QUOTE(Grits @ Jul 28 2016, 10:16 AM)

The best way I know to attract bees is to plant flowers. Can living plants be a constructable item? Harvesting plants goes against the idea of this whole Bosmer dwelling, but I suppose the resident elf would have to resist the temptation to pluck her bees' flowers!
You've summed up the dilemma perfectly. I considered putting planters outside, but the HF mechanism for planting requires you to have a sample of the plant, which a Bosmer wouldn't gather directly. However, pre-harvested samples exist, so she could reasonably "rescue" those by planting them. Planters just use clay, so they're no problem in themselves.
And there's always the argument that planting seeds is doing the plant's work for them. Eating fruit can be seen the same way, and a Bosmer may only avoid eating leaves and roots. Is pruning beneficial? It all gets complicated.
I may remove straw as a bed material, and just go with more pelts. There's no stuffing material other than straw.
Changing recipes doesn't need a game restart / new character, but adding the chairs will, as that adds properties to the building quest that starts with the game (or at least as soon as the mod is added).
The new download will be there as soon as I have the interface models of the chairs (without the furniture markers etc.) created and defined. I won't wait for the bees/planters idea to settle, but be aware that will cause another property change and require a new character again.
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More possible futures: Butter churn, cheese-making (smaller version of giants' mammoth equipment). These require a source of milk, which may not have to be your own cow, if you can buy from farms that have one, or from general stores.
I'd also like to restrict the cookpot to Bosmer-approved foods - not including root veggies, leeks, garlic but all cooked meats and fruits (including tomato, gourd, berries). Flour may be OK, too, so baking could be added, or soups thickened without potato.
This post has been edited by ghastley: Jul 28 2016, 04:29 PM