This seems like the best place to drop some of my thoughts on Automatron, which I played through last night.
It's definitely more of a DLC than an expansion, and takes place almost entirely in existing locations (with the last part of the mission adding a new area which looks as if it's a settlement too.) It also has a ton of lore about Robobrains and their creation.
I'll avoid spoilers, but the idea here is that you receive a distress signal from a caravan who are under attack from strange robots. The robots are under the control of The Mechanist and you decide that someone needs to put a stop to them. Pretty simple, lots of shooting.
The robot building is the main draw here of course. You'll receive the blueprints for a robot crafting device when you rescue the caravan, and can build this device (which is essentially a crafting bench) in any settlement. You pick up robot parts from defeated robots to unlock them in the crafting mode, but you get all of the blueprints once you complete the DLC.
Crafting allows you to pretty much go crazy with it - it uses the parts of Protectrons, Assaultrons, Sentry bots, Mister Handys, Robobrains and all of their various variants. There are a ton of new parts too, both official RobCo style stuff and terrifying Raider style stuff from a new raider gang which the DLC adds.
You can craft brand new bots or completely upgrade existing ones such as Curie or Codsworth. Existing bots will retain their personality no matter how drastically you change them (Codsworth will still be Codsworth if you make him into a sentry bot, for example). You can edit or upgrade any robot at any time as long as they are in the vicinity of the crafting thing.
Newly created bots will patrol your settlement as soon as they're built, and can also act as followers. You can send them to other settlements too, so it is entirely possible to have robot guards spread across your empire.
Overall, it's a little shorter than I was hoping, but the new mechanics that it adds are really cool.
--------------------
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
|