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Khajiit Hearthfire, Possible mod |
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ghastley |
Aug 25 2015, 06:39 PM
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Councilor
Joined: 13-December 10
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Yes, it's probably a good idea to have a separate thread.
The idea is for a Khajiit merchant to be able to get a mobile home, i.e. a horse-drawn carriage/cart that will carry his wares, and be suitable for sleeping in, with a bit of re-configuration in-game.
It would add a canopy (Conestoga-like) and a removable board to fill the gap between the seats/containers when used for sleeping. The seats would theoretically hinge up for storage, but could be activated as containers without the need to add that animation, if it proves too difficult.
The game has animations for driver and passenger to enter/exit/use the carriage, so as long as it's the base model, they should work.
Unknowns: Can I add sleeping furniture to the cart? Will animations to show/hide elements in the nif be playable by script, so the re-configuration works?
I'm also considering having the player do some of the building work. Make pieces from iron ingots and lumber, at wainwright's forge only.
Player can already buy a horse, no need to add that. Lumber purchase at mills only starts with Hearthfires quests, but this will be one. The log pile will be at the wainwright's home, in this case.
OOOHHH!! Sudden idea. Wainwright is dead, house derelict. Journal contains plans for wagon-making, notes about loss of tools. Player tracks down tools, and makes own wagon. This avoids the need for dialog and minor town site. There are a couple of derelict houses near the roads that could be converted by adding a forge. Might need a derelict forge that can be repaired as step one. Hmmm....
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Replies
haute ecole rider |
Sep 30 2015, 04:07 PM
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Master
Joined: 16-March 10
From: The place where the Witchhorses play
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QUOTE So far, it seems that all the roads, and many of the larger trails, are passable, even the back route from Helgen down to Riverwood. Do you mean that little mountain path that winds past that tiny bandit ambush and down to that west gate in Riverwood? If so, I'm impressed! And excited! As for the hired thugs situation, it depends on whether or not you want them to be highly motivated and stupid, in which case they would be completely random in time and location; i.e. they find the PC purely by luck; be lazy and stupid, in which case it would be a one-off case (then they give up). Or will they be smart and highly motivated? Then they would wait for the PC near the cities and settlements. Just out of sight of the guards. If smart and lazy (or he would say he's "energy-efficient"), he would wait by the house. In both of those cases they would be random in terms of timing, but not random in terms of location. One of the most irritating things for me is coming home to one of my Hearthfire homes and finding damn bandits (or wolves, in the case of Lakeview) terrorizing my livestock and kids, and no steward in sight! Almost enough to motivate me to learn the ins and outs of the Skyrim CK so I can disable that damned spawn point! This post has been edited by haute ecole rider: Sep 30 2015, 04:09 PM
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Posts in this topic
ghastley Khajiit Hearthfire Aug 25 2015, 06:39 PM mALX
Yes, it's probably a good idea to have a sepa... Aug 25 2015, 06:48 PM ghastley I need to check out the house ruin between the Wes... Aug 25 2015, 07:06 PM Grits Oh my gosh, that’s an excellent idea! Quests p... Aug 25 2015, 09:18 PM ghastley Current thoughts (assuming site is suitable):
Pla... Aug 25 2015, 09:51 PM Grits A smelter would be a good idea, and that made me r... Aug 25 2015, 10:08 PM ghastley That site will work nicely.
I had to flatten a li... Aug 26 2015, 02:08 AM mALX
That site will work nicely.
I had to flatten a l... Aug 29 2015, 08:25 PM Grits Wow, it's looking good already! Aug 26 2015, 02:29 AM haute ecole rider Fantastic thoughts, all! I like the idea of us... Aug 26 2015, 04:22 AM ghastley I'm spending most of my modding time trying to... Aug 27 2015, 03:25 PM ghastley I've started de-constructing the carriage, so ... Aug 30 2015, 02:06 AM mALX
I've started de-constructing the carriage, so... Aug 30 2015, 03:09 AM ghastley
Minus sides looks like an old-timey hearse, lol. ... Aug 30 2015, 03:31 AM mALX
Minus sides looks like an old-timey hearse, lol.... Aug 30 2015, 03:42 AM Grits These look great, wow! I think they would be v... Aug 30 2015, 02:12 AM haute ecole rider Ever since you've announced this latest projec... Aug 30 2015, 06:10 PM ghastley I have to be careful if I look to the Conestoga fo... Aug 31 2015, 02:54 PM haute ecole rider Yes, the Conestoga wagon was the height of freight... Aug 31 2015, 05:48 PM ghastley No, if you look underneath the model, it's sup... Aug 31 2015, 06:16 PM mALX I was looking at these trying to imagine what you ... Aug 31 2015, 06:30 PM ghastley I'm intending a covered-wagon style cloth top ... Aug 31 2015, 07:08 PM mALX
I'm intending a covered-wagon style cloth top... Aug 31 2015, 07:32 PM ghastley More naked pictures! This time in-game.
Here... Sep 3 2015, 12:57 AM mALX
More naked pictures! This time in-game.
Here... Sep 3 2015, 03:46 AM haute ecole rider Fantastic work! I really like the addition of ... Sep 3 2015, 05:23 PM Grits ghastley, this looks fantastic. I love the structu... Sep 3 2015, 05:32 PM ghastley A little more progress. I spent nearly a whole day... Sep 6 2015, 01:29 AM mALX
A little more progress. I spent nearly a whole da... Sep 6 2015, 06:47 AM haute ecole rider I love the groan-worthy puns, and yours is right u... Sep 6 2015, 04:12 AM ghastley More little steps forward.
The game doesn't h... Sep 6 2015, 11:13 PM mALX
More little steps forward.
The game doesn't ... Sep 7 2015, 12:19 AM haute ecole rider Yippee!
:blink: Umm, maybe I'm getting a... Sep 7 2015, 12:04 AM Grits Wow, that spokeshave looks beautiful! You made... Sep 8 2015, 01:47 AM ghastley I spent most of yesterday on the tedious parts. Fi... Sep 8 2015, 02:57 PM mALX
I spent most of yesterday on the tedious parts. F... Sep 8 2015, 04:41 PM Grits I think the add-on quest to restore the ruined hou... Sep 8 2015, 04:21 PM ghastley One idea I'd had was that the quest to restore... Sep 8 2015, 04:33 PM ghastley
One idea I'd had was that the quest to restor... Sep 9 2015, 06:01 PM mALX
One idea I'd had was that the quest to resto... Sep 11 2015, 08:12 PM ghastley Jo'Bashi has been busy clearing bandit dungeon... Sep 13 2015, 09:54 PM mALX
Jo'Bashi has been busy clearing bandit dungeo... Sep 13 2015, 10:16 PM haute ecole rider All he has to do is tell Dot to baaaack up, eaaaas... Sep 13 2015, 10:19 PM Grits Very exciting to hear the progress and see the wag... Sep 14 2015, 12:47 AM ghastley I downloaded Dragonkiller Cart to check out, as it... Sep 14 2015, 03:04 PM haute ecole rider
I downloaded [url=http://www.nexusmods.com/skyrim... Sep 14 2015, 04:29 PM mALX
I downloaded Dragonkiller Cart to check out, as i... Sep 15 2015, 11:06 PM ghastley Those horse-calling features are rather the opposi... Sep 14 2015, 05:47 PM haute ecole rider Then take a look at the Convenient Horse Herding m... Sep 14 2015, 06:24 PM ghastley The problem I've had with Dragonkiller Cart is... Sep 21 2015, 03:42 PM Grits
So I had to put down the mod and do something els... Sep 22 2015, 01:54 PM haute ecole rider
[quote name='ghastley' post='245530' date='Sep 21... Sep 22 2015, 03:48 PM mALX
The problem I've had with Dragonkiller Cart i... Sep 22 2015, 04:33 PM haute ecole rider I'm so sorry that mod was giving you so much t... Sep 21 2015, 04:04 PM Acadian I think both Sofia and Inigo have convenient quest... Sep 22 2015, 03:25 PM ghastley I think I still have some work to do. Sep 26 2015, 09:59 PM mALX
I think I still have some work to do.
Looks li... Sep 26 2015, 10:33 PM Acadian I guess that depends on whether you want the Argon... Sep 26 2015, 10:09 PM ghastley The picture of Jo'Bashi wasn't actually fa... Sep 28 2015, 03:18 AM mALX
The picture of Jo'Bashi wasn't actually f... Sep 28 2015, 05:25 PM haute ecole rider Sounds awesome, ghastley! I am in the midst of... Sep 28 2015, 04:54 PM ghastley My intent was to have the player sleep on a bedrol... Sep 29 2015, 01:54 AM mALX
My intent was to have the player sleep on a bedro... Sep 29 2015, 02:33 AM ghastley I've been letting my latest Orc (the one in th... Sep 30 2015, 02:27 PM mALX
Any thoughts on the "hired thugs" situa... Oct 1 2015, 11:41 PM Grits
Any thoughts on the "hired thugs" situa... Oct 6 2015, 04:38 PM ghastley Not a lot of progress this weekend. I do have a wa... Oct 5 2015, 03:09 PM haute ecole rider You can overturn the wagon?? Cool! Does it do ... Oct 6 2015, 03:32 PM ghastley
You can overturn the wagon??
You can also get k... Oct 6 2015, 04:44 PM mALX I somehow picture Maxical being seen in an overtur... Oct 6 2015, 04:44 PM ghastley Major breakthroughs today!
I'd been havin... Oct 18 2015, 03:00 AM Grits Woo, got it! I have a Khajiit hanging around W... Oct 19 2015, 06:32 PM ghastley One thing I noticed yesterday that probably belong... Oct 19 2015, 07:37 PM Grits OK, great to know. Thank you, ghastley!
My Wh... Oct 19 2015, 08:18 PM ghastley
Biggest decision: which color horse to buy?
T... Oct 19 2015, 09:13 PM ghastley I moved the spare wheels out to the front deck, an... Oct 20 2015, 01:21 AM Grits Awesome, that big tundra sky begs for outdoor seat... Oct 20 2015, 01:34 AM ghastley The chimney turned out to be trivial to fix, becau... Oct 20 2015, 12:32 PM Grits Oh very nice. :) I imagine that the wainwright’s r... Oct 20 2015, 01:09 PM ghastley Note that adding the Armorer Workbench meant updat... Oct 20 2015, 02:05 PM Grits Thanks for letting me know. I figure I’ll restart ... Oct 20 2015, 03:42 PM ghastley One unforeseen benefit of the "treasure hunt... Oct 20 2015, 09:16 PM Grits Find the tongs in Treva’s Watch. Holy smoke!... Oct 21 2015, 01:59 AM Grits Mojo is now a proud unlicensed driver! Wilf’s ... Oct 21 2015, 04:09 PM ghastley
While I was pondering how to put the bedroll away... Oct 21 2015, 08:31 PM Grits As soon as Mojo’s follower (Shuvesse in her new NP... Oct 23 2015, 07:10 PM ghastley I'll be working on the canopy this weekend. On... Oct 23 2015, 07:59 PM Grits OK, great! Once Mojo gets thugged I’ll start h... Oct 23 2015, 10:39 PM ghastley Just a quick teaser image in case things start goi... Oct 24 2015, 05:00 PM Grits Quick question. Mojo has Repair the Forge in his q... Oct 26 2015, 01:49 PM ghastley I think 0.2 was missing conditions in the recipe f... Oct 26 2015, 02:12 PM Grits Ma'Lishus! :lol: Awesome.
Mojo is on the ... Oct 26 2015, 04:31 PM ghastley I'm beginning to think that the problem with t... Oct 28 2015, 01:22 PM Grits I hope this weekend is a big success! :)
Mojo... Oct 30 2015, 06:40 PM ghastley It's more the Started vs Stopped indication. I... Oct 30 2015, 07:48 PM Grits OK, thanks, I’ll just let Mojo wander and see what... Oct 31 2015, 12:55 PM ghastley Well, be patient, because plan B was a bust.
To m... Nov 1 2015, 02:50 AM Grits Mojo just got his letter from the grateful carriag... Nov 1 2015, 04:17 PM ghastley I believe I have a functionally complete version n... Nov 1 2015, 08:36 PM
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