OK, great! Once Mojo gets thugged I’ll start him all the way over and this time make a save in Whiterun before installing the mod.

I was wondering if there was a way to get the wagon to Solstheim, which would be a really bad idea. It sounds like the worldspace check will also prevent Solstheim mishaps and the resulting headaches.
Mojo has reached Markarth and now has five stable markers on his map, though he visited only Markarth in the wagon. He should level up quickly with all of the shenanigans available locally. Then I’ll check his thug status and proceed accordingly.
Funny thing. He parked rather carelessly in the middle of the road to sleep for the night, and when he woke up he was surrounded by a Khajiit caravan!

So he
travelled with them briefly but passed as soon as he found a wide spot in the road. The horse walks faster than the cats.
He flipped the wagon once and was able to get going again by getting off and unhitching then re-hitching. Then he was facing the wrong way so we learned that the wagon can easily ford the river right by the bridge at Left Hand Mine. Still hasn’t needed the Reset button.
He’s also tried dismounting normally to fight a wolf, and while he was getting off the wagon his horse killed the wolf while still hitched to the wagon. The Panic! function has worked well so far to keep the horse out of the fight. Later he tried to run over a roadside thief, but didn’t quite kill him. Good fun!
Also we learned that he can ride the horse and pull the wagon instead of driving the wagon. I don’t know if that’s a bad thing to do, but it made jumping off and on to fight wolves through a densely populated road section much easier.
Once when he dismounted the wagon normally (not panic) he wound up inside it, but getting back on and off solved it. Also he lost Shuvesse for a time and I thought he’d silently killed her, but she turned up again. Whew!
Yay for the bare-boobed brazen Breton! Sounds like she has taken charge. That’s awesome!
This post has been edited by Grits: Oct 23 2015, 10:40 PM