Well, the summon spells now seem to be working. My test character is a two-hander, and he gets a mage housecarl of an appropriate level. If I boost his magicka via console, he casts an archer housecarl, etc.
I still have a few issues with the weapon rack in the tower to sort out (which may be due to UKSP trying to fix them), and get the story part sorted out. I.e. why you get pointed to the tower in the first place, and how you get the summon spell. But the hard work of constructing the mod is done.
Kothet, my test Dremora, is the resurrected former owner of Prizna from the Gweden Brothel, last seen dead in an Oblivion realm connected to the gate outside Bravil. He's forgiven her for killing him, as it was exactly what he'd have done if the roles were reversed, but he's a bit miffed at Dagon for setting him up for it. That's why he's wandering Tamriel at the moment, figuring that Prizna must have seen something about the place that she liked.
Aranxa, his female counterpart for testing the male summon spells, has no real backstory. She's having fun wearing the outfits I'm trying out.
Basic Armour (and on a
male) is mainly retextured imperial with the top removed or replaced.
Medium Armour adds a plate top extracted from the full daedric cuirass.
Mage robes - this is the "skimpy" version. Standard will just be a re-texture. (I'm thinking of a third spell that summons the female in skimpy stuff if you just want eye-candy, so I'm playing with outfits.)
The Daedric armour at higher levels is the same visually as the player armor, but has the lower stats that all Dremora get, so it comes in a bit earlier. The boots and gauntlets shown in my images gives way to those items before the cuirass gets replaced. No helmets are worn, and the mage robe stays at all levels, with the mage armor spells doing the same job.