just turned level 20 and still wearing it).
The improving really stretches out the length of time you can use the item. Misa's staff is level 7; Bubba's staff was made with the armor, so it is level 14 too.
Oh, I just improved a level 9 quest reward staff twice and it now gives 150 disease damage - I can't wait to test it out, lol. And I'm having to wait for more materials, but I've just improved the bow you first get when you leave Coldharbor once and it already looks a lot better stat wise.
Now, these weapons are low level but have the kick of a high level weapon; so if I start a new character they will be able to play them but will be kicking some serious butt with them in the early game, lol.
*
Have you noticed the necromancers in this game actually do call up the dead to fight for them? It freaked me out totally to see that, you have to ignore the dead NPCs and go after the necromancer, but it is almost impossible to ignore a bunch of people (you know you killed) attacking you!
This post has been edited by mALX: Jul 29 2015, 04:36 PM