@McBadgere- Morrowind really did the atmospherics in the tombs quite well, with the lighting and ambient sounds and etc. And also the Dwemer ruins and Daedric shrines- each of which have their own “feel.”
And describing the environment is one of the things it took me quite some time to recognize as being a common thread in the writing I liked the best. So- I wanted to do more with the “where” as well as the “who,” even as I tried to write character-driven stories. On the other hand- the world rather “is” a character in its own right.
Finally- yes, Morrowind actually does have a Feather spell (and Trey very well might have been carrying around a scroll or potion to create the effect- if he could have been bothered to dig it out). The spell version, he had yet to learn….
@hazmick- Even Trey’s stubbornness finds its limit! Books are one of his great weaknesses- a thing that I “knew” almost as soon as I began writing his story.
I suppose the skeletons read without eyes in the same way that they scream without lungs… A land of mystery, indeed.
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One of the side-effects of growing up with nothing was that I found it hard to throw anything away. Even if I had no immediate use for the item, I held on to it "just in case." By itself, that little quirk wouldn't be a problem. However, when I started lugging the stuff all over the countryside.... I was stuck in the Andrano Tomb with a pack I couldn't lift. I absolutely would not get rid of my armor or weapons, especially not the bow- did I tell you about the great shot I had just made with it? So what else did I have? There was a Dwemer table service for six; the Morrowind history books Hasphat and Caius had given me, which I had intended to read while traveling; and
The Pilgrims Path; and the ingredients I had been collecting; and... look, let's just say I had a lot of stuff and leave it at that. There was nothing I wanted to leave behind- I had no intention of coming back to this place. I had the skull Sharn wanted and that was the only reason I had come in here in the first place. I could use Recall to get back to the Mages Guild, which would be perfect. If that failed, I had an Almsivi Intervention scroll that would take me to the nearest temple- probably in Vivec. The idea of appearing at the main temple with a dead Dunmer's skull and a bunch of illegal artifacts didn't really appeal to me, but I would have to do what I could.
Fortunately, my Recall worked and as soon as my stomach settled, I put all of my books and the 10 pound chunk of ebony I had been carrying into "my" cabinet. I had a buyer in mind for the Dwemer stuff, plus I needed to hang onto one bowl and one goblet for Sugar-Lips. Where I was going to come up with a Dwemer tube, I didn't know. I didn't even know what a Dwemer tube was. I might have to go confront Ra'Zhid, after all. But first, I wanted to give Sharn the skull of the long-dead enchanter. She seemed very pleased, but also acted somewhat odder than usual- as soon as she made sure it was the right skull, she looked around to see if anyone else had noticed and quickly put it out of sight. She then explained that the Ashland Dunmer believed that an ancient war-leader, named Nerevar, would be reincarnated some day to unite the tribes and drive the foreigners from Morrowind. This hero would also overthrow the Tribunal Temple, which worshiped false gods. Sharn's notes contained even more, including a version of a prophecy called
The Stranger and a discussion of the so-called
Lost Prophecies. I found all of this fascinating, and resolved that I would catch up on my reading once I delivered the notes to Caius. I also wanted to finish the mission for Sugar-Lips and maybe get in more practice with my weapons and magic. These Blades jobs seemed to be high-risk, low-reward affairs. As I left the Mages Guild, I was accosted by yet another wild-eyed Dunmer. This individual told me,
"Beneath Red Mountain, Lord Dagoth sleeps. But when he wakes, we all shall rise, and the dust will be blown away. Serve your Lord, Dagoth Ur. The Sixth House is risen and Dagoth is its glory." Maybe it wasn't just a drinking or drug problem; maybe there was something in the water that made these dark elves act like so strangely.
Caius was so pleased with the report from Sharn that he promoted me to Blades Apprentice. That and a few drakes might get me a jug of sujamma. He did give me two scrolls as payment- Almsivi and Divine Intervention, so it wasn't a complete loss. Then he chased me out, saying he needed to read and think about how the information affected, "...the Emperor's plans for you." I really disliked that last phrase. I didn't want the Emperor to have
any "plans" for me. I wanted him to forget I even existed. But in the meantime, Caius had given me permission to go out on my own for a while. That was a relief, even if it did sound suspiciously like, "Run along and play now. The adults have things to discuss." That was fine by me- I had some unfinished business of my own. The first thing I wanted to do was go to my buyer in Caldera and get rid of most of the excess baggage I had been carrying around. Having accomplished that goal, I decided to walk back to Balmora instead of using the guild guide. I could spend the trip practicing my skills and maybe gathering a few ingredients.
Near a fork in the road, I came across the end of a sad story. After I had defeated a couple of nix-hounds, I discovered the body of a man under a rock shelter above the road. From some things he was carrying, it appeared that his name was Ernil Omoran and that he had come from Balmora. He didn't have much, just a skooma pipe and a note to someone named "Tsiya." The note said, in part-
"...it's not always a good idea for me to hang around...." The name Tsiya seemed familiar to me and I resolved to find her if I could, so she would know what had happened to Ernil. It seemed the least I could do, considering I was also likely to end up dead in some remote place someday.
Back in Balmora, I asked Hul if she knew of someone named Tsiya and she pointed me to a small house just behind the Council Club. That reminded me- I was going to have to sort that bunch out soon. Tsiya's door was locked and no one responded to my knock, but I could hear somebody moving around inside. Normally, that would be my cue to go on about my questionable business somewhere else. This time, though, the thought of Ernil's poor battered body out there beside the road really bothered me, so I decided to use my skills. The lock was fairly complex, so I used the Tower Key spell to get past it, and walked in. Needless to say, Tsiya was not very happy with me for breaking in, but when I mentioned that I had a note from Ernil, the Khajiit calmed down. I then explained about finding the body and the note, and she broke down for a moment. After she had composed herself, Tsiya asked if Ernil had been carrying anything. I handed over the skooma pipe and she seemed flustered, denying that it was hers. But she didn't try to give it back and, in fact, gave me 50 gold and 10 packets of moon sugar. There didn't seem to be anything else to say, so I left. On my way back to the Mages Guild, I swung by the Odai and dropped the moon sugar into the water; I had enough problems already.
One of those problems that continued to concern me was how to get a Dwemer tube for Sugar-Lips. I wanted to repair any damage I might have done by asking her about the dark elf religion and also to advance in the guild. I couldn't think of an alternative, so I set out for Hla Oad and a meeting with Ra'Zhid, the fellow who had been foolish enough to steal from the Thieves Guild. It looked like a simple jaunt down the Odai would get me there. The journey was uneventful; I again practiced my sneaking and Illusion skills as I went, and dealt with a few minor creatures that crossed my path. When I reached Hla Oad, I had to look twice to make sure the town wasn't just the debris of a large shipwreck. A few tumbledown shacks on stilts comprised the whole place. Interestingly, the docks were in good shape, a clue as to the priorities of the townspeople. I found an informant who told me a bit, after some financial persuasion. He explained that the town was Camonna Tong territory, but that Fatleg was associated with the Thieves Guild. He also said that Ra'Zhid was looking to move some Dwemer artifacts. My plan was to see if I could buy the items from the Khajiit and make everyone happy.
The only problem was, Ra'Zhid didn't want to deal, at least not with me. Apparently, some sixth sense told him I was Thieves Guild, and no amount of persuasion would make him admit to knowing anything about any Dwemer artifacts. Finally, I gave up and went to Plan B- steal. Actually, that's usually also Plans A through Y for me, but I was trying to expand my repertoire. A careful look around the room showed me a couple of locked chests and a trapdoor leading through the floor. Anyone who was gutsy enough to steal from the Thieves Guild would want to keep the goods nearby, so I ignored the trapdoor. One chest had a pretty fancy lock- I hoped that one belonged to the trader. The other was well within my capabilities though, so I decided to just sort of pretend to go to sleep in the corner. When it appeared that the Khajiit and the trader weren't looking, I downed an Invisibility potion I had picked up somewhere and went to work on the lock. Remember, a while back, when I explained why I preferred Chameleon to Invisibility? Because whenever you take an action besides moving, the Invisibility dispels? I got the lock open, flipped the lid of the chest up, and heard, "Hey, what do you think you're doing! Guards!" I just had time to grab the Dwemer artifacts and 100 drakes and Almsivi out. Imagine the nerve- a smuggler, calling the guards down on a thief who was retrieving stolen goods that were illegal for anyone to possess in the first place. I almost let the guards catch me just to hear how this would play out. Of course, the crooked Khajiit would probably claim I was trying to sell the goods and got mad when he wouldn't meet my price.
Using the intervention spell had bought me some time before the "crime" was reported, but I didn't want to fool around. If the guards caught me, I would lose any other stolen goods I was carrying
and have to pay a fine. And who would decide what was “stolen? The guards would, of course. Not to mention that the fine would be based on the value of the items designated as stolen. There was more than one way to steal, and it was becoming clear to me that I had chosen the hardest one. With that thought lending speed to my steps, I jogged across the river to the South Wall and presented Sugar-Lips with the Dwemer goods. She purred over them, literally, and gave me some tools as a reward. After thanking her, I went downstairs to Phane Rielle and got my bounty cleared. Then, because I had lost money between the bribes and the bounty, I went back to Sugar-Lips for another job. Her next assignment sounded a little simpler; at least it was there in town. It seemed that Ralen Hlaalo had died suddenly and left behind a bottle of vintage brandy that one of Sugar-Lips' "clients" wanted. All I had to do was get into Hlaalo Manor, find the brandy, and get out. Oh, and not get caught.
Hlaalo Manor was an imposing multi-story place in the wealthy section of Balmora. I took a stroll around the place and immediately noticed that the front door was both well-locked and very public. I
might be able to get through the lock, but I would almost certainly be seen and reported. A guard tower next door gave me a better idea. A set of steps ran up the outside of the guard tower adjacent to a second floor balcony of Hlaalo Manor. And I have to admit, it appealed to me to use the guard tower to assist my burglary. It was the work of a few seconds to climb the steps, mount the railing, and jump over to the balcony. Once there, I had complete privacy to work the lock, which succumbed to my ministrations. Inside, I turned and went up a flight of steps. The bedroom showed signs of a violent struggle or search. I started to wonder about Ralen Hlaalo's "sudden death." As I went through the house, I nearly suffered a sudden death of my own when I opened a door and surprised the housemaid, Lyrne Nirith. She seemed to think I was there to investigate the death of her employer and talked to me quite pleasantly. I decided to play along; she was really broken up about it and worried about her future. It turned out that Hlaalo had been murdered. She described the attacker as, "A young Dunmer, with red hair worn in a row, as is the fashion these days. He wore bonemold armor and used a Dwemer war axe."
I thanked her and left to check the rest of the house. On the ground floor lay Ralen Hlaalo, quite dead. He didn't appear to have been robbed, so I had to wonder about the motive. I also found the brandy that I had come for and, being a good thief, left by the front door. The brandy was a big hit with Sugar-Lips and she gave me 1000 drakes and a promotion to Blackcap. All that should have pleased me, but somehow it seemed rather hollow. I made my slow way back to the Mages Guild to mix potions and think. I thought about Ralen Hlaalo, dead in his fine mansion and Ernil Omoran, dead by the side of the road. The rich man mourned by his maid, the smuggler by his skooma-addicted Khajiit friend. For all that they had been or not been, for all that they had possessed or not possessed, they had ended up in the same place. I wondered where that place might be. I wondered what it all meant. Most of all, I wondered who would mourn for me.
Here Ends Chapter 3