Greentop Nursery You'll need to head quite far to the Southeast from Outpost Zimonja to get here. It's inhabited by two settlers who live in a good sized house and work in a huge greenhouse. This means that the empty building space is very small. You'll need to do a quest for them before you can build here. I'd recommend just building some turrets and leaving them to it.
The Slog East of Greentop is a pool, currently occupied by (friendly) Ghouls. Speaking to their leader, Wiseman, will start the quest needed to build here. It's a decent sized area, but already features a large building and swimming pool so there's not too much room for you to build on. There are 7 current residents, so there's not much for you to do other than patching up their fences and putting some turrets down. Enemies (usually Gunners) will spawn from the South and North.
Coastal Cottage Head Northeast from The Slog to get here. You'll need to clear it of enemies (Raiders and Mirelurks). It's a pretty small patch of uneven ground, featuring a small shed, a ruined house, and a small cave. It's tricky to build on and isn't located near any major areas of importance. A Mirelurk Queen spawns on the plains nearby and there's a trader living just to the South, in a shack by the road.
Taffington Boathouse East of the Drive In and Southwest of Greentop. This medium sized waterside settlement features a large house and small boathouse, with a surprising amount of surrounding land to build on. You'll need to clear it of Bloodbugs, and they'll continue to spawn just upriver, so be careful.
County Crossing East and slightly South of the Boathouse, this mid-sized settlement is already inhabited by some farmers. They'll ask you to do a quest before you can build there. This settlement is very close to the Feral Ghoul-infested National Guard Training Yard, so you should keep an eye on that and pop some turrets down ASAP.
Nordhagen Beach Southeast of County Crossing, on a small spit of land. This settlement is surprisingly large, but the uneven ground is tricky to build on. There are already some folks living here, in a small shack. You'll have to do a quest for them before you can build here. If you can get some walls up, this place could be quite a good settlement.
Finch Farm South of The Slog, and Northeast of County Crossing, this small-medium sized settlement is inhabited by the Finch family. You can build here once you complete a quest for them. There's not much room for building, and the proximity to so many enemies (Raiders to the North, Super Mutants to the South) doesn't make this a decent place for a settlement.
Kingsport Lighthouse East of Finch Farm, the lighthouse here is easy to spot from a distance. You'll have to clear this place of some Children of Atom (and a Glowing One at the top of the lighthouse). The size is difficult to gauge here, but it looks quite big. The ground is pretty uneven in places, with much of the area surrounded by cliffs (making it a good defensive spot). There's a big house, lighthouse, and docks already in place. There's a glitch (at least for me) which means a Child of Atom respawns in the house, which is incredibly annoying, but it's not a bad place for a settlement.
Croup Manor South of the Lighthouse, on a little peninsula, is this manor house. You'll have to clear it of Feral Ghouls (There's a basement too) before you can build here. The area is medium sized with lots of flat land, but easy to defend since it's sitting on a cliff. The house is big and spacious, if a bit the worse for wear. This is the Easternmost settlement, and feels a bit far away from anything important, but it's a nice place.
--------------------
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
|