I keep thinking the TES5edit script will be as comprehensive as TES4files used to be for Oblivion. With that, I'd normally have to delete a lot of things that would already be there. The Skyrim method leaves required things behind.
Of course, the Khajiit, Argonian and Orc mods didn't have any NPC's, so that wasn't an issue with those.
Let me know where you think the invisible plaque is. I might even add more, as I suspect Dremora would be fond of weapons.
The "sexy" housecarl's skirt should be a bit shorter, and her top a bit looser than the regular one. There are pictures on the second page of the doc (link on the first or
here.). Once she has armour, her top is ventilated, and the full armour is also not quite full. That page also details equipment. I'll be adding a few more screen-shots of the the outfits when I find time. If you notice anyone in the wrong outfit, let me know. I did have a couple of instances of that, but I thought I fixed them all.
I'm currently playing three games, with Archer, Fighter and Mage housecarls, and each player has all three spells, so I can take pictures whenever they level up. I'm reluctant to use the console for that, as it's too easy to forget doing so.
One other thing that needs some of my attention is the combat style or class for the Melee housecarl. I intended them to use a levelled shock spell as well as the mace, more like the Oblivion ones did, but they seem reluctant to do so. The levelled list may be giving them the wrong hand spell, or something in the combat style makes them
always choose to run in with the mace.
This post has been edited by ghastley: Feb 17 2016, 07:39 PM