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> Khajiit Hearthfire, Possible mod
ghastley
post Aug 25 2015, 06:39 PM
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Yes, it's probably a good idea to have a separate thread.

The idea is for a Khajiit merchant to be able to get a mobile home, i.e. a horse-drawn carriage/cart that will carry his wares, and be suitable for sleeping in, with a bit of re-configuration in-game.

It would add a canopy (Conestoga-like) and a removable board to fill the gap between the seats/containers when used for sleeping. The seats would theoretically hinge up for storage, but could be activated as containers without the need to add that animation, if it proves too difficult.

The game has animations for driver and passenger to enter/exit/use the carriage, so as long as it's the base model, they should work.

Unknowns: Can I add sleeping furniture to the cart? Will animations to show/hide elements in the nif be playable by script, so the re-configuration works?

I'm also considering having the player do some of the building work. Make pieces from iron ingots and lumber, at wainwright's forge only.

Player can already buy a horse, no need to add that. Lumber purchase at mills only starts with Hearthfires quests, but this will be one. The log pile will be at the wainwright's home, in this case.

OOOHHH!! Sudden idea. Wainwright is dead, house derelict. Journal contains plans for wagon-making, notes about loss of tools. Player tracks down tools, and makes own wagon. This avoids the need for dialog and minor town site. There are a couple of derelict houses near the roads that could be converted by adding a forge. Might need a derelict forge that can be repaired as step one. Hmmm....


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ghastley
post Sep 30 2015, 02:27 PM
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I've been letting my latest Orc (the one in the hovering pose) drive the wagon around Skyrim, to try and get the niggling glitches out, and get a few screenshots for the mod documentation. So far, it seems that all the roads, and many of the larger trails, are passable, even the back route from Helgen down to Riverwood.

I need to start a new character to test the bedroll code I added, as it needs a save before the mod is loaded. It's a good thing there's god mode to get through the fetch quests, and COC to go to the bandit dens.

There's really only one situation that's still a problem. When the player gets off the wagon, and leaves the horse hitched, the cart will sometimes take off on its own, and drift slowly off towards the skies, leaving the horse behind. Turning the horse's AI on or off doesn't seem to affect it.

I'm starting to think I need a Power to settle the cart - i.e. restore it to a stable, usable, parked position - for the times when the player has lost control, either by glitch, or just bad driving. I need to figure out how that will work, but initial thoughts are to move the wagon to a fixed position relative to the player. So you'd move to a place where there's room for it, and cast. The horse moves to the wagon when you hitch, so it's implicitly also fixed by that mechanism, as long as it's close enough to hitch. In most cases you can just ride it back to the wagon. The wagon would return with brakes on, unhitched, of course.

I've also console-enabled the restored house for a photo-shoot, and I'll post pictures soon. I keep re-thinking how the quest for that will work. My initial thought was to check the map markers for all the stables where there are hire carriages, but the player can go to all those without the wagon. I need to make sure that at least one of those visits has the wagon present, before the drivers will know about it, and sponsor the rebuild. Probably the "wagon present" test will be part of the conditions for the Story Manager event that triggers it, and the kicker quest will then check the set of map markers.

Any thoughts on the "hired thugs" situation? Should that be a one-off that can happen anywhere, triggered by elapsed time after the house is rebuilt, or more like the bandits at the Hearthfires homes, where they're randomly waiting when you come home? Or something in between, with no fixed location, and random intervals?



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ghastley   Khajiit Hearthfire   Aug 25 2015, 06:39 PM
mALX   Yes, it's probably a good idea to have a sepa...   Aug 25 2015, 06:48 PM
ghastley   I need to check out the house ruin between the Wes...   Aug 25 2015, 07:06 PM
Grits   Oh my gosh, that’s an excellent idea! Quests p...   Aug 25 2015, 09:18 PM
ghastley   Current thoughts (assuming site is suitable): Pla...   Aug 25 2015, 09:51 PM
Grits   A smelter would be a good idea, and that made me r...   Aug 25 2015, 10:08 PM
ghastley   That site will work nicely. I had to flatten a li...   Aug 26 2015, 02:08 AM
mALX   That site will work nicely. I had to flatten a l...   Aug 29 2015, 08:25 PM
Grits   Wow, it's looking good already!   Aug 26 2015, 02:29 AM
haute ecole rider   Fantastic thoughts, all! I like the idea of us...   Aug 26 2015, 04:22 AM
ghastley   I'm spending most of my modding time trying to...   Aug 27 2015, 03:25 PM
ghastley   I've started de-constructing the carriage, so ...   Aug 30 2015, 02:06 AM
mALX   I've started de-constructing the carriage, so...   Aug 30 2015, 03:09 AM
ghastley   Minus sides looks like an old-timey hearse, lol. ...   Aug 30 2015, 03:31 AM
mALX   Minus sides looks like an old-timey hearse, lol....   Aug 30 2015, 03:42 AM
Grits   These look great, wow! I think they would be v...   Aug 30 2015, 02:12 AM
haute ecole rider   Ever since you've announced this latest projec...   Aug 30 2015, 06:10 PM
ghastley   I have to be careful if I look to the Conestoga fo...   Aug 31 2015, 02:54 PM
haute ecole rider   Yes, the Conestoga wagon was the height of freight...   Aug 31 2015, 05:48 PM
ghastley   No, if you look underneath the model, it's sup...   Aug 31 2015, 06:16 PM
mALX   I was looking at these trying to imagine what you ...   Aug 31 2015, 06:30 PM
ghastley   I'm intending a covered-wagon style cloth top ...   Aug 31 2015, 07:08 PM
mALX   I'm intending a covered-wagon style cloth top...   Aug 31 2015, 07:32 PM
ghastley   More naked pictures! This time in-game. Here...   Sep 3 2015, 12:57 AM
mALX   More naked pictures! This time in-game. Here...   Sep 3 2015, 03:46 AM
haute ecole rider   Fantastic work! I really like the addition of ...   Sep 3 2015, 05:23 PM
Grits   ghastley, this looks fantastic. I love the structu...   Sep 3 2015, 05:32 PM
ghastley   A little more progress. I spent nearly a whole day...   Sep 6 2015, 01:29 AM
mALX   A little more progress. I spent nearly a whole da...   Sep 6 2015, 06:47 AM
haute ecole rider   I love the groan-worthy puns, and yours is right u...   Sep 6 2015, 04:12 AM
ghastley   More little steps forward. The game doesn't h...   Sep 6 2015, 11:13 PM
mALX   More little steps forward. The game doesn't ...   Sep 7 2015, 12:19 AM
haute ecole rider   Yippee! :blink: Umm, maybe I'm getting a...   Sep 7 2015, 12:04 AM
Grits   Wow, that spokeshave looks beautiful! You made...   Sep 8 2015, 01:47 AM
ghastley   I spent most of yesterday on the tedious parts. Fi...   Sep 8 2015, 02:57 PM
mALX   I spent most of yesterday on the tedious parts. F...   Sep 8 2015, 04:41 PM
Grits   I think the add-on quest to restore the ruined hou...   Sep 8 2015, 04:21 PM
ghastley   One idea I'd had was that the quest to restore...   Sep 8 2015, 04:33 PM
ghastley   One idea I'd had was that the quest to restor...   Sep 9 2015, 06:01 PM
mALX   One idea I'd had was that the quest to resto...   Sep 11 2015, 08:12 PM
ghastley   Jo'Bashi has been busy clearing bandit dungeon...   Sep 13 2015, 09:54 PM
mALX   Jo'Bashi has been busy clearing bandit dungeo...   Sep 13 2015, 10:16 PM
haute ecole rider   All he has to do is tell Dot to baaaack up, eaaaas...   Sep 13 2015, 10:19 PM
Grits   Very exciting to hear the progress and see the wag...   Sep 14 2015, 12:47 AM
ghastley   I downloaded Dragonkiller Cart to check out, as it...   Sep 14 2015, 03:04 PM
haute ecole rider   I downloaded [url=http://www.nexusmods.com/skyrim...   Sep 14 2015, 04:29 PM
mALX   I downloaded Dragonkiller Cart to check out, as i...   Sep 15 2015, 11:06 PM
ghastley   Those horse-calling features are rather the opposi...   Sep 14 2015, 05:47 PM
haute ecole rider   Then take a look at the Convenient Horse Herding m...   Sep 14 2015, 06:24 PM
ghastley   The problem I've had with Dragonkiller Cart is...   Sep 21 2015, 03:42 PM
Grits   So I had to put down the mod and do something els...   Sep 22 2015, 01:54 PM
haute ecole rider   [quote name='ghastley' post='245530' date='Sep 21...   Sep 22 2015, 03:48 PM
mALX   The problem I've had with Dragonkiller Cart i...   Sep 22 2015, 04:33 PM
haute ecole rider   I'm so sorry that mod was giving you so much t...   Sep 21 2015, 04:04 PM
Acadian   I think both Sofia and Inigo have convenient quest...   Sep 22 2015, 03:25 PM
ghastley   I think I still have some work to do.   Sep 26 2015, 09:59 PM
mALX   I think I still have some work to do. Looks li...   Sep 26 2015, 10:33 PM
Acadian   I guess that depends on whether you want the Argon...   Sep 26 2015, 10:09 PM
ghastley   The picture of Jo'Bashi wasn't actually fa...   Sep 28 2015, 03:18 AM
mALX   The picture of Jo'Bashi wasn't actually f...   Sep 28 2015, 05:25 PM
haute ecole rider   Sounds awesome, ghastley! I am in the midst of...   Sep 28 2015, 04:54 PM
ghastley   My intent was to have the player sleep on a bedrol...   Sep 29 2015, 01:54 AM
mALX   My intent was to have the player sleep on a bedro...   Sep 29 2015, 02:33 AM
mALX   Any thoughts on the "hired thugs" situa...   Oct 1 2015, 11:41 PM
Grits   Any thoughts on the "hired thugs" situa...   Oct 6 2015, 04:38 PM
haute ecole rider   Do you mean that little mountain path that winds ...   Sep 30 2015, 04:07 PM
ghastley   Not a lot of progress this weekend. I do have a wa...   Oct 5 2015, 03:09 PM
haute ecole rider   You can overturn the wagon?? Cool! Does it do ...   Oct 6 2015, 03:32 PM
ghastley   You can overturn the wagon?? You can also get k...   Oct 6 2015, 04:44 PM
mALX   I somehow picture Maxical being seen in an overtur...   Oct 6 2015, 04:44 PM
ghastley   Major breakthroughs today! I'd been havin...   Oct 18 2015, 03:00 AM
Grits   Woo, got it! I have a Khajiit hanging around W...   Oct 19 2015, 06:32 PM
ghastley   One thing I noticed yesterday that probably belong...   Oct 19 2015, 07:37 PM
Grits   OK, great to know. Thank you, ghastley! My Wh...   Oct 19 2015, 08:18 PM
ghastley   Biggest decision: which color horse to buy? T...   Oct 19 2015, 09:13 PM
ghastley   I moved the spare wheels out to the front deck, an...   Oct 20 2015, 01:21 AM
Grits   Awesome, that big tundra sky begs for outdoor seat...   Oct 20 2015, 01:34 AM
ghastley   The chimney turned out to be trivial to fix, becau...   Oct 20 2015, 12:32 PM
Grits   Oh very nice. :) I imagine that the wainwright’s r...   Oct 20 2015, 01:09 PM
ghastley   Note that adding the Armorer Workbench meant updat...   Oct 20 2015, 02:05 PM
Grits   Thanks for letting me know. I figure I’ll restart ...   Oct 20 2015, 03:42 PM
ghastley   One unforeseen benefit of the "treasure hunt...   Oct 20 2015, 09:16 PM
Grits   Find the tongs in Treva’s Watch. Holy smoke!...   Oct 21 2015, 01:59 AM
Grits   Mojo is now a proud unlicensed driver! Wilf’s ...   Oct 21 2015, 04:09 PM
ghastley   While I was pondering how to put the bedroll away...   Oct 21 2015, 08:31 PM
Grits   As soon as Mojo’s follower (Shuvesse in her new NP...   Oct 23 2015, 07:10 PM
ghastley   I'll be working on the canopy this weekend. On...   Oct 23 2015, 07:59 PM
Grits   OK, great! Once Mojo gets thugged I’ll start h...   Oct 23 2015, 10:39 PM
ghastley   Just a quick teaser image in case things start goi...   Oct 24 2015, 05:00 PM
Grits   Quick question. Mojo has Repair the Forge in his q...   Oct 26 2015, 01:49 PM
ghastley   I think 0.2 was missing conditions in the recipe f...   Oct 26 2015, 02:12 PM
Grits   Ma'Lishus! :lol: Awesome. Mojo is on the ...   Oct 26 2015, 04:31 PM
ghastley   I'm beginning to think that the problem with t...   Oct 28 2015, 01:22 PM
Grits   I hope this weekend is a big success! :) Mojo...   Oct 30 2015, 06:40 PM
ghastley   It's more the Started vs Stopped indication. I...   Oct 30 2015, 07:48 PM
Grits   OK, thanks, I’ll just let Mojo wander and see what...   Oct 31 2015, 12:55 PM
ghastley   Well, be patient, because plan B was a bust. To m...   Nov 1 2015, 02:50 AM
Grits   Mojo just got his letter from the grateful carriag...   Nov 1 2015, 04:17 PM
ghastley   I believe I have a functionally complete version n...   Nov 1 2015, 08:36 PM
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