When I was creating Blondie, she got her name because of her hair and because I heard Maria performed by Blondie on the same day, but these days I think of Clint Eastwood - Blondie many times as well.
I already forgot how pretty Hecate is. And she has a good love interest, I'd say.
Wow, Loviatar is one really intelligent mutie! Love her backstory, you put a lot of effort into it. Habits: eating people =
![laugh.gif](style_emoticons/sinders/laugh.gif)
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Oh, and post whichever SPECIAL you like (or both like you do).
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Nickname: Hobo (a.k.a the Hobo)
Real name: the Hobo thinks he knows but doesn't want to tell
Status: alive and tramping
Race: Caucasian
Gender: Male
Age: dangerously close to 60
SPECIAL: S8-P5-E10-C1-I5-A8-L5; some stats were increased with Intense Training
Tagged skills: Explosives, Repair, Small Guns
Traits: none
Place of birth: some vault
Home: "Home is where my mattress is" By the Hobo
What they do for a living: eating and breathing
Factions: Donald Tramp & Sons
Companions: Dogmeat (called Boo / Mutt / Hound by the Hobo)
Love interests: there used to be one girl...like what? 40 years ago?
Physical Appearance: HawBawEyes: brown
Build: way taller than average wastelander, quite strong as well
Habits: talking to himself, listening to CONEL-RAD radio, collecting metro tickets, stocking up on pre-war money, creating custom weapons, climbing on high places and watching wastes from above, collecting pre-war garden gnomes and bobbleheads, smoking, drinking beer and nuka-cola, listening to legends about Loviatar and seeing remains of her work in person
Weapons of preference: Hunting Rifle, Railway Rifle, Dart Gun, Shishkebab, Frag grenades, Frag mines, Pulse grenades
Clothing: roving trader outfit, Chinese General's Hat, huge backpack
Magic abilities or powers: the Hobo can perceive certain visions from the past and he's partly psychic - if he dreams of his own death, he knows that it's better to avoid that place.
Explanation: the Hobo isn't DiD and his psychic abilities are the roleplay explanation behind it. However, so far, he was never close to dying.
Miscellaneous: he never carries more than one bottle cap because two or more bring bad luck
Theme song: John Prine - The Hobo SongBiography/Life History: the Hobo vaguely remembers his past - he was born in some vault, of that he's sure. He was special in some way, that's why other children didn't like to play with him and even his own parents seemed to be afraid of him. Probably because he could sometimes foretell the future and some people didn't want to know what's going to happen with them.
Whether he left the vault willingly or was he exiled, he doesn't want to remember. There was some explosion, of that he's sure and the Hobo thinks it's because of this explosion that his memory isn't what it used to be. Ever since he's been out in the wastes, he's been a wanderer without any true purpose except for wandering around. He's been all over the post-war USA and wherever he comes, animals like him and the Hobo likes them too. The Hobo doesn't like people and generally avoids any and all settlements. He exchanges a few words with random wastelanders but that's about it.
But if you see him slowly walking down some road, don't underestimate him just because of his looks. The Hobo can be very deadly if you piss him off and he can attack with an assortment of weapons, from simple hunting rifle which you should consider as your lucky death, or the painful railway rifle whose deadly spikes will cripple your limbs, or the similar weapon called the dart gun which not only cripples but poisons you too, or if you're on the Hobo's black list, he'll turn on the shishkebab, called the flaming sword by the Hobo, and burn you down.
This post has been edited by Lopov: Aug 25 2018, 01:28 PM