With the Dremora Heathfires mod looking close to completion, I need to re-visit my backlog of half-done mods and see what's ready to move on a bit.
Now I know a bit more about re-using voice files, I may be able to pick out some relevant lines to suit the Bear Riders, but the patrol issues may still be a show-stopper.
The alternate College outfits don't need any dialog, but there's still the issue of getting the Psijic variants. I may have those provided when they collect the Eye, instead of earlier when Quaranir stops time. But that implies a continuation of the quest line, so that the player can eventually get a set of properly enchanted Psijic Robes. I'd need to come up with more things that the Psijics would like the Archmage's help with. My Archmages tend to wear just the Amulet, anyhow.
![biggrin.gif](style_emoticons/sinders/biggrin.gif)
One benefit of the Psijics is that they're not in Skyrim, and so they can communicate non-vocally, with notes appearing mysteriously in the Archmage's quarters.
Post-TG quests such as re-opening Riftweald Manor might get released as stand-alone mods instead of trying to continue the quest line. The bigger picture would need extra dialog, with voice acting problems ensuing.
Markarth Arena is probably a bit too ambitious, and the mod I want to make (an architectural extension to Markarth where I can run a few extra quests) will not be what the general public expects. I had that problem with Hulk Out! where I made a "transform into a big Orc" mod, and everyone complained that the Incredible Hulk wasn't like that in the comics. Any Arena mod is going to be condemned if it doesn't pit the player against a set of victims, like the Oblivion one, because the word Arena just has too much baggage. I''l just use that for my own games.