QUOTE(haute ecole rider @ Sep 11 2015, 01:17 PM)

Reloaded the game. Got further against that Forest Lurker but still got killed. Trying to figure out the strategies in this game and Sage Rose's posts have been helpful, but I still feel like I have much to learn!
Thanks for the heads up on Cael Nua - sounds like a place for lots of saves (like after each battle!).
I found the best way for dealing with Forest Trolls and their Forest Lurker big brothers is with archery. Most notably lead off with Wounding Shot to hobble the target. That cuts their movement way down, and gives you more time to pepper it with missiles.
The other thing is that every member of your team needs a missile weapon, including the melee tanks. What I did was give Persephone and Darryl (my tanks) each an Arbalest. It has a long range and does a
lot of damage. The glacial reload speed doesn't matter for them, since they are normally only going to get off one shot before going into melee anyway. But against a single, hobbled troll or lurker they can often get off two shots.
Your other characters need missiles as well. Your Wizard should have a wand, scepter, or rod. I find I like the wands, because they have a fast attack speed. Make sure you take the Blast & Penetrating Blast Talents for them. Between that and their Arcane Assault they always have a medium or short range attack. Your Priest can use either a bow or wand. I have Sofie using a wand, and find that works well for her. Finally your Ranger or ranged Rogue should have either a Hunting or War Bow of course.
I always sneak around with the entire party. Give everyone at least one point in it. Then when I find the baddies I deploy for battle at the edge of missile range, make sure I switch everyone to ranged weapons, and have everyone open up on a single target. That often kills it right off. If not, they should be hobbled and taking continuous fire from your archer, wizard, and priest as they limp near. If they survive to meet your line, have one tank engage them head on and lead with a Knockdown. Have the other tank or your Priest circle completely behind them. That gives them the Flanked debuff, which lowers their defense (and makes it easier for you to hit).
QUOTE(Lopov @ Sep 11 2015, 02:43 PM)

SubRosa, do you by chance know a console command to remove items, specifically quest items?
After completing the Buried Secrets quest in the Temple of Eothas, I'm stuck with Bones of dead priests, because Aryan finished a conversation with Wirtan and didn't give him the bones. After the conversation the quest was completed and bones are now a permanent quest item. Apparently they can be given to magistrate in Gilded Vale but only if you don't talk to Wirtan first. I know that bones are located in stash and don't take up space in my inventory but it gets on my nerves that I can't get rid of them. I tried various commands like removeitem, takeitem, deleteitem but to no avail.
I have had success with RemoveItem. I think I used it like this:
RemoveItem Player misc_item 1
Just be sure you have the right name for the character, use the FindCharacter command to make sure and the right name for the item. Even the player character is not always Player. I have had it come up as something else. You should be able to find the item names in PillarsOfEternity_Data\assetbundles\prefabs\objectbundle
You could also try taking the remains to the guy first talked to when you entered Gilded Vale. I think his name is Urgeat.
This guide says you can give the remains to him, though I have never tried it.This post has been edited by SubRosa: Sep 11 2015, 09:56 PM