mALX, take another look at the Charged trait. It used to just save you on soul gems for recharging, but in the Dark Brotherhood update they changed it to increase the chance to apply status effects.
Here’s a snip from the patch notes, base game section:
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Item Trait Improvements
Item Traits have undergone revision to improve the viability and balance of each Trait. Some Traits have received complete redesigns, other Traits have gained new effects and bonuses, while some other Traits have simply received better number tuning.
• Weapons
o Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon.
o Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages.
o Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage.
o Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the amount of inspiration gained.
o Nirnhoned: This trait now increases the damage of the weapon.
o Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment.
o Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages.
o Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only.
o Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive.
• Armor
o Exploration: This trait now increases all gold gained from monster kills instead of increasing exploration experience gained, and has been renamed to Prosperous.
o Impenetrable: This trait now also reduces the durability damage taken of the item, in addition to reducing the damage taken from Critical Hits.
o Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the armor, in addition to increasing the amount of inspiration gained.
o Nirnhoned: This trait now increases Physical Resistance and Spell Resistance by a flat value.
o Sturdy: This trait now reduces the cost of Block.
o Training: This trait now increases all experience gained from all kills by a percentage, instead of increasing your armor skill line experience only.
o Well-fitted: This trait now also reduces the cost of Roll Dodge, in addition to reducing the cost of Sprint.
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Here's a link to the whole thing:
DB Update Patch NotesJerric is a big fan of the new Well-fitted!
This post has been edited by Grits: Sep 11 2016, 02:15 AM